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Ian Parberry

Publication record assembled from the DBLP archive of ranked conferences.

Papers indexed

13

Venues

7

Active years

1987–2015

Best venue rank

A*

Where they publish

Papers

13 indexed papers, newest first.

YearVenueTitleAuthors
2015FDGEvaluating Electroencephalography Engagement Indices During Video Game Play.Timothy McMahan, Ian Parberry, Thomas D. Parsons
2015FDGComparing Player Attention on Procedurally Generated vs. Hand Crafted Sokoban Levels with an Auditory Stroop Test.Joshua Taylor, Ian Parberry, Thomas D. Parsons
2011FDGTowards fast, believable real-time rendering of burning objects in video games.Dhanyu Amarasinghe, Ian Parberry
2011FDGA prototype quest generator based on a structural analysis of quests from four MMORPGs.Jonathon Doran, Ian Parberry
2007SIGCSEAlgorithm explorer: visualizing algorithms in a 3D multimedia environment.Erik Carson, Ian Parberry, Bradley Jensen
2006SIGGRAPHReal time dynamic wind calculation for a pressure driven wind system.Criss Martin, Ian Parberry
2006SIGCSEThe art and science of game programming.Ian Parberry, Max B. Kazemzadeh, Timothy Roden
2006SIGCSEDigital gaming as a vehicle for learning.Ursula Wolz, Tiffany Barnes, Ian Parberry, Michael R. Wick
2005SIGCSEExperience with an industry-driven capstone course on game programming: extended abstract.Ian Parberry, Timothy Roden, Max B. Kazemzadeh
1990ICMLLearning with Discrete Multi-Valued Neurons.Zoran Obradovic, Ian Parberry
1989ICPPImproved Upper and Lower Time Bounds for Parallel Random Access Machines Without Simultaneous Writes.Ian Parberry, Pei Yuan Yan
1989SCA computer assisted optimal depth lower bound for sorting networks with nine inputs.Ian Parberry
1987ISMISRelating Boltzmann Machines to Conventional Models of Computation.Ian Parberry, Georg Schnitger