| 2026 | VR | BounceCoach: Real-Time Basketball Dribble Training with On-Site Large Language Model Guidance. | Ruoyi Zhao, Li Hua, Yixuan Nan, Yiming Wang, Junxuan Bai, Jin Li, Feng Zhou |
| 2022 | DCC | Attribute-Decomposable Motion Compression Network for 3D MoCap Data. | Zengming Chen, Junxuan Bai, Ju Dai |
| 2021 | PG | 3D-CariNet: End-to-end 3D Caricature Generation from Natural Face Images with Differentiable Renderer. | Meijia Huang, Ju Dai, Junjun Pan, Junxuan Bai, Hong Qin |
| 2021 | PG | Human Motion Synthesis and Control via Contextual Manifold Embedding. | Rui Zeng, Ju Dai, Junxuan Bai, Junjun Pan, Hong Qin |
| 2020 | ISMAR | Flower Factory: A Component-based Approach for Rapid Flower Modeling. | Siyuan Wang, Junjun Pan, Junxuan Bai, Jinglei Wang |
| 2019 | VR | Real-time Animation and Motion Retargeting of Virtual Characters Based on Single RGB-D Camera. | Ning Kang, Junxuan Bai, Junjun Pan, Hong Qin |
| 2015 | VRST | Virtual reality based laparoscopic surgery simulation. | Kun Qian, Junxuan Bai, Xiaosong Yang, JunJun Pan, Jian-Jun Zhang |
| 2014 | VRST | Dissection of hybrid soft tissue models using position-based dynamics. | JunJun Pan, Junxuan Bai, Xin Zhao, Aimin Hao, Hong Qin |