| 2024 | CHI | Embodied Tentacle: Mapping Design to Control of Non-Analogous Body Parts with the Human Body. | Shuto Takashita, Ken Arai, Hiroto Saito, Michiteru Kitazaki, Masahiko Inami |
| 2024 | SIGGRAPH | Demonstrating real-time slow-motion experience through parallel video presentation. | Goki Muramoto, Hiroto Saito, Sohei Wakisaka, Masahiko Inami |
| 2023 | ISWC | WeightMorphy: A Dynamic Weight-Shifting Method to Enhance the Virtual Experience with Body Deformation. | Naoki Okamoto, Masaharu Hirose, Sohei Wakisaka, Hiroto Saito, Atsushi Izumihara, Masahiko Inami |
| 2022 | CHI | Machine-Mediated Teaming: Mixture of Human and Machine in Physical Gaming Experience. | Azumi Maekawa, Hiroto Saito, Daisuke Uriu, Shunichi Kasahara, Masahiko Inami |
| 2021 | SIGGRAPH | Behind The Game: Implicit Spatio-Temporal Intervention in Inter-personal Remote Physical Interactions on Playing Air Hockey. | Azumi Maekawa, Hiroto Saito, Narin Okazaki, Shunichi Kasahara, Masahiko Inami |
| 2020 | SIGGRAPH | The Tight Game: Implicit Force Intervention in Inter-personal Physical Interactions on Playing Tug of War. | Azumi Maekawa, Shunichi Kasahara, Hiroto Saito, Daisuke Uriu, Ganesh Gowrishankar, Masahiko Inami |
| 2020 | VR | Investigating the Influence of Odors Visuals Representations on the Sense of Smell, a pilot study. | Adrien Verhulst, Eulalie Verhulst, Minori Manabe, Hiroto Saito, Shunichi Kasahara, Masahiko Inami |
| 2018 | CHI | The Effect of Predictability of Visual Motion from Motor Commands on the Recognition Process of Self-Attribution. | Hiroto Saito, Kentaro Fukuchi |