| 2024 | VR | VR Geoscience Education: Building Spatial Reasoning Skills. | Katharine E. Johanesen, J. Adam Jones, Territa Poole, Katherine Ryker, Christopher Green |
| 2024 | VR | DriVR: Extending Driver Training for Persons with Disabilities. | J. Adam Jones, W. Woody Watson, Timothy Stewart, Jacob Brewington, Connor Chrismond, Lalitha Dabbiru, Zaccheus J. Ahonle, Emily S. Wall, Kris Geroux, Kasee Stratton-Gadke |
| 2024 | VR | Evaluating NeRF Fidelity using Virtual Environments. | Ander Talley, J. Adam Jones |
| 2022 | VR | Advancing tangible augmented game objects for use in a golf swing, self-service training environment: Report of Work-in-Progress with a Multidisciplinary Emphasis. | Anthony Luczak, J. Adam Jones, Reuben Burch, Jonathan Barlow, Patrick Nelsen, Steven M. Grice, Michael Taquino, Martin Duclos, Caleb Morgan |
| 2020 | VR | Asymmetric Effects of the Ebbinghaus Illusion on Depth Judgments. | Hunter Finney, J. Adam Jones |
| 2020 | VR | Dependency Graph-based Reactivity for Virtual Environments. | Joo Paulo Oliveira Marum, J. Adam Jones, H. Conrad Cunningham |
| 2020 | VR | Latency Detection and Illusion in a Head-Worn Virtual Environment. | Collin Roth, Ethan Luckett, J. Adam Jones |
| 2019 | VR | Field of View and Forward Motion Discrimination in Virtual Reality. | Jonathan E. Hopper, Hunter Finney, J. Adam Jones |
| 2019 | VR | Optical and Neural Properties of Vision as Applied to Virtual Reality. | J. Adam Jones |
| 2019 | VR | Latency Measurement in Head-Mounted Virtual Environments. | J. Adam Jones, Ethan Luckett, Tykeyah Key, Nathan D. Newsome |
| 2019 | VR | Metrics for the Evaluation of Tracking Systems for Virtual Environments. | Ethan Luckett, Tykeyah Key, Nathan D. Newsome, J. Adam Jones |
| 2018 | VR | The Depth Light. | McKennon McMillian, Hunter Finney, Jonathan E. Hopper, J. Adam Jones |
| 2016 | EGVE | Real-Time Marker Tracking with Microsoft Kinect. | Alexander Gunter, Andrew C. Robb, J. Adam Jones |
| 2016 | EGVE | Functional Reactive Augmented Reality: Proof of Concept Using an Extended Augmented Desktop with Swipe Interaction. | Joo Paulo Oliveira Marum, J. Adam Jones, H. Conrad Cunningham |
| 2015 | VR | Investigating the impact of perturbed visual and proprioceptive information in near-field immersive virtual environment. | Elham Ebrahimi, Bliss M. Altenhoff, Christopher C. Pagano, Sabarish V. Babu, J. Adam Jones |
| 2014 | VR | Automated calibration of display characteristics (ACDC) for head-mounted displays and arbitrary surfaces. | J. Adam Jones, Lauren Cairco Dukes, Mark T. Bolas |
| 2014 | VR | The effect of eye position on the view of virtual geometry. | J. Adam Jones, David M. Krum, Mark T. Bolas |
| 2012 | VR | Depth judgments by reaching and matching in near-field augmented reality. | Gurjot Singh, J. Edward Swan II, J. Adam Jones, Stephen R. Ellis |
| 2011 | VR | Peripheral visual information and its effect on the perception of egocentric depth in virtual and augmented environments. | J. Adam Jones, J. Edward Swan II, Gurjot Singh, Stephen R. Ellis |
| 2011 | VR | Depth judgment tasks and environments in near-field augmented reality. | Gurjot Singh, J. Edward Swan II, J. Adam Jones, Stephen R. Ellis |