| 2026 | CHI | From One World to Another: Interfaces for Efficiently Transitioning Between Virtual Environments. | Matt Gottsacker, Yahya Hmaiti, Mykola Maslych, Hiroshi Furuya, Jasmine Joyce DeGuzman, Gerd Bruder, Gregory F. Welch, Joseph J. LaViola |
| 2026 | HCI | Designing Simulated Learners that Externalize Metacognition and Self-regulation for Complex Problem Solving. | Roger Azevedo, Megan Wiedbusch, Enzan Azari, Jacob Belga, Joseph J. LaViola |
| 2025 | CHI | The Fidelity-based Presence Scale (FPS): Modeling the Effects of Fidelity on Sense of Presence. | Jacob Belga, Richard Skarbez, Yahya Hmaiti, Eric J. Chen, Ryan P. McMahan, Joseph J. LaViola |
| 2025 | ISMAR | XR-First Design for Productivity: A Conceptual Framework for Enabling Efficient Task Switching in XR. | Matt Gottsacker, Yahya Hmaiti, Mykola Maslych, Gerd Bruder, Joseph J. LaViola, Gregory F. Welch |
| 2025 | ISMAR | From Alt-Tab to World-Snap: Exploring Different Metaphors for Swift and Seamless VR World Switching. | Matt Gottsacker, Yahya Hmaiti, Mykola Maslych, Hiroshi Furuya, Gerd Bruder, Gregory F. Welch, Joseph J. LaViola |
| 2025 | ISMAR | MAGIC: A Method for Analyzing the Grammar of Incomplete Cues. | Xinyu Hu, Joseph J. LaViola, Ryan P. McMahan |
| 2024 | CHI | Unlocking Understanding: An Investigation of Multimodal Communication in Virtual Reality Collaboration. | Ryan Khushan Ghamandi, Ravi Kiran Kattoju, Yahya Hmaiti, Mykola Maslych, Eugene Matthew Taranta, Ryan P. McMahan, Joseph J. LaViola |
| 2024 | ISMAR | From Research to Practice: Survey and Taxonomy of Object Selection in Consumer VR Applications. | Mykola Maslych, Difeng Yu, Amirpouya Ghasemaghaei, Yahya Hmaiti, Esteban Segarra Martinez, Dominic Simon, Eugene M. Taranta II, Joanna Bergstrm, Joseph J. LaViola |
| 2024 | VR | A Methodology for Predicting User Curvature Perception of 3D Objects. | Nayan N. Chawla, Joseph J. LaViola, Ryan P. McMahan |
| 2024 | VR | Throwing in Virtual Reality: Performance and Preferences Across Input Device Configurations. | Amirpouya Ghasemaghaei, Yahya Hmaiti, Mykola Maslych, Esteban Segarra Martinez, Joseph J. LaViola |
| 2024 | VR | Exploring Augmented Reality's Role in Enhancing Spatial Perception for Building Facade Retrofit Design for Non-experts. | John Sermarini, Robert A. Michlowitz, Joseph J. LaViola, Lori C. Walters, Roger Azevedo, Joseph T. Kider Jr. |
| 2023 | CHI | Automatic Improper Loading Posture Detection and Correction Utilizing Electrical Muscle Stimulation. | Ravi Kiran Kattoju, Ryan Ghamandi, Eugene Matthew Taranta, Joseph J. LaViola |
| 2023 | CHI | Effective 2D Stroke-based Gesture Augmentation for RNNs. | Mykola Maslych, Eugene Matthew Taranta, Mostafa Aldilati, Joseph J. LaViola |
| 2023 | ISMAR | What And How Together: A Taxonomy On 30 Years Of Collaborative Human-Centered XR Tasks. | Ryan Ghamandi, Yahya Hmaiti, Tam T. Nguyen, Amirpouya Ghasemaghaei, Ravi Kiran Kattoju, Eugene M. Taranta II, Joseph J. LaViola |
| 2023 | ISMAR | An Exploration of The Effects of Head-Centric Rest Frames On Egocentric Distance Judgments in VR. | Yahya Hmaiti, Mykola Maslych, Eugene M. Taranta II, Joseph J. LaViola |
| 2023 | VR | Toward Intuitive Acquisition of Occluded VR Objects Through an Interactive Disocclusion Mini-map. | Mykola Maslych, Yahya Hmaiti, Ryan Ghamandi, Paige Leber, Ravi Kiran Kattoju, Jacob Belga, Joseph J. LaViola |
| 2022 | CHI | Effects of Field of View on Egocentric Distance Perception in Virtual Reality. | Sina Masnadi, Kevin Pfeil, Jose-Valentin T. Sera-Josef, Joseph J. LaViola |
| 2022 | CHI | The Voight-Kampff Machine for Automatic Custom Gesture Rejection Threshold Selection. | Eugene Matthew Taranta, Mykola Maslych, Ryan Ghamandi, Joseph J. LaViola |
| 2022 | ISMAR | Comparing Firefighters' Perceived Workload Using 2D vs. 3D Building Plans to Support Emergency Response Preplanning in a Simulated Fire Scenario. | Katelynn Amaris Kapalo, Kevin Pfeil, Joseph A. Bonnell, Joseph J. LaViola |
| 2022 | VRST | Carousel: Improving the Accuracy of Virtual Reality Assessments for Inspection Training Tasks. | Jacob Belga, Tiffany D. Do, Ryan Ghamandi, Ryan P. McMahan, Joseph J. LaViola |
| 2021 | CHI | Distance Perception with a Video See-Through Head-Mounted Display. | Kevin Pfeil, Sina Masnadi, Jacob Belga, Jose-Valentin T. Sera-Josef, Joseph J. LaViola |
| 2021 | HCI | Stakeholder Perceptions in the Context of Community Risk Reduction (CRR): Self-reported Hazards as Two-Way Communication Between First Responders and the Communities They Serve. | Katelynn Amaris Kapalo, Kevin P. Pfeil, Joseph A. Bonnell, Joseph J. LaViola |
| 2021 | HCI | Exploring Human-to-Human Telepresence and the Use of Vibro-Tactile Commands to Guide Human Streamers. | Kevin P. Pfeil, Katelynn Amaris Kapalo, Seng Lee Koh, Pamela J. Wisniewski, Joseph J. LaViola |
| 2021 | IUI | DeepNAG: Deep Non-Adversarial Gesture Generation. | Mehran Maghoumi, Eugene Matthew Taranta, Joseph J. LaViola |
| 2021 | VR | Field of View Effect on Distance Perception in Virtual Reality. | Sina Masnadi, Kevin P. Pfeil, Jose-Valentin T. Sera-Josef, Joseph J. LaViola |
| 2020 | CHI | Moving Toward an Ecologically Valid Data Collection Protocol for 2D Gestures In Video Games. | Eugene M. Taranta II, Corey R. Pittman, Jack P. Oakley, Mykola Maslych, Mehran Maghoumi, Joseph J. LaViola |
| 2020 | HCI | Outside the Box: Contextualizing User Experience Challenges in Emergency Medical Technician (EMT) and Paramedic Workflows. | Katelynn Amaris Kapalo, Joseph A. Bonnell, Joseph J. LaViola |
| 2020 | ISMAR | The Effects of Object Shape, Fidelity, Color, and Luminance on Depth Perception in Handheld Mobile Augmented Reality. | Tiffany D. Do, Joseph J. LaViola, Ryan P. McMahan |
| 2020 | ISVC | ConcurrentHull: A Fast Parallel Computing Approach to the Convex Hull Problem. | Sina Masnadi, Joseph J. LaViola |
| 2020 | VR | Visual Guidance Methods in Immersive and Interactive VR Environments with Connected 360° Videos. | Samuel Cosgrove, Joseph J. LaViola |
| 2020 | VR | AffordIt!: A Tool for Authoring Object Component Behavior in VR. | Sina Masnadi, Andrs N. Vargas Gonzlez, Brian M. Williamson, Joseph J. LaViola |
| 2020 | VR | VRiAssist: An Eye-Tracked Virtual Reality Low Vision Assistance Tool. | Sina Masnadi, Brian M. Williamson, Andrs N. Vargas Gonzlez, Joseph J. LaViola |
| 2019 | ISMAR | A Comparison of Desktop and Augmented Reality Scenario Based Training Authoring Tools. | Andrs N. Vargas Gonzlez, Seng Lee Koh, Katelynn Kapalo, Robert A. Sottilare, Patrick Garrity, Mark Billinghurst, Joseph J. LaViola |
| 2019 | VR | A Comparison of Desktop and Augmented Reality Scenario Based Training Authoring Tools. | Andrs N. Vargas Gonzlez, Katelynn Kapalo, Seng Lee Koh, Robert A. Sottilare, Pat Garrity, Joseph J. LaViola |
| 2019 | VR | Determining Design Requirements for AR Physics Education Applications. | Corey Pittman, Joseph J. LaViola |
| 2019 | VR | A Systematic Evaluation of Multi-Sensor Array Configurations for SLAM Tracking with Agile Movements. | Brian M. Williamson, Eugene M. Taranta II, Pat Garrity, Robert A. Sottilare, Joseph J. LaViola |
| 2018 | ISMAR | AgileSLAM: A Localization Approach for Agile Head Movements in Augmented Reality. | Brian M. Williamson, Andrs N. Vargas, Pat Garrity, Robert A. Sottilare, Joseph J. LaViola |
| 2017 | VISSOFT | Code Park: A New 3D Code Visualization Tool. | Pooya Khaloo, Mehran Maghoumi, Eugene M. Taranta II, David Bettner, Joseph J. LaViola |
| 2011 | SIGGRAPH | 3D spatial interaction: applications for art, design, and science. | Joseph J. LaViola, Daniel F. Keefe |
| 2007 | SIGGRAPH | Welcome and introduction. | Joseph J. LaViola |
| 2007 | SIGGRAPH | Sketching and education. | Joseph J. LaViola |
| 2007 | SIGGRAPH | Bibliography. | Joseph J. LaViola |