Joseph C. Osborn
Publication record assembled from the DBLP archive of ranked conferences.
Papers indexed
19
Venues
6
Active years
2014–2024
Best venue rank
A*
Where they publish
Papers
19 indexed papers, newest first.
| Year | Venue | Title | Authors |
|---|---|---|---|
| 2024 | FDG | Translating Between Game Generators with Asterism and Ceptre. | Cynthia Li, Joseph C. Osborn |
| 2024 | FDG | Toward A Game Citation and Reference Workbench. | Joseph C. Osborn, Eric Kaltman |
| 2019 | AAAI | Model AI Assignments 2019. | Todd W. Neller, Raja Sooriamurthi, Michael Guerzhoy, Lisa Zhang, Paul G. Talaga, Christopher Archibald, Adam Summerville, Joseph C. Osborn, Cinjon Resnick, Avital Oliver, Surya Bhupatiraju, Kumar Krishna Agrawal, Nate Derbinsky, Elena Strange, Marion Neumann, Jonathan Chen, Zac Christensen, Michael Wollowski, Oscar Youngquist |
| 2019 | FDG | S | Eric Kaltman, Joseph C. Osborn, John Aycock |
| 2019 | FDG | Analyzing action games: a hybrid systems approach. | Yegeta Zeleke, Joseph C. Osborn, Ricardo G. Sanfelice |
| 2017 | CHI | Evaluating a Solver-Aided Puzzle Design Tool. | Joseph C. Osborn, Michael Mateas |
| 2017 | FDG | Getting the GISST: a toolkit for the creation, analysis and reference of game studies resources. | Eric Kaltman, Joseph C. Osborn, Noah Wardrip-Fruin, Michael Mateas |
| 2017 | FDG | Automatic mapping of NES games with mappy. | Joseph C. Osborn, Adam Summerville, Michael Mateas |
| 2017 | FDG | Refining operational logics. | Joseph C. Osborn, Noah Wardrip-Fruin, Michael Mateas |
| 2017 | FDG | Mechanics automatically recognized via interactive observation: jumping. | Adam Summerville, Joseph C. Osborn, Christoffer Holmgrd, Daniel W. Zhang |
| 2017 | IJCAI | Operationalizing Operational Logics: Semiotic Knowledge Representations for Interactive Systems. | Joseph C. Osborn |
| 2017 | IJCAI | CHARDA: Causal Hybrid Automata Recovery via Dynamic Analysis. | Adam Summerville, Joseph C. Osborn, Michael Mateas |
| 2016 | DIGRA | Design Lessons From Binary Fission: A Crowd Sourced Game for Precondition Discovery. | Kate Compton, Heather Logas, Joseph C. Osborn, Chandranil Chakraborttii, Kelsey Coffman, Daniel Fava, Dylan Lederle-Ensign, Zhongpeng Lin, Jo Mazeika, Afshin Mobramaein, Johnathan Pagnutti, Huascar Sanchez, Jim Whitehead, Brenda Laurel |
| 2016 | ICSE | Crowdsourcing program preconditions via a classification game. | Daniel Fava, Daniel G. Shapiro, Joseph C. Osborn, Martin Schf, E. James Whitehead Jr. |
| 2015 | FDG | Combat in Games. | Joseph C. Osborn, Dylan Lederle-Ensign, Noah Wardrip-Fruin, Michael Mateas |
| 2015 | ICSE | Visualizing Loops and Data Structures in Xylem: The Code of Plants. | Heather Logas, Richard Vallejos, Joseph C. Osborn, Kate Compton, Jim Whitehead |
| 2014 | FDG | Xylem: The Code of Plants. | Heather Logas, Jim Whitehead, Michael Mateas, Richard Vallejos, Lauren Scott, John T. Murray, Kate Compton, Joseph C. Osborn, Orlando Salvatore, Daniel G. Shapiro, Zhongpeng Lin, Huascar Sanchez, Michael Shavlovsky, Chris Lewis, Daniel Cetina, Shayne Clementi |
| 2014 | FDG | Software verification games: Designing Xylem, The Code of Plants. | Heather Logas, Jim Whitehead, Michael Mateas, Richard Vallejos, Lauren Scott, Daniel G. Shapiro, John T. Murray, Kate Compton, Joseph C. Osborn, Orlando Salvatore, Zhongpeng Lin, Huascar Sanchez, Michael Shavlovsky, Daniel Cetina, Shayne Clementi, Chris Lewis |
| 2014 | FDG | A game-independent play trace dissimilarity metric. | Joseph C. Osborn, Michael Mateas |