| 2025 | EGPGV | Multi-Density Woodcock Tracking: Efficient & High-Quality Rendering for Multi-Channel Volumes. | Alper Sahistan, Stefan Zellmann, Nate Morrical, Valerio Pascucci, Ingo Wald |
| 2025 | EGPGV | GPU Volume Rendering with Hierarchical Compression Using VDB. | Stefan Zellmann, Milan Jaros, Jefferson Amstutz, Ingo Wald |
| 2022 | EGPGV | Design and Evaluation of a GPU Streaming Framework for Visualizing Time-Varying AMR Data. | Stefan Zellmann, Ingo Wald, Alper Sahistan, Matthias Hellmann, Will Usher |
| 2021 | EGPGV | Faster RTX-Accelerated Empty Space Skipping using Triangulated Active Region Boundary Geometry. | Ingo Wald, Stefan Zellmann, Nate Morrical |
| 2020 | EGPGV | High-Quality Rendering of Glyphs Using Hardware-Accelerated Ray Tracing. | Stefan Zellmann, Martin Aumller, Nathan Marshak, Ingo Wald |
| 2020 | EGPGV | Finding Efficient Spatial Distributions for Massively Instanced 3-d Models. | Stefan Zellmann, Nathan Morrical, Ingo Wald, Valerio Pascucci |
| 2020 | SIGGRAPH | RTX accelerated ray tracing with OptiX 7. | Ingo Wald, Steven G. Parker |
| 2019 | SIGGRAPH | RTX accelerated ray tracing with OptiX. | Ingo Wald, Steven G. Parker |
| 2018 | EGPGV | Direct Raytracing of Particle-based Fluid Surfaces Using Anisotropic Kernels. | Tim Biedert, Jan-Tobias Sohns, Simon Schrder, Jefferson Amstutz, Ingo Wald, Christoph Garth |
| 2018 | EGPGV | Robust Iterative Find-Next-Hit Ray Traversal. | Ingo Wald, Jefferson Amstutz, Carsten Benthin |
| 2018 | EGPGV | VisIt-OSPRay: Toward an Exascale Volume Visualization System. | Qi Wu, Will Usher, Steve Petruzza, Sidharth Kumar, Feng Wang, Ingo Wald, Valerio Pascucci, Charles D. Hansen |
| 2018 | SC | libIS: a lightweight library for flexible in transit visualization. | Will Usher, Silvio Rizzi, Ingo Wald, Jefferson Amstutz, Joseph A. Insley, Venkatram Vishwanath, Nicola J. Ferrier, Michael E. Papka, Valerio Pascucci |
| 2017 | EGPGV | Progressive CPU Volume Rendering with Sample Accumulation. | Will Usher, Jefferson Amstutz, Carson Brownlee, Aaron Knoll, Ingo Wald |
| 2017 | EGPGV | Interactive Exploration of Dissipation Element Geometry. | Tom Vierjahn, Andrea Schnorr, Benjamin Weyers, Dominik Denker, Ingo Wald, Christoph Garth, Torsten W. Kuhlen, Bernd Hentschel |
| 2017 | SIGGRAPH | CPU volume rendering of adaptive mesh refinement data. | Ingo Wald, Carson Brownlee, Will Usher, Aaron Knoll |
| 2016 | SIGGRAPH | Embree ray tracing kernels: overview and new features. | Attila T. fra, Ingo Wald, Carsten Benthin, Sven Woop |
| 2016 | SIGGRAPH | The quest for the ray tracing API. | Alexander Keller, Ingo Wald, Takahiro Harada, Dmitry Kozlov, Ralf Karrenberg, Luke Peterson, Tobias Hector |
| 2015 | EGPGV | SIMD Parallel Ray Tracing of Homogeneous Polyhedral Grids. | Brad Rathke, Ingo Wald, Kenneth Chiu, Carson Brownlee |
| 2013 | SIGGRAPH | Ray tracing is the future and ever will be... | Alexander Keller, Tero Karras, Ingo Wald, Timo Aila, Samuli Laine, Jacco Bikker, Christiaan P. Gribble, Won-Jong Lee, James McCombe |
| 2013 | SIGGRAPH | Embree ray tracing kernels for CPUs and the Xeon Phi architecture. | Sven Woop, Louis Feng, Ingo Wald, Carsten Benthin |
| 2013 | SC | Ray tracing and volume rendering large molecular data on multi-core and many-core architectures. | Aaron Knoll, Ingo Wald, Paul A. Navrtil, Michael E. Papka, Kelly P. Gaither |
| 2012 | PPoPP | Extending a C-like language for portable SIMD programming. | Roland Leia, Sebastian Hack, Ingo Wald |
| 2007 | EGPGV | Interactive Iso-Surface Ray Tracing of Massive Volumetric Data Sets. | Heiko Friedrich, Ingo Wald, Johannes Gnther, Gerd Marmitt, Philipp Slusallek |
| 2007 | EGPGV | Asynchronous BVH Construction for Ray Tracing Dynamic Scenes on Parallel Multi-Core Architectures. | Thiago Ize, Ingo Wald, Steven G. Parker |
| 2006 | EGPGV | An Application of Scalable Massive Model Interaction using Shared-Memory Systems. | Abe Stephens, Solomon Boulos, James Bigler, Ingo Wald, Steven G. Parker |
| 2005 | SIGGRAPH | Precomputed light sets for fast high quality global illumination. | Johannes Gnther, Ingo Wald, Hans-Peter Seidel |
| 2005 | SIGGRAPH | Introduction to real-time ray tracing. | Philipp Slusallek, Peter Shirley, William R. Mark, Gordon Stoll, Ingo Wald |
| 2005 | SIGGRAPH | Parallel & distributed processing. | Philipp Slusallek, Peter Shirley, William R. Mark, Gordon Stoll, Ingo Wald |
| 2005 | SIGGRAPH | Rendering massive models. | Philipp Slusallek, Peter Shirley, William R. Mark, Gordon Stoll, Ingo Wald |
| 2005 | SIGGRAPH | Custom hardware support for realtime ray tracing. | Philipp Slusallek, Peter Shirley, William R. Mark, Gordon Stoll, Ingo Wald |
| 2005 | SIGGRAPH | The RTRT core. | Ingo Wald |
| 2005 | SIGGRAPH | Supporting animation and interaction. | Ingo Wald |
| 2005 | SIGGRAPH | Handling dynamic scenes. | Ingo Wald |
| 2005 | SIGGRAPH | The OpenRT-API. | Ingo Wald |
| 2005 | SIGGRAPH | Writing OpenRT shaders. | Ingo Wald |
| 2005 | SIGGRAPH | An interactive out-of-core rendering framework for visualizing massively complex models. | Ingo Wald, Andreas Dietrich, Philipp Slusallek |
| 2005 | SIGGRAPH | Interactive ray tracing of point-based models. | Ingo Wald, Hans-Peter Seidel |
| 2004 | SIGGRAPH | Interactive visualization of exceptionally complex industrial CAD datasets. | Andreas Dietrich, Ingo Wald, Philipp Slusallek |
| 2004 | VR | VRML Scene Graphs on an Interactive Ray Tracing Engine. | Andreas Dietrich, Ingo Wald, Markus Wagner, Philipp Slusallek |
| 2004 | VR | Colorplate: VRML Scene Graphs on an Interactive Ray Tracing Engine. | Andreas Dietrich, Ingo Wald, Markus Wagner, Philipp Slusallek |
| 2003 | EuroPar | Interactive Ray Tracing on Commodity PC Clusters. | Ingo Wald, Carsten Benthin, Andreas Dietrich, Philipp Slusallek |
| 2002 | EGPGV | Interactive headlight simulation: a case study of interactive distributed ray tracing. | Carsten Benthin, Tim Dahmen, Ingo Wald, Philipp Slusallek |