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Jesper Juul

Publication record assembled from the DBLP archive of ranked conferences.

Papers indexed

13

Venues

3

Active years

2002–2026

Best venue rank

C

Where they publish

Papers

13 indexed papers, newest first.

YearVenueTitleAuthors
2026FDGThe Partial Truth about Virtual Objects: How Users Reason About and Explore Intentionally Simplified Environments.Jesper Juul, Emil Hammar, Dooley Murphy, Alessandro Canossa
2025HCIAlgorithmic Creativity: How Visual and AI Literacy Impact the Use of Text-to-Image Tools in Design Tasks.Alessandro Canossa, Lisa Toender Berger, Lucas Fellner, Willem van der Maden, Jesper Juul, Jichen Zhu
2023DIGRAWould you like Games with that Computer? Revisiting early Game History & Culture with the Commodore 64.Jesper Juul, Laurel Carney
2023HCIFrom Teams to Games: Connecting Game Development to Game Characteristics.Emil Lundedal Hammar, Alessandro Canossa, Michael S. Debus, Johannes Pfau, Magy Seif El-Nasr, Jesper Juul, Ahmad Azadvar
2020FDGThe Independent Mode: A Functionalist Account of Independent Games and Game History.Jesper Juul
2014FDGHigh-tech low-tech authenticity: The creation of independent style at the Independent Games Festival.Jesper Juul
2010FDGIn search of lost time: on game goals and failure costs.Jesper Juul
2009DIGRABad Games Panel [Abstracts].Jesper Juul, Matthew Weise, Jason Begy
2009FDGEasy to use and incredibly difficult: on the mythical border between interface and gameplay.Jesper Juul, Marleigh Norton
2007DIGRAA Certain Level of Abstraction.Jesper Juul
2005DIGRAHalf-Real: The Interplay between Game Rules and Game Fiction.Jesper Juul
2003DIGRAThe game, the player, the world: looking for a heart of gameness.Jesper Juul
2002DIGRAThe Open and the Closed: Games of Emergence and Games of Progression.Jesper Juul