| 2015 | TEI | Escaping the Sandbox: Making and Its Future. | Tom Jenkins, Ian Bogost |
| 2014 | CHI | Designing for the internet of things: prototyping material interactions. | Tom Jenkins, Ian Bogost |
| 2014 | FDG | Foreword. | Tiffany Barnes, Ian Bogost |
| 2012 | FDG | Game-O-Matic: Generating Videogames that Represent Ideas. | Mike Treanor, Bryan Blackford, Michael Mateas, Ian Bogost |
| 2012 | FDG | The micro-rhetorics of | Mike Treanor, Bobby Schweizer, Ian Bogost, Michael Mateas |
| 2011 | FDG | Proceduralist readings: how to find meaning in games with graphical logics. | Mike Treanor, Bobby Schweizer, Ian Bogost, Michael Mateas |
| 2009 | DIGRA | You Played That? Game Studies Meets Game Criticism. | David Thomas, Jos P. Zagal, Margaret Robertson, Ian Bogost, William Huber |
| 2008 | ICIDS | On the Use of Computational Models of Influence for Managing Interactive Virtual Experiences. | David L. Roberts, Charles Lee Isbell Jr., Mark O. Riedl, Ian Bogost, Merrick L. Furst |
| 2008 | Persuasive | Fine Processing. | Ian Bogost |
| 2005 | DIGRA | Frame and Metaphor in Political Games. | Ian Bogost |