| 2026 | CHI | Noticing Where the Forest Folds: Exploring (Mushroom) Foraging as a More-Than-Human Design Method. | Fredrik Bernerstedt, Jingpeng Feng, Yuhua Huang, Rahul Reddy Tikkavarapu, Jon Back |
| 2025 | CHI | Digital Play in Nature: A Study of Digital Play Installations from a Nature Play Perspective. | Annika Waern, Fredrika Mrtensson, Jon Back, Anna Litsmark, Eva-Lotta Sallns Pysander |
| 2024 | NordiCHI | Let's Dare to Feel About AI: Presenting the Hybrid Interactive Fiction Project P. | Lina Eklund, Jon Back |
| 2024 | NordiCHI | Daddy, You Can Be the Fox: Designing Hybrid Playgrounds for Nature Integrated Storytelling. | Karin B. Johansson, Jon Back |
| 2023 | CHI | Edu-larp @ CHI. | Raquel Breejon Robinson, Karin B. Johansson, James Collin Fey, Elena Mrquez Segura, Jon Back, Annika Waern, Sarah Lynne Bowman, Katherine Isbister |
| 2021 | CHI | Moving Embodied Design Education Online.: Experiences from a Course in Embodied Interaction during the COVID-19 Pandemic. | Annika Waern, Alessandra Semeraro, Nikolay Georgiev, Ruochen Wang, Andreas Bergqvist, Jon Back, Shuang Feng, Karan Manjunath, Laia Turmo Vidal |
| 2020 | CHI | Sensitizing Scenarios: Sensitizing Designer Teams to Theory. | Annika Waern, Paulina Rajkowska, Karin B. Johansson, Jon Back, Jocelyn Spence, Anders Sundnes Lvlie |
| 2019 | CHI | Designing for Outdoor Play. | Gavin Wood, Jon Back, Jaz Hee-jeong Choi, Thomas Dylan, Marti Louw |
| 2018 | CHI | Playing Close to Home: Interaction and Emerging Play in Outdoor Play Installations. | Jon Back, Laia Turmo Vidal, Annika Waern, Susan Paget, Eva-Lotta Sallns Pysander |
| 2017 | CHI | Activitity as the Ultimate Particular of Interaction Design. | Annika Waern, Jon Back |
| 2017 | FDG | Design, appropriation, and use of technology in larps. | Elena Mrquez Segura, Katherine Isbister, Jon Back, Annika Waern |
| 2016 | CHI | Designing Children's Digital-Physical Play in Natural Outdoors Settings. | Jon Back, Caspar Heeffer, Susan Paget, Andreas Rau, Eva-Lotta Sallns Pysander, Annika Waern |
| 2014 | FDG | 'Knock Once for Yes' - Knocking as feedback in the location-based game passing on. | Jon Back |
| 2014 | FDG | Codename Heroes - Designing for experience in public places in a long term pervasive game. | Jon Back, Annika Waern |
| 2013 | DIGRA | "We are two strong women" - Designing Empowerment in a Pervasive Game. | Jon Back, Annika Waern |
| 2012 | NordiCHI | Talking it further: from feelings and memories to civic discussions in and about places. | Matthias Korn, Jon Back |