| 2022 | ETRA | Estimating Perceptual Depth Changes with Eye Vergence and Interpupillary Distance using an Eye Tracker in Virtual Reality. | Mohammed Safayet Arefin, J. Edward Swan II, Russell A. Cohen Hoffing, Steven M. Thurman |
| 2022 | VR | Measuring Virtual Object Location with X-Ray Vision at Action Space Distances. | Nate Phillips, Farzana Alam Khan, Mohammed Safayet Arefin, Cindy L. Bethel, J. Edward Swan II |
| 2021 | VR | An X-Ray Vision System for Situation Awareness in Action Space. | Nate Phillips, Farzana Alam Khan, Brady Kruse, Cindy L. Bethel, J. Edward Swan II |
| 2020 | HCI | A Robotic Augmented Reality Virtual Window for Law Enforcement Operations. | Nate Phillips, Brady Kruse, Farzana Alam Khan, J. Edward Swan II, Cindy L. Bethel |
| 2020 | VR | Impact of AR Display Context Switching and Focal Distance Switching on Human Performance: Replication on an AR Haploscope. | Mohammed Safayet Arefin, Nate Phillips, Alexander Plopski, Joseph L. Gabbard, J. Edward Swan II |
| 2019 | HCI | A New Traversal Method for Virtual Reality: - Overcoming the Drawbacks of Commonly Accepted Methods. | Karl Smink, J. Edward Swan II, Daniel W. Carruth, Eli Davis |
| 2019 | VR | Design, Assembly, Calibration, and Measurement of an Augmented Reality Haploscope. | Nate Phillips, Kristen Massey, Mohammed Safayet Arefin, J. Edward Swan II |
| 2018 | ISMAR | Impact of Alignment Point Distance and Posture on SPAAM Calibration of Optical See-Through Head-Mounted Displays. | Kenneth R. Moser, Mohammed Safayet Arefin, J. Edward Swan II |
| 2018 | ISMAR | Design and Calibration of an Augmented Reality Haploscope. | Nate Phillips, Kristen Massey, Mohammed Safayet Arefin, J. Edward Swan II |
| 2018 | VR | Impact of Alignment Point Distance Distribution on SPAAM Calibration of Optical See-Through Head-Mounted Displays. | Kenneth R. Moser, Mohammed Safayet Arefin, J. Edward Swan II |
| 2017 | VDA | A Visual Evaluation Study of Graph Sampling Techniques. | Fangyan Zhang, Song Zhang, Pak Chung Wong, Hugh R. Medal, Linkan Bian, J. Edward Swan II, T. J. Jankun-Kelly |
| 2016 | ISMAR | A Systematic Review of Usability Studies in Augmented Reality between 2005 and 2014. | Arindam Dey, Mark Billinghurst, Robert W. Lindeman, J. Edward Swan II |
| 2016 | VR | Calibration and interaction in optical see-through augmented reality using leap motion. | Kenneth R. Moser, Sujan Anreddy, J. Edward Swan II |
| 2016 | VR | Evaluation of hand and stylus based calibration for optical see-through head-mounted displays using leap motion. | Kenneth R. Moser, J. Edward Swan II |
| 2016 | VR | SharpView: Improved clarity of defocussed content on optical see-through head-mounted displays. | Kohei Oshima, Kenneth R. Moser, Damien Constantine Rompapas, J. Edward Swan II, Sei Ikeda, Goshiro Yamamoto, Takafumi Taketomi, Christian Sandor, Hirokazu Kato |
| 2016 | VR | Spatial consistency perception in optical and video see-through head-mounted augmentations. | Alexander Plopski, Kenneth R. Moser, Kiyoshi Kiyokawa, J. Edward Swan II, Haruo Takemura |
| 2015 | ISMAR | Improved SPAAM Robustness through Stereo Calibration. | Kenneth R. Moser, J. Edward Swan II |
| 2015 | VR | Continuous automatic calibration for optical see-through displays. | Kenneth R. Moser, Yuta Itoh, J. Edward Swan II |
| 2015 | VR | Evaluating optical see-through head-mounted display calibration via frustum visualization. | Kenneth R. Moser, J. Edward Swan II |
| 2015 | VR | A procedure for accurate calibration of a tabletop haploscope AR environment. | Nate Phillips, J. Edward Swan II |
| 2014 | VR | The effect of an occluder on near field depth matching in optical see-through augmented reality. | Chunya Hua, Kenneth R. Moser, J. Edward Swan II |
| 2014 | VR | The effect of an occluder on near field depth matching in optical see-through augmented reality. | Chunya Hua, J. Edward Swan II |
| 2014 | VR | Baseline SPAAM calibration accuracy and precision in the absence of human postural sway error. | Kenneth R. Moser, Magnus Axholt, J. Edward Swan II |
| 2014 | VR | Quantitative and qualitative methods for human-subject experiments in Virtual and Augmented Reality. | J. Edward Swan II, Joseph L. Gabbard |
| 2013 | VR | Color blending in outdoor optical see-through AR: The effect of real-world backgrounds on user interface color. | Joseph L. Gabbard, J. Edward Swan II, Adam Zarger |
| 2012 | VR | VR 2012 tutorial: Quantitative and qualitative methods for human-subject experiments in Virtual and Augmented Reality. | Joseph L. Gabbard, J. Edward Swan II, Stephen R. Ellis |
| 2012 | VR | Depth judgments by reaching and matching in near-field augmented reality. | Gurjot Singh, J. Edward Swan II, J. Adam Jones, Stephen R. Ellis |
| 2011 | VR | Peripheral visual information and its effect on the perception of egocentric depth in virtual and augmented environments. | J. Adam Jones, J. Edward Swan II, Gurjot Singh, Stephen R. Ellis |
| 2011 | VR | Depth judgment tasks and environments in near-field augmented reality. | Gurjot Singh, J. Edward Swan II, J. Adam Jones, Stephen R. Ellis |
| 2010 | ISMAR | Perceptual issues in augmented reality revisited. | Ernst Kruijff, J. Edward Swan II, Steven Feiner |
| 2010 | VR | More than meets the eye: An engineering study to empirically examine the blending of real and virtual color spaces. | Joseph L. Gabbard, J. Edward Swan II, Jason Zedlitz, Woodrow W. Winchester III |
| 2009 | VR | Measurement Protocols for Medium-Field Distance Perception in Large-Screen Immersive Displays. | Eric Klein, J. Edward Swan II, Greg S. Schmidt, Mark A. Livingston, Oliver G. Staadt |
| 2009 | VR | Indoor vs. Outdoor Depth Perception for Mobile Augmented Reality. | Mark A. Livingston, Zhuming Ai, J. Edward Swan II, Harvey S. Smallman |
| 2009 | VizSec | A visual analytic framework for exploring relationships in textual contents of digital forensics evidence. | T. J. Jankun-Kelly, David Wilson, Andrew S. Stamps, Josh Franck, Jeffrey C. Carver, J. Edward Swan II |
| 2008 | VR | The Effects of Virtual Reality, Augmented Reality, and Motion Parallax on Egocentric Depth Perception. | Adam Jones, J. Edward Swan II, Gurjot Singh, Eric Kolstad |
| 2008 | VizSec | Show Me How You See: Lessons from Studying Computer Forensics Experts for Visualization. | T. J. Jankun-Kelly, Josh Franck, David Wilson, Jeffrey C. Carver, David A. Dampier, J. Edward Swan II |
| 2007 | VR | Active Text Drawing Styles for Outdoor Augmented Reality: A User-Based Study and Design Implications. | Joseph L. Gabbard, J. Edward Swan II, Deborah Hix, Si-Jung Kim, Gregory M. Fitch |
| 2007 | VR | Spatial Perception in Immersive Virtual Environments: New Theories and Current Controversies. | Victoria Interrante, Joseph K. Kearney, Dennis Proffitt, J. Edward Swan II, William B. Thompson |
| 2007 | VR | Tutorial 2: Conducting Human Subject Experiments with Virtual and Augmented Reality. | J. Edward Swan II, Stephen R. Ellis, Bernard D. Adelstein |
| 2006 | SIGGRAPH | Egocentric medium-field distance perception in projection environments. | Eric Klein, Oliver G. Staadt, J. Edward Swan II, Greg S. Schmidt, Mark A. Livingston |
| 2006 | VR | Conducting Human-Subject Experiments with Virtual and Augmented Reality. | J. Edward Swan II, Stephen R. Ellis, Bernard D. Adelstein |
| 2006 | VR | A Perceptual Matching Technique for Depth Judgments in Optical, See-Through Augmented Reality. | J. Edward Swan II, Mark A. Livingston, Harvey S. Smallman, Dennis G. Brown, Yohan Baillot, Joseph L. Gabbard, Deborah Hix |
| 2005 | VR | An Empirical User-based Study of Text Drawing Styles and Outdoor Background Textures for Augmented Reality. | Joseph L. Gabbard, J. Edward Swan II, Deborah Hix, Robert S. Schulman, John F. Lucas, Divya Gupta |
| 2005 | VR | Objective Measures for the Effectiveness of Augmented Reality. | Mark A. Livingston, Catherine A. Zanbaka, J. Edward Swan II, Harvey S. Smallman |
| 2005 | VR | Human-Centered Fidelity Metrics for Virtual Environment Simulations. | Katerina Mania, Heinrich H. Blthoff, Douglas W. Cunningham, Bernard D. Adelstein, Nadia Magnenat-Thalmann, Nicholaos Mourkoussis, Tom Troscianko, J. Edward Swan II |
| 2004 | VR | Conducting Human-Subject Experiments with Virtual and Augmented Reality. | J. Edward Swan II, Joseph L. Gabbard, Deborah Hix, Steve Ellis, Bernard D. Adelstein |
| 2003 | ISMAR | Resolving Multiple Occluded Layers in Augmented Reality. | Mark A. Livingston, J. Edward Swan II, Joseph L. Gabbard, Tobias Hllerer, Deborah Hix, Simon Julier, Yohan Baillot, Dennis G. Brown |
| 2003 | VR | Evaluation of the ShapeTape Tracker for Wearable, Mobile Interaction. | Yohan Baillot, Joshua J. Eliason, Greg S. Schmidt, J. Edward Swan II, Dennis G. Brown, Simon Julier, Mark A. Livingston, Lawrence J. Rosenblum |
| 2003 | VR | A Comparative Study of User Performance in a Map-Based Virtual Environment. | J. Edward Swan II, Joseph L. Gabbard, Deborah Hix, Robert S. Schulman, Keun Pyo Kim |
| 2002 | VDA | Interactive distributed hardware-accelerated LOD-sprite terrain rendering with stable frame rates. | J. Edward Swan II, Jesus Arango, Bala Krishna Nakshatrala |
| 1999 | VR | User-Centered Design and Evaluation of a Real-Time Battlefield Visualization Virtual Environment. | Deborah Hix, J. Edward Swan II, Joseph L. Gabbard, Mike McGee, Jim Durbin, Tony King |