| 2022 | HCI | Holistic Approach to the Social Acceptance of Building Information Modelling Applications. | Jari Laarni, Esa Nyknen |
| 2022 | HCI | Development of a Concept of Operations for a Counter-Swarm Scenario. | Jari Laarni, Antti Vtnen, Hannu Karvonen, Toni Lastusilta, Fabrice Saffre |
| 2020 | HCI | Building Cognitive Readiness and Resilience Skills for Situation Assessment and Diagnostic Reasoning in a VR CR. | Jari Laarni, Marja Liinasuo, Satu Pakarinen, Kristian Lukander, Tomi Passi, Ville Pitknen, Leena Salo |
| 2020 | HCI | Promoting Operational Readiness Through Procedures in Nuclear Domain. | Jari Laarni, Jatta Tomminen, Marja Liinasuo, Satu Pakarinen, Kristian Lukander |
| 2017 | HRI | Concept of Operations Development for Autonomous and Semi-Autonomous Swarm of Robotic Vehicles. | Jari Laarni, Hanna Koskinen, Antti Vtnen |
| 2016 | HCI | Multitasking and Interruption Management in Control Room Operator Work During Simulated Accidents. | Jari Laarni, Hannu Karvonen, Satu Pakarinen, Jari Torniainen |
| 2011 | HCI | Pre-validation of Nuclear Power Plant Control Room Design. | Jari Laarni, Paula Savioja, Hannu Karvonen, Leena Norros |
| 2009 | HCI | Supporting Situation Awareness in Demanding Operating Environments through Wearable User Interfaces. | Jari Laarni, Juhani Heinil, Jukka Hkkinen, Virpi Kalakoski, Kari Kallinen, Kristian Lukander, Paula Lppnen, Tapio Palomki, Niklas Ravaja, Paula Savioja, Antti Vtnen |
| 2008 | CHI | Hands-on the process control: users preferences and associations on hand movements. | Hanna Maria Kaarina Koskinen, Jari Laarni, Petri Honkamaa |
| 2007 | HCI | Usability of Hybridmedia Services - PC and Mobile Applications Compared. | Jari Laarni, Liisa Lhteenmki, Johanna Kuosmanen, Niklas Ravaja |
| 2007 | HCI | Affordance Table - A Collaborative Smart Interface for Process Control. | Jari Laarni, Leena Norros, Hanna Maria Kaarina Koskinen |
| 2005 | DIGRA | Presence experience in mobile gaming. | Jari Laarni, Niklas Ravaja, Timo Saari |
| 2005 | DIGRA | The Psychophysiology of Video Gaming: Phasic Emotional Responses to Game Events. | Niklas Ravaja, Timo Saari, Jari Laarni, Kari Kallinen, Mikko Salminen, Jussi Holopainen, Aki Jrvinen |
| 2005 | DIGRA | Towards Emotionally Adapted Games based on User Controlled Emotion Knobs. | Timo Saari, Niklas Ravaja, Jari Laarni, Marko Turpeinen |
| 2005 | DIGRA | Persuasive Games and Simulations for Personal Health Management. | Timo Saari, Niklas Ravaja, Jari Laarni, Marko Turpeinen |
| 2004 | NordiCHI | Gender and habitual use of media moderate the memory performance in emotional-multimodal context. | Kari Kallinen, Jari Laarni, Niklas Ravaja, Timo Saari |
| 2004 | NordiCHI | Transcendent experience in the use of computer-based media. | Jari Laarni, Niklas Ravaja, Kari Kallinen, Timo Saari |
| 2004 | NordiCHI | Emotional response patterns and sense of presence during video games: potential criterion variables for game design. | Niklas Ravaja, Mikko Salminen, Jussi Holopainen, Timo Saari, Jari Laarni, Aki Jrvinen |
| 2002 | NordiCHI | Designing for small display screens. | Lari Krkkinen, Jari Laarni |
| 2002 | NordiCHI | Searching for optimal methods of presenting dynamic text on different types of screens. | Jari Laarni |