| 2025 | ISMAR | LUFA: Lightweight Upper-Face Animation for VR/MR Avatars. | Hwang Youn Kim, Ghazanfar Ali, Jae-In Hwang |
| 2025 | ISMAR | RAG based AI-Agent for Contextualized Analysis of High-Density Historical Records: Application to the Annals of the Joseon Dynasty. | Jeongha Lee, Ghazanfar Ali, Jae-In Hwang |
| 2025 | ISMAR | AI-Based Posture Analysis and Personalized Feedback System for Weight Training: Real-Time Imbalance Detection and LLM-Assisted Coaching. | Sejun Yoon, Jeongha Lee, Jae-In Hwang |
| 2024 | CHI | Engaged and Affective Virtual Agents: Their Impact on Social Presence, Trustworthiness, and Decision-Making in the Group Discussion. | Hanseob Kim, Bin Han, Jieun Kim, Muhammad Firdaus Syawaludin Lubis, Gerard Jounghyun Kim, Jae-In Hwang |
| 2023 | VR | Masked FER-2013: Augmented Dataset for Facial Expression Recognition. | Bin Han, Hanseob Kim, Gerard Jounghyun Kim, Jae-In Hwang |
| 2023 | VR | Digital Agent's Engagement and Affective Posture Impact Its Social Presence and Trustworthiness in Group Decision-Making. | Bin Han, Hanseob Kim, Jieun Kim, Muhammad Firdaus Syawaludin, Jae-In Hwang |
| 2022 | SiggraphA | Improving Co-speech gesture rule-map generation via wild pose matching with gesture units. | Ghazanfar Ali, Jae-In Hwang |
| 2022 | SiggraphA | Real-Time Facial Animation Generation on Face Mask. | Bin Han, Gerard Jounghyun Kim, Jae-In Hwang |
| 2022 | SiggraphA | No-code Digital Human for Conversational Behavior. | Hanseob Kim, Jieun Kim, Ghazanfar Ali, Jae-In Hwang |
| 2021 | ISMAR | ASAP: Auto-generating Storyboard And Previz with Virtual Humans. | Hanseob Kim, Ghazanfar Ali, Jae-In Hwang |
| 2021 | VR | Auto-generating Virtual Human Behavior by Understanding User Contexts. | Hanseob Kim, Ghazanfar Ali, Seungwon Kim, Gerard J. Kim, Jae-In Hwang |
| 2020 | CHI | Effects of Virtual Gait Visualization in Walk-in-Place on Body Ownership and Presence. | Juyoung Lee, Myungho Lee, Gerard Jounghyun Kim, Jae-In Hwang |
| 2020 | VRST | Don't Bother Me: How to Handle Content-Irrelevant Objects in Handheld Augmented Reality. | Hanseob Kim, TaeHyung Kim, Myungho Lee, Gerard Jounghyun Kim, Jae-In Hwang |
| 2020 | VRST | Effects of Synchronized Leg Motion in Walk-in-Place Utilizing Deep Neural Networks for Enhanced Body Ownership and Sense of Presence in VR. | Juyoung Lee, Myungho Lee, Gerard Jounghyun Kim, Jae-In Hwang |
| 2019 | VR | Hybrid Camera System for Telepresence with Foveated Imaging. | Muhammad Firdaus Syawaludin, Chanho Kim, Jae-In Hwang |
| 2019 | VRST | Predicting the Torso Direction from HMD Movements for Walk-in-Place Navigation through Deep Learning. | Juyoung Lee, Andreas Pastor, Jae-In Hwang, Gerard Jounghyun Kim |
| 2015 | VR | Dynamic hierarchical virtual button-based hand interaction for wearable AR. | Hyejin Kim, Elisabeth Adelia Widjojo, Jae-In Hwang |
| 2013 | HCI | Painting Alive: Handheld Augmented Reality System for Large Targets. | Jae-In Hwang, Min-Hyuk Sung, Ig-Jae Kim, Sang Chul Ahn, Hyoung-Gon Kim, Heedong Ko |
| 2013 | SIGGRAPH | osgGap: scene graph library for mobile based on hybrid web app framework. | Youna Lee, Seungmin Rho, Jae-In Hwang, Heedong Ko, Junho Kim |
| 2013 | SIGGRAPH | osgGap: scene graph library for mobile based on hybrid web app framework. | Youna Lee, Seungmin Rho, Jae-In Hwang, Heedong Ko, Junho Kim |
| 2011 | HCI | A Vision-Based Mobile Augmented Reality System for Baseball Games. | Seong-Oh Lee, Sang Chul Ahn, Jae-In Hwang, Hyoung-Gon Kim |
| 2000 | VRST | Incorporating co-presence in distributed virtual music environment. | Byungdae Jung, Jae-In Hwang, Sangyoon Lee, Gerard Jounghyun Kim, Hyunbin Kim |