| 2020 | EMNLP | Unsupervised stance detection for arguments from consequences. | Jonathan Kobbe, Ioana Hulpus, Heiner Stuckenschmidt |
| 2020 | LREC | When Shallow is Good Enough: Automatic Assessment of Conceptual Text Complexity using Shallow Semantic Features. | Sanja Stajner, Ioana Hulpus |
| 2020 | LREC | CoCo: A Tool for Automatically Assessing Conceptual Complexity of Texts. | Sanja Stajner, Sergiu Nisioi, Ioana Hulpus |
| 2019 | ACL | A Spreading Activation Framework for Tracking Conceptual Complexity of Texts. | Ioana Hulpus, Sanja Stajner, Heiner Stuckenschmidt |
| 2019 | LDK | Exploiting Background Knowledge for Argumentative Relation Classification. | Jonathan Kobbe, Juri Opitz, Maria Becker, Ioana Hulpus, Heiner Stuckenschmidt, Anette Frank |
| 2018 | COLING | Automatic Assessment of Conceptual Text Complexity Using Knowledge Graphs. | Sanja Stajner, Ioana Hulpus |
| 2017 | MMM | Using Object Detection, NLP, and Knowledge Bases to Understand the Message of Images. | Lydia Weiland, Ioana Hulpus, Simone Paolo Ponzetto, Laura Dietz |
| 2016 | ICTIR | Understanding the Message of Images with Knowledge Base Traversals. | Lydia Weiland, Ioana Hulpus, Simone Paolo Ponzetto, Laura Dietz |
| 2015 | FlAIRS | Event Analysis in Social Media Using Clustering of Heterogeneous Information Networks. | Narumol Prangnawarat, Ioana Hulpus, Conor Hayes |
| 2015 | ICWE | Graph-Based Methods for Clustering Topics of Interest in Twitter. | Hugo Hromic, Narumol Prangnawarat, Ioana Hulpus, Marcel Karnstedt, Conor Hayes |
| 2013 | WSDM | Unsupervised graph-based topic labelling using dbpedia. | Ioana Hulpus, Conor Hayes, Marcel Karnstedt, Derek Greene |
| 2012 | FlAIRS | An Eigenvalue-Based Measure for Word-Sense Disambiguation. | Ioana Hulpus, Conor Hayes, Marcel Karnstedt, Derek Greene |
| 2010 | CSEDU | Rapid Competence Development in Serious Games - Using Case-based Reasoning and Threshold Concepts. | Ioana Hulpus, Manuel Fradinho, Conor Hayes, Leif Hokstad, William Seager, Mick Flanagan |
| 2010 | ICCBR | On-the-Fly Adaptive Planning for Game-Based Learning. | Ioana Hulpus, Manuel Fradinho, Conor Hayes |