| 2026 | CHI | Becoming a Healthy Player: Exploring Teen Esports Players' Perspectives on Mental Well-Being through Participatory Design. | Yeonhee Cho, Daeun Hwang, Ally Lam, Jin Ha Lee, Jason C. Yip |
| 2026 | CHI | Pringles, Prangles, or Prongles? Negotiating Creative Authorship in Children's Remix Practices. | Michele Newman, Daeun Yoo, Runhua Zhao, Emily Tuy, Hannah Yi, Darae Kim, Jin Ha Lee, Jason Yip |
| 2026 | CHI | Rethinking Misinformation: A Holistic Community Model for Youth Resilience through Socioemotional Learning and Sociocultural Design. | Jason Yip, Michele Newman, Runhua Zhao, Darae Kim, Jan R. Lim, Matthew Kyle Pedraja, Swati Sachdeva, Xiaoyu Zheng, Yifang Zhou, Chris Coward, Jin Ha Lee |
| 2025 | CHI | Does the Story Matter? Applying Narrative Theory to an Educational Misinformation Escape Room Game. | Nisha Devasia, Runhua Zhao, Jin Ha Lee |
| 2024 | CHI | "I want it to talk like Darth Vader": Helping Children Construct Creative Self-Efficacy with Generative AI. | Michele Newman, Kaiwen Sun, Ilena B. Dalla Gasperina, Grace Y. Shin, Matthew Kyle Pedraja, Ritesh Kanchi, Maia B. Song, Rannie Li, Jin Ha Lee, Jason C. Yip |
| 2023 | CHI | Understanding Social Interactions in Location-based Games as Hybrid Spaces: Coordination and Collaboration in Raiding in Pokmon GO. | Jiangnan Xu, Konstantinos Papangelis, John Dunham, Cati Boulanger, Jin Ha Lee, Nicolas J. LaLone, Michael Saker |
| 2023 | DIGRA | Recovery and Support: Motivations for Playing a Social Video Game in the Midst of a Pandemic. | Hyerim Cho, Jin Ha Lee, Alex C. Urban |
| 2023 | DIGRA | Gender Differences in Ethical Stances for Playing AR Games: The Case of Pokmon GO. | Yeonhee Cho, Michele Newman, Lidia J. Morris, Lane D. Koughan, Jason Yip, Jin Ha Lee |
| 2021 | CHI | The Show Must Go On: : A Conceptual Model of Conducting Synchronous Participatory Design With Children Online. | Kung Jin Lee, Wendy Roldan, Tian Qi Zhu, Harkiran Kaur Saluja, Sungmin Na, Britnie Chin, Yilin Zeng, Jin Ha Lee, Jason C. Yip |
| 2021 | CHI | Armed in ARMY: A Case Study of How BTS Fans Successfully Collaborated to #MatchAMillion for Black Lives Matter. | So Yeon Park, Nicole K. Santero, Blair Kaneshiro, Jin Ha Lee |
| 2020 | CHI | "It Should Be a Game for Fun, Not Exercise": Tensions in Designing Health-Related Features for Pokmon GO. | Yoojung Kim, Arpita Bhattacharya, Julie A. Kientz, Jin Ha Lee |
| 2020 | CHI | Smart Cities at Play: Lived Experiences, Emerging Forms of Playfulness, and Problems of Participation. | Konstantinos Papangelis, Michael Saker, Jin Ha Lee, Catherine Jones |
| 2020 | DIGRA | Taxonomies for Transactions and User Engagement in Mobile Games. | Travis W. Windleharth, Jin Ha Lee |
| 2019 | CHI | Group Interactions in Location-Based Gaming: A Case Study of Raiding in Pokmon GO. | Arpita Bhattacharya, Travis W. Windleharth, Rio Anthony Ishii, Ivy M. Acevedo, Cecilia R. Aragon, Julie A. Kientz, Jason C. Yip, Jin Ha Lee |
| 2017 | CHI | It wasn't really about the Pokmon: Parents' Perspectives on a Location-Based Mobile Game. | Kiley Sobel, Arpita Bhattacharya, Alexis Hiniker, Jin Ha Lee, Julie A. Kientz, Jason C. Yip |
| 2015 | CHI | VIZMO Game Browser: Accessing Video Games by Visual Style and Mood. | Jin Ha Lee, Sungsoo (Ray) Hong, Hyerim Cho, Yea-Seul Kim |