| 2022 | FDG | Story Designer: Towards a Mixed-Initiative Tool to Create Narrative Structures. | Alberto Alvarez, Jos M. Font, Julian Togelius |
| 2022 | FDG | TropeTwist: Trope-based Narrative Structure Generation. | Alberto Alvarez, Jos M. Font |
| 2021 | FDG | Questgram [Qg]: Toward a Mixed-Initiative Quest Generation Tool. | Alberto Alvarez, Eric Grevillius, Elin Olsson, Jos M. Font |
| 2018 | FDG | Assessing aesthetic criteria in the evolutionary dungeon designer. | Alberto Alvarez, Steve Dahlskog, Jos M. Font, Johan Holmberg, Simon Johansson |
| 2018 | FDG | Fostering creativity in the mixed-initiative evolutionary dungeon designer. | Alberto Alvarez, Steve Dahlskog, Jos M. Font, Johan Holmberg, Chelsi Nolasco, Axel sterman |
| 2018 | FDG | An analysis and comparative user study on interactions in mobile virtual reality games. | Simon Bothn, Jos M. Font, Patrik Nilsson |
| 2017 | FDG | Towards pattern-based mixed-initiative dungeon generation. | Alexander Baldwin, Steve Dahlskog, Jos M. Font, Johan Holmberg |
| 2014 | MIS4TEL | Study of the Evolution of the Underlying Social Network of Discussion and Generation of New Ideas Applying an Instructional and Learning Model. | Fernando Alonso, Jos M. Font, Genoveva Lpez Gmez, Daniel Manrique |