| 2026 | CHI | The Interaction of Cursor Warping and View Manipulation in Multi-Display XR Environments. | Yuzheng Chen, Haopeng Wang, Hock Siang Lee, Florian Weidner, Jinghui Hu, Hans Gellersen |
| 2026 | CHI | The Eye-Head Mover Spectrum: Modelling Individual and Population Head Movement Tendencies in Virtual Reality. | Jinghui Hu, Ludwig Sidenmark, Hock Siang Lee, Hans Gellersen |
| 2026 | VR | How do we Look Around? A Survey of Viewport Control Techniques in 360° Video Players. | Hock Siang Lee, Hans Gellersen |
| 2026 | VR | Exploring Relative Mapping for Parabolic Ground Pointing in VR: Lessons Learned and Future Directions. | Haopeng Wang, Alexandra Gerbert, Florian Weidner, Yasmeen Abdrabou, Anam Ahmad Khan, Hock Siang Lee, Hans Gellersen |
| 2025 | VR | [DC] Gaze-Based Viewport Control in VR. | Hock Siang Lee |
| 2024 | CHI | Snap, Pursuit and Gain: Virtual Reality Viewport Control by Gaze. | Hock Siang Lee, Florian Weidner, Ludwig Sidenmark, Hans Gellersen |
| 2024 | VR | Patterns in Motion: On Head- and Non-Head Movers in VR During Viewport Control. | Hock Siang Lee, Florian Weidner, Hans Gellersen |