| 2021 | CHI | "Whatever the Emotional Experience, It's Up to Them": Insights from Designers of Emotionally Impactful Games. | Alena Denisova, Julia Ayumi Bopp, Thuy Duong Nguyen, Elisa D. Mekler |
| 2020 | CHI | The Curious Case of the Transdiegetic Cow, or a Mission to Foster Other-Oriented Empathy Through Virtual Reality. | Martijn J. L. Kors, Erik D. Van der Spek, Julia Ayumi Bopp, Karel Millenaar, Rutger L. van Teutem, Gabriele Ferri, Ben A. M. Schouten |
| 2018 | CHI | "An Odd Kind of Pleasure": Differentiating Emotional Challenge in Digital Games. | Julia Ayumi Bopp, Klaus Opwis, Elisa D. Mekler |
| 2017 | CogSci | Citizen Science, Gamification, and Virtual Reality for Cognitive Research. | Jana Jarecki, Jacob Friis Sherson, Juho Hamari, Julia Ayumi Bopp, Julian Jarecki, Libby Heaney, Sharon T. Steinemann, Pinja Haikka, Carsten Bergenholtz |
| 2016 | CHI | Negative Emotion, Positive Experience?: Emotionally Moving Moments in Digital Games. | Julia Ayumi Bopp, Elisa D. Mekler, Klaus Opwis |
| 2015 | CHI | "It Was Sad But Still Good": Gratifications of Emotionally Moving Game Experiences. | Julia Ayumi Bopp, Elisa D. Mekler, Klaus Opwis |
| 2014 | CHI | A systematic review of quantitative studies on the enjoyment of digital entertainment games. | Elisa D. Mekler, Julia Ayumi Bopp, Alexandre N. Tuch, Klaus Opwis |