| 2005 | CHI | Effectiveness of directional vibrotactile cuing on a building-clearing task. | Robert W. Lindeman, John L. Sibert, Erick Mendez-Mendez, Sachin Patil, Daniel Phifer |
| 2004 | ISWC | The Design and Deployment of a Wearable Vibrotactile Feedback System. | Robert W. Lindeman, John L. Sibert, Corinna E. Lathan, Jack Maxwell Vice |
| 2004 | VRST | Towards full-body haptic feedback: the design and deployment of a spatialized vibrotactile feedback system. | Robert W. Lindeman, Robert C. Page, Yasuyuki Yanagida, John L. Sibert |
| 2003 | Interact | Effective Vibrotactile Cueing in a Visual Search Task. | Robert W. Lindeman, Yasuyuki Yanagida, John L. Sibert, Robert A. Lavine |
| 2001 | VR | The Effect of 3D Widget Representation and Simulated Surface Constraints on Interaction in Virtual Environments. | Robert W. Lindeman, John L. Sibert, James N. Templeman |
| 2000 | UIST | The reading assistant: eye gaze triggered auditory prompting for reading remediation. | John L. Sibert, Mehmet Gktrk, Robert A. Lavine |
| 1999 | CHI | An analysis of the index finger as a pointing device. | Mehmet Gktrk, John L. Sibert |
| 1999 | CHI | Towards Usable VR: An Empirical Study of User Interfaces for Immersive Virtual Environments. | Robert W. Lindeman, John L. Sibert, James K. Hahn |
| 1999 | VR | Hand-Held Windows: Towards Effective 2D Interaction in Immersive Virtual Environments. | Robert W. Lindeman, John L. Sibert, James K. Hahn |
| 1998 | CHI | Hear Rate Variability: Indicator of User State as an Aid to Human-Computer Interaction. | Dennis W. Rowe, John L. Sibert, Don Irwin |
| 1998 | SIGGRAPH | Natural pointing techniques using a finger-mounted direct pointing device. | John L. Sibert, Mehmet Gktrk |
| 1997 | HCI | Modular Dialogue Units: A Software Architecture for Programming Human-Computer Dialogues. | Manuel A. Prez-Quiones, John L. Sibert |
| 1997 | UIST | A Finger-Mounted, Direct Pointing Device for Mobile Computing. | John L. Sibert, Mehmet Gktrk |
| 1996 | CHI | Wayfinding Strategies and Behaviors in Large Virtual Worlds. | Rudolph P. Darken, John L. Sibert |
| 1996 | CHI | A Collaborative Model of Feedback in Human-Computer Interaction. | Manuel A. Prez-Quiones, John L. Sibert |
| 1996 | CHI | Negotiating user-initiated cancellation and interruption requests. | Manuel A. Prez-Quiones, John L. Sibert |
| 1993 | IUI | Focus in graphical user interfaces. | Manuel A. Prez-Quiones, John L. Sibert |
| 1993 | UIST | A Toolset for Navigation in Virtual Environments. | Rudolph P. Darken, John L. Sibert |
| 1990 | UIST | Toto: a tool for selecting interaction techniques. | Teresa W. Bleser, John L. Sibert |
| 1987 | CHI | Whiter (or wither) UIMS? | Dan R. Olsen Jr., Mark Green, Keith A. Lantz, Andrew Schulert, John L. Sibert |
| 1986 | SIGGRAPH | An object-oriented user interface management system. | John L. Sibert, William D. Hurley, Teresa W. Bleser |
| 1982 | SIGGRAPH | A conceptual model of raster graphics systems. | James Acquah, James D. Foley, John L. Sibert, Patricia A. Wenner |