| 2024 | FDG | Waiting to Play - Measuring Game Load Times and their Effects on Player Quality of Experience. | Mark Claypool, Shengmei Liu, Atsuo Kuwahara, James J. Scovell, Miles Gregg, Federico Galbiati, Eren Eroglu |
| 2023 | CHI | The Effects of Frame Rate Variation on Game Player Quality of Experience. | Shengmei Liu, Atsuo Kuwahara, James J. Scovell, Mark Claypool |
| 2021 | CHI | Lower is Better? The Effects of Local Latencies on Competitive First-Person Shooter Game Players. | Shengmei Liu, Mark Claypool, Atsuo Kuwahara, Jamie Sherman, James J. Scovell |
| 2021 | MMSys | L33t or N00b?: How Player Skill Alters the Effects of Network Latency on First Person Shooter Game Players. | Shengmei Liu, Mark Claypool, Atsuo Kuwahara, James J. Scovell, Jamie Sherman |
| 2021 | QoMEX | The Effects of Network Latency on Competitive First-Person Shooter Game Players. | Shengmei Liu, Mark Claypool, Atsuo Kuwahara, James J. Scovell, Jamie Sherman |
| 2016 | HCI | Applying Flow Theory to Predict User-Perceived Performance of Tablets. | James J. Scovell, Rina Doherty |
| 2015 | CHI | Real-time Guidance Camera Interface to Enhance Photo Aesthetic Quality. | Yan Xu, Joshua Ratcliff, James J. Scovell, Gheric Speiginer, Ronald T. Azuma |