| 2025 | VISIGRAPP | Ray-LUT: A Lookup-Based Method for Camera Lens Simulation in Real-Time Using Ray Tracing. | Jan Honsbrok, Sina Mostafawy, Jens Herder, Alina Huldtgren |
| 2019 | VR | Avatars for Co-located Collaborations in HMO-based Virtual Environments. | Jens Herder, Nico Brettschneider, Jeroen De Mooij, Bektur Ryskeldiev |
| 2018 | CSCW | Spotility: Crowdsourced Telepresence for Social and Collaborative Experiences in Mobile Mixed Reality. | Bektur Ryskeldiev, Toshiharu Igarashi, Junjian Zhang, Yoichi Ochiai, Michael Cohen, Jens Herder |
| 2018 | SMC | ReactSpace: Spatial-Aware User Interactions for Collocated Social Live Streaming Experiences. | Bektur Ryskeldiev, Michael Cohen, Jens Herder, Yoichi Ochiai |
| 2017 | EGVE | Towards Precise, Fast and Comfortable Immersive Polygon Mesh Modelling: Capitalising the Results of Past Research and Analysing the Needs of Professionals. | Philipp Ladwig, Jens Herder, Christian Geiger |
| 2017 | SiggraphA | Applying rotational tracking and photospherical imagery to immersive mobile telepresence and live video streaming groupware. | Bektur Ryskeldiev, Michael Cohen, Jens Herder |
| 2009 | TEI | Steering actors through a virtual set employing vibro-tactile feedback. | Bjrn Wldecke, Tom Vierjahn, Matthias Flasko, Jens Herder, Christian Geiger |
| 2001 | VR | Panel 2: Eartop Computing and Cyberspatial Audio Technology. | Nobuo Koizumi, William L. Martens, Jens Herder |
| 1998 | EGVE | Symbolic representations of exclude and include for audio sources and sinks: Figurative suggestions of & and &. | Michael Cohen, Jens Herder |