| 2026 | CHI | Less is More! Visual Suppression for Bottom-up and Top-down Attention in Dynamic Environments. | Chenkai Zhang, Ruochen Cao, Andrew Cunningham, James A. Walsh |
| 2026 | TEI | Just Warming Up: Exploring Heat and Wearables for Data Physicalization. | Josh Elias Joy, Xiaojiao Du, Adam Drogemuller, James A. Walsh |
| 2025 | ISMAR | Enhancing heavy machinery lift operation through projected cues. | Tianye Miao, Tim Simon, Jorge Ochoa Paniagua, James A. Walsh |
| 2025 | VR | From Boxes to Blueprints: An Investigation of User Expectations and Design Strategies for Spatial Augmented Reality UX/UI. | Ha Chau Nguyen, Andrew Cunningham, Peter Schumacher, James A. Walsh |
| 2025 | VR | Impact of Adding, Removing and Modifying Driving and Non-Driving Related Information on Trust in Autonomous Vehicles. | Thi Thanh Hoa Tran, Etienne Peillard, James A. Walsh, Guillaume Moreau, Bruce H. Thomas |
| 2024 | CHI | That's Rough! Encoding Data into Roughness for Physicalization. | Xiaojiao Du, Kadek Ananta Satriadi, Adam Drogemuller, Brandon J. Matthews, Ross Smith, James A. Walsh, Andrew Cunningham |
| 2024 | VR | Whatever could be, could be: Visualizing Future Movement Predictions. | Chenkai Zhang, Ruochen Cao, Andrew Cunningham, James A. Walsh |
| 2023 | VR | Examining VR Technologies for Immersive Lighting Performance Simulation and Visualisation in Building Design and Analysis. | Kieran William May, James A. Walsh, Ross T. Smith, Ning Gu, Bruce H. Thomas |
| 2022 | ISMAR | Towards a Quantitative Approach for Monitoring and Evaluating Construction Defect Management Inspection Performance using Eye-tracking Technologies. | Kieran William May, Allison Jing, James A. Walsh, Ross T. Smith, Ning Gu, Bruce H. Thomas |
| 2022 | ISMAR | CADET: A Collaborative Agile Data Exploration Tool for Mixed Reality. | Jeremy McDade, Adam Drogemuller, Allison Jing, Nick Ireland, James A. Walsh, Bruce H. Thomas, Wolfgang Mayer, Andrew Cunningham |
| 2021 | CHI | Haptic and Visual Comprehension of a 2D Graph Layout Through Physicalisation. | Adam Drogemuller, Andrew Cunningham, James A. Walsh, James Baumeister, Ross T. Smith, Bruce H. Thomas |
| 2021 | VR | Comparing the Neuro-Physiological Effects of Cinematic Virtual Reality with 2D Monitors. | Ruochen Cao, Lena Zou-Williams, Andrew Cunningham, James A. Walsh, Mark Kohler, Bruce H. Thomas |
| 2021 | TEI | Turning everyday objects into passive tangible controllers. | Adam Drogemuller, James A. Walsh, Ross T. Smith, Matt Adcock, Bruce H. Thomas |
| 2021 | VRST | Spatial Augmented Reality Visibility and Line-of-Sight Cues for Building Design. | James A. Walsh, James Baumeister, Bruce H. Thomas |
| 2019 | ISMAR | A Preliminary Exploration of Montage Transitions in Cinematic Virtual Reality. | Ruochen Cao, James A. Walsh, Andrew Cunningham, Carolin Reichherzer, Subrata Dey, Bruce H. Thomas |
| 2019 | VR | GeoGate: Correlating Geo-Temporal Datasets Using an Augmented Reality Space-Time Cube and Tangible Interactions. | Seung Youb Ssin, James A. Walsh, Ross T. Smith, Andrew Cunningham, Bruce H. Thomas |