| 2019 | HCI | Analysis of the Mixture of Linear and Circular Vections in Immersive Visual Space - Comparison of Forward and Backward Moving Visual Stimuli. | Ayumi Matsuda, Yuma Koga, Miki Matsumuro, Fumihisa Shibata, Hideyuki Tamura, Asako Kimura |
| 2017 | ISMAR | Background Image Registration as a Post-Processing Technique in Diminished Reality Rendering Procedures. | Shohei Mori, Jianing Qie, Sei Ikeda, Fumihisa Shibata, Asako Kimura, Hideyuki Tamura |
| 2017 | ISMAR | Design and Implementation of a Common Dataset for Comparison and Evaluation of Diminished Reality Methods. | Taiki Morozumi, Shohei Mori, Sei Ikeda, Fumihisa Shibata, Asako Kimura, Hideyuki Tamura |
| 2017 | ISMAR | Further Experiments and Considerations on Weight Perception Caused by Visual Diminishing of Real Objects. | Miho Tanaka, Ayushi Misra, Kana Oshima, Satoshi Hashiguchi, Shohei Mori, Fumihisa Shibata, Asako Kimura, Hideyuki Tamura |
| 2015 | ISMAR | Efficient Use of Textured 3D Model for Pre-observation-based Diminished Reality. | Shohei Mori, Fumihisa Shibata, Asako Kimura, Hideyuki Tamura |
| 2015 | ISMAR | Diminished Reality as Challenging Issue in Mixed and Augmented Reality (IWDR2015) Summary. | Hideyuki Tamura, Hideo Saito, Fumihisa Shibata, Yoshinari Kameda |
| 2014 | ISMAR | Diminished reality as challenging extension of mixed and augmented reality. | Hideyuki Tamura |
| 2013 | HCI | Interactive Stereoscopic Authoring in MR-Based Pre-visualization for 3D Filmmaking. | Shohei Mori, Fumihisa Shibata, Asako Kimura, Hideyuki Tamura |
| 2013 | HCI | Development of Knife-Shaped Interaction Device Providing Virtual Tactile Sensation. | Azusa Toda, Kazuki Tanaka, Asako Kimura, Fumihisa Shibata, Hideyuki Tamura |
| 2013 | MVA | Stereo Camera Tracking for Mixed Reality-Based PreViz of Stereoscopic 3D Cinema Using ICP Algorithm. | Shohei Mori, Fumihisa Shibata, Asako Kimura, Hideyuki Tamura |
| 2013 | VR | Dent-softness illusion in mixed reality space: Further experiments and considerations. | Yohei Sano, Yuichi Hirano, Asako Kimura, Fumihisa Shibata, Hideyuki Tamura |
| 2012 | CHI | Touch & detach: physics-based unbinding and observation of complex virtual objects in 3d space. | Mai Otsuki, Tsutomu Oshita, Asako Kimura, Fumihisa Shibata, Hideyuki Tamura |
| 2012 | VR | Relighting with free-form polarized reflectometry in mixed reality space. | Kaori Kikuchi, Taiki Wada, Ryosuke Ichikari, Asako Kimura, Fumihisa Shibata, Hideyuki Tamura |
| 2012 | VR | Shape-COG Illusion: Psychophysical influence on center-of-gravity perception by mixed-reality visual stimulation. | Hiroki Omosako, Asako Kimura, Fumihisa Shibata, Hideyuki Tamura |
| 2012 | UIST | Enjoying virtual handcrafting with ToolDevice. | Ryan Arisandi, Yusuke Takami, Mai Otsuki, Asako Kimura, Fumihisa Shibata, Hideyuki Tamura |
| 2012 | VRST | Elastic connections: separating and observation methods for complex virtual objects. | Mai Otsuki, Tsutomu Oshita, Asako Kimura, Fumihisa Shibata, Hideyuki Tamura |
| 2011 | VR | Psychophysical influence of mixed-reality visual stimulation on sense of hardness. | Yuichi Hirano, Asako Kimura, Fumihisa Shibata, Hideyuki Tamura |
| 2011 | UIST | MAI painting brush++: augmenting the feeling of painting with new visual and tactile feedback mechanisms. | Kenji Sugihara, Mai Otsuki, Asako Kimura, Fumihisa Shibata, Hideyuki Tamura |
| 2011 | SiggraphA | Enabling on-set stereoscopic MR-based previsualization for 3D filmmaking. | Shohei Mori, Ryosuke Ichikari, Fumihisa Shibata, Asako Kimura, Hideyuki Tamura |
| 2010 | ACCV | Computer Vision Technology Applied to MR-Based Pre-visualization in Filmmaking. | Hideyuki Tamura, Takashi Matsuyama, Naokazu Yokoya, Ryosuke Ichikari, Shohei Nobuhara, Tomokazu Sato |
| 2010 | ISMAR | Various tangible devices suitable for mixed reality interactions. | Taichi Yoshida, Masashi Tsukadaira, Asako Kimura, Fumihisa Shibata, Hideyuki Tamura |
| 2010 | SIGGRAPH | On-site real-time 3D match move for MR-based previsualization with relighting. | Ryosuke Ichikari, Kaori Kikuchi, Wataru Toishita, Ryuhei Tenmoku, Fumihisa Shibata, Hideyuki Tamura |
| 2010 | UIST | MAI painting brush: an interactive device that realizes the feeling of real painting. | Mai Otsuki, Kenji Sugihara, Asako Kimura, Fumihisa Shibata, Hideyuki Tamura |
| 2009 | HCI | Analysis of Tactual Impression by Audio and Visual Stimulation for User Interface Design in Mixed Reality Environment. | Mami Kagimoto, Asako Kimura, Fumihisa Shibata, Hideyuki Tamura |
| 2009 | HCI | Balancing Design Freedom and Constraints in Wall Posters Masquerading as AR Tracking Markers. | Ryuhei Tenmoku, Akito Nishigami, Fumihisa Shibata, Asako Kimura, Hideyuki Tamura |
| 2009 | HCI | A Novel Approach to On-Site Camera Calibration and Tracking for MR Pre-visualization Procedure. | Wataru Toishita, Yutaka Momoda, Ryuhei Tenmoku, Fumihisa Shibata, Hideyuki Tamura, Takafumi Taketomi, Tomokazu Sato, Naokazu Yokoya |
| 2009 | ISMAR | Proposal of international voluntary activities on establishing benchmark test schemes for AR/MR geometric registration and tracking methods. | Hideyuki Tamura, Hirokazu Kato |
| 2009 | SIGGRAPH | Designing cinematic lighting by relighting in MR-based pre-visualization. | Ryosuke Ichikari, Ryohei Hatano, Toshikaz Oshima, Fumihisa Shibata, Hideyuki Tamura |
| 2009 | SIGGRAPH | Kaidan: Japanese horror experience in interactive mixed reality. | Keisuke Inou, Taiki Wada, Kazuhiro Kitamura, Shigeaki Nishino, Ryosuke Ichikari, Ryuhei Tenmoku, Toshikazu Ohshima, Hideyuki Tamura |
| 2009 | SIGGRAPH | Daichi's artworking: enjoyable painting and handcrafting with new ToolDevices. | Yusuke Takami, Mai Otsuki, Asako Kimura, Fumihisa Shibata, Hideyuki Tamura |
| 2009 | SiggraphA | Constructing action scenes for mixed reality previsualization. | Ryuhei Tenmoku, Fumihisa Shibata, Hideyuki Tamura |
| 2008 | EGVE | A View Management Method for Mobile Mixed Reality Systems. | Fumihisa Shibata, Hiroyuki Nakamoto, Ryichi Sasaki, Asako Kimura, Hideyuki Tamura |
| 2008 | VR | Psychophysical Influence on Tactual Impression by Mixed-Reality Visual Stimulation. | Akiko Iesaki, Akihiro Somada, Asako Kimura, Fumihisa Shibata, Hideyuki Tamura |
| 2007 | HCI | RealSound Interaction: A Novel Interaction Method with Mixed Reality Space by Localizing Sound Events in Real World. | Mai Otsuki, Asako Kimura, Takanobu Nishiura, Fumihisa Shibata, Hideyuki Tamura |
| 2007 | ISMAR | A Two-by-Two Mixed Reality System That Merges Real and Virtual Worlds in Both Audio and Visual Senses. | Kyota Higa, Takanobu Nishiura, Asako Kimura, Fumihisa Shibata, Hideyuki Tamura |
| 2007 | ISMAR | Visually Elegant and Robust Semi-Fiducials for Geometric Registration in Mixed Reality. | Ryuhei Tenmoku, Yusuke Yoshida, Fumihisa Shibata, Asako Kimura, Hideyuki Tamura |
| 2006 | ISMAR | Mixed reality pre-visualization and camera-work authoring in filmmaking. | Ryosuke Ichikari, Keisuke Kawano, Asako Kimura, Fumihisa Shibata, Hideyuki Tamura |
| 2003 | ISMAR | A Mixed Reality System with Visual and Tangible Interaction Capability - Application to Evaluating Automobile Interior Design. | Toshikazu Ohshima, Tsuyoshi Kuroki, Hiroyuki Yamamoto, Hideyuki Tamura |
| 2003 | ISMAR | Robust Vision-Based Registration Utilizing Bird's-Eye View with User's View. | Kiyohide Satoh, Shinji Uchiyama, Hiroyuki Yamamoto, Hideyuki Tamura |
| 2002 | ISMAR | MR Platform: A Basic Body on Which Mixed Reality Applications Are Built. | Shinji Uchiyama, Kazuki Takemoto, Kiyohide Satoh, Hiroyuki Yamamoto, Hideyuki Tamura |
| 2002 | ISMAR | MR Platform: A Basic Body on Which Mixed Reality Applications are Built. | Shinji Uchiyama, Kazuki Takemoto, Kiyohide Satoh, Hiroyuki Yamamoto, Hideyuki Tamura |
| 2001 | ISMAR | A Hybrid Registration Method for Outdoor Augmented Reality. | Kiyohide Satoh, Mahoro Anabuki, Hiroyuki Yamamoto, Hideyuki Tamura |
| 2000 | CHI | Welbo: an embodied conversational agent living in mixed reality space. | Mahoro Anabuki, Hiroyuki Kakuta, Hiroyuki Yamamoto, Hideyuki Tamura |
| 1999 | HCI | Cybercity walker - layered morphin method. | Takaaki Endo, Akihiro Katayama, Hideyuki Tamura, Michitaka Hirose, Tomohiro Tanikawa |
| 1999 | ICIP | A Method of Shading and Shadowing in Image-Based Rendering. | Akihiro Katayama, Yukio Sakagawa, Hideyuki Tamura |
| 1999 | SIGGRAPH | Mixed reality: where real and virtual worlds meet. | Steven Feiner, Henry Fuchs, Takeo Kanade, Gudrun Klinker, Paul Milgram, Hideyuki Tamura |
| 1999 | SIGGRAPH | Shading and shadow casting in image-based rendering without geometric models. | Akihiro Katayama, Yukio Sakagawa, Hiroyuki Yamamoto, Hideyuki Tamura |
| 1998 | SIGGRAPH | AR | Toshikazu Ohshima, Kiyohide Satoh, Hiroyuke Yamamoto, Hideyuki Tamura |
| 1998 | VR | AR | Toshikazu Ohshima, Kiyohide Satoh, Hiroyuki Yamamoto, Hideyuki Tamura |
| 1997 | HCI | Presentation and Interaction of Virtual 3D Objects Without Geometrical Model. | Shinji Uchiyama, Hiroyuki Yamamoto, Akihiro Katayama, Hideyuki Tamura |
| 1996 | CHI | Real | Hideyuki Tamura, Yuichi Bannai |
| 1996 | CSCW | ARGUS: An Active Awareness System Using Computer-Controlled Multiple Cameras (Video Program). | Tomoaki Kawai, Yuichi Bannai, Hideyuki Tamura |
| 1996 | VR | Gaze-directed Adaptive Rendering for Interacting with Virtual Space. | Toshikazu Ohshima, Hiroyuki Yamamoto, Hideyuki Tamura |
| 1992 | MVA | Surface Reconstruction with Triangular Patches from Multiscale Range Images. | Yoshifumi Kitamura, Takeo Kimura, Masatoshi Okutomi, Hideyuki Tamura |
| 1990 | ICPR | An expert system for industrial machine vision. | Yoshifumi Kitamura, Hiroaki Sato, Hideyuki Tamura |
| 1990 | ICPR | The VIEW-Station environment: tools and architecture for a platform-independent image-processing workstation. | Hiroaki Sato, H. Okazaki, Tomoaki Kawai, Hiroyuki Yamamoto, Hideyuki Tamura |
| 1988 | MVA | A Knowledge-based Approach to Vision Algorithm Design for Industrial Parts Feeder. | Hiroaki Sato, Yoshifumi Kitamura, Hideyuki Tamura |