| 2017 | CHI | The Pokmon GO Experience: A Location-Based Augmented Reality Mobile Game Goes Mainstream. | Janne Paavilainen, Hannu Korhonen, Kati Alha, Jaakko Stenros, Elina Koskinen, Frans Myr |
| 2011 | DIGRA | Narrative Friction in Alternate Reality Games: Design Insights from Conspiracy For Good. | Jaakko Stenros, Jussi Holopainen, Annika Waern, Markus Montola, Elina M. I. Ollila |
| 2011 | DIGRA | The Making of Nordic Larp: Documenting a Tradition of Ephemeral Co-Creative Play. | Jaakko Stenros, Markus Montola |
| 2009 | CHI | The three-sixty illusion: designing for immersion in pervasive games. | Annika Wrn, Markus Montola, Jaakko Stenros |
| 2009 | DIGRA | Role-Playing Games: The State of Knowledge [Panel Abstracts]. | Anders Drachen, Marinka Copier, Markus Montola, Mirjam P. Eladhari, Michael Hitchens, Jaakko Stenros |
| 2009 | DIGRA | Commoditization of Helping Players Play: Rise of the Service Paradigm. | Jaakko Stenros, Olli Sotamaa |
| 2007 | DIGRA | Play it for Real: Sustained Seamless Life/Game Merger in Momentum. | Jaakko Stenros, Markus Montola, Annika Waern, Staffan Jonsson |