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James J. Scovell

Publication record assembled from the DBLP archive of ranked conferences.

Papers indexed

7

Venues

5

Active years

2015–2024

Best venue rank

A*

Where they publish

Papers

7 indexed papers, newest first.

YearVenueTitleAuthors
2024FDGWaiting to Play - Measuring Game Load Times and their Effects on Player Quality of Experience.Mark Claypool, Shengmei Liu, Atsuo Kuwahara, James J. Scovell, Miles Gregg, Federico Galbiati, Eren Eroglu
2023CHIThe Effects of Frame Rate Variation on Game Player Quality of Experience.Shengmei Liu, Atsuo Kuwahara, James J. Scovell, Mark Claypool
2021CHILower is Better? The Effects of Local Latencies on Competitive First-Person Shooter Game Players.Shengmei Liu, Mark Claypool, Atsuo Kuwahara, Jamie Sherman, James J. Scovell
2021MMSysL33t or N00b?: How Player Skill Alters the Effects of Network Latency on First Person Shooter Game Players.Shengmei Liu, Mark Claypool, Atsuo Kuwahara, James J. Scovell, Jamie Sherman
2021QoMEXThe Effects of Network Latency on Competitive First-Person Shooter Game Players.Shengmei Liu, Mark Claypool, Atsuo Kuwahara, James J. Scovell, Jamie Sherman
2016HCIApplying Flow Theory to Predict User-Perceived Performance of Tablets.James J. Scovell, Rina Doherty
2015CHIReal-time Guidance Camera Interface to Enhance Photo Aesthetic Quality.Yan Xu, Joshua Ratcliff, James J. Scovell, Gheric Speiginer, Ronald T. Azuma