Jim Bizzocchi
Publication record assembled from the DBLP archive of ranked conferences.
Papers indexed
10
Venues
5
Active years
2001–2017
Best venue rank
A*
Where they publish
Papers
10 indexed papers, newest first.
| Year | Venue | Title | Authors |
|---|---|---|---|
| 2017 | HCI | ViVid: A Video Feature Visualization Engine. | Jianyu Fan, Philippe Pasquier, Luciane Maria Fadel, Jim Bizzocchi |
| 2013 | DIGRA | The Role of Micronarrative in the Design and Experience of Digital Games. | Jim Bizzocchi, Michael Nixon, Steve DiPaola, Natalie Funk |
| 2013 | DIGRA | Press X for Meaning: Interaction Leads to Identification in Heavy Rain. | Michael Nixon, Jim Bizzocchi |
| 2011 | TEI | Experiencing the reading glove. | Karen Tanenbaum, Theresa Jean Tanenbaum, Alissa Nicole Antle, Jim Bizzocchi, Magy Seif El-Nasr, Marek Hatala |
| 2009 | SIGGRAPH | Rock Band: a case study in the design of embodied interface experience. | Theresa Jean Tanenbaum, Jim Bizzocchi |
| 2005 | DIGRA | Implementation of a 'karma' factor affects behaviour in a sports-action game. | Chad D. Ciavarro, Jim Bizzocchi, Nori Bradley, Ian Williamson, Bradley S. Paras, David Goodman |
| 2005 | DIGRA | Interface and Narrative Texture. | M. A. Ben Lin, Jim Bizzocchi, Jim Budd |
| 2005 | DIGRA | Game, Motivation, and Effective Learning: An Integrated Model for Educational Game Design. | Bradley S. Paras, Jim Bizzocchi |
| 2005 | DIGRA | socio-ec(h)o: Ambient Intelligence and Gameplay. | Ron Wakkary, Marek Hatala, Robb Lovell, Milena Droumeva, Alissa Nicole Antle, Dale Evernden, Jim Bizzocchi |
| 2001 | CHI | Interactive narrative and knowledge stewardship. | Tom T. Carey, Karel Vredenburg, Jim Bizzocchi |