| 2026 | FDG | Narrative Gold Digging: Sifting and Narrating Stories from a Procedural Simulation. | Jonathan Lessard, Stephen Friedrich, Samuel Par-Chouinard, Leila Kosseim |
| 2022 | FDG | Automatic Interactive Documentation for Emergent Story Discovery. | Jonathan Lessard, Antoine Beauchesne |
| 2022 | ICIDS | Dramatic Situations for Emergent Narrative System Authorship. | Jonathan Lessard, Samuel Par-Chouinard |
| 2021 | ICIDS | Blabbeur - An Accessible Text Generation Authoring System for Unity. | Jonathan Lessard, Quinn Kybartas |
| 2018 | FDG | Documenting trajectories in design space: a methodology for applied game design research. | Rilla Khaled, Jonathan Lessard, Pippin Barr |
| 2018 | ICIDS | Expressive Range Analysis of a Possible Worlds Driven Emergent Narrative System. | Ben A. Kybartas, Clark Verbrugge, Jonathan Lessard |
| 2017 | FDG | Striving for author-friendly procedural dialogue generation. | Jonathan Lessard, Etienne Brunelle-Leclerc, Timothy Gottschalk, Marc-Antoine Jett-Lger, Odile Prouveur, Christopher Tan |
| 2017 | ICIDS | Subject and Subjectivity: A Conversational Game Using Possible Worlds. | Ben A. Kybartas, Clark Verbrugge, Jonathan Lessard |
| 2016 | ICIDS | The Character as Subjective Interface. | Jonathan Lessard, Dominic Arsenault |
| 2015 | DIGRA | Early Computer Game Genre Preferences (1980-1984). | Jonathan Lessard |
| 2015 | FDG | Design Rationale for Natural Language Game Conversations. | Jonathan Lessard |