| 2013 | GI | 10 Years of Agile Lab Courses for International Students. | Daniel Speicher, Pascal Bihler, Paul Imhoff, Gnter Kniesel, Holger Mgge, Jan Nonnen, Tobias Rho, Mark von Zeschau, Armin B. Cremers |
| 2012 | ICEC | Proposal for the 4th Workshop on Mobile Gaming, Mobile Life - Interweaving the Virtual and the Real. | Barbara Grter, Holger Mgge, Leif Oppermann, Mark Billinghurst |
| 2012 | PERCOM | Step by step vs. catch me if you can - On the benefit of rounds in location-based games. | Daniel Schuster, Danny Kiefner, Robert Lbke, Thomas Springer, Pascal Bihler, Holger Mgge |
| 2009 | GI | Using Semantic UI Descriptions for Adaptive Mobile Games. | Pascal Bihler, Holger Mgge, Mark Schmatz, Armin B. Cremers |
| 2008 | GI | Workshop fr Mobiles Spielen. | Pascal Bihler, Barbara Grter, Holger Mgge, Richard Wetzel |
| 2007 | EuroSys | Integrating aspect-orientation and structural annotations to support adaptive middleware. | Holger Mgge, Tobias Rho, Armin B. Cremers |
| 2007 | GI | Supporting Cross-Application Contexts with Dynamic User Interface Fusion. | Pascal Bihler, Holger Mgge |
| 2007 | GI | Potentials and Requirements of Mobile Ubiquitous Computing for Public Transport. | Holger Mgge, Karl-Heinz Lke, Matthias Eisemann |
| 2004 | GI | Extreme Programming in der Informatik-Lehre - Ein Erfahrungsbericht. | Holger Mgge, Daniel Speicher, Gnter Kniesel |