| 2006 | VR | Optical Tracking and Automatic Model Estimation of Composite Interaction Devices. | Arjen van Rhijn, Jurriaan D. Mulder |
| 2006 | VRST | Spatial input device structure and bimanual object manipulation in virtual environments. | Arjen van Rhijn, Jurriaan D. Mulder |
| 2005 | EGVE | Evaluation of Collaborative Construction in Mixed Reality. | Breght R. Boschker, Jurriaan D. Mulder |
| 2005 | EGVE | Optical Tracking and Calibration of Tangible Interaction Devices. | Arjen van Rhijn, Jurriaan D. Mulder |
| 2005 | VR | Realistic Occlusion Effects in Mirror-Based Co-Located Augmented Reality Systems. | Jurriaan D. Mulder |
| 2005 | VR | An Analysis of Orientation Prediction and Filtering Methods for VR/AR. | Arjen van Rhijn, Robert van Liere, Jurriaan D. Mulder |
| 2004 | EGVE | Lateral Head Tracking in Desktop Virtual Reality. | Breght R. Boschker, Jurriaan D. Mulder |
| 2004 | EGVE | Optical Tracking using Line Pencil Fiducials. | Arjen van Rhijn, Jurriaan D. Mulder |
| 2004 | VR | A Modular System for Collaborative Desktop VR/AR with a Shared Workspace. | Jurriaan D. Mulder, Breght R. Boschker |
| 2004 | VR | Colorplate: A Modular System for Collaborative Desktop VR/AR with a Shared Workspace. | Jurriaan D. Mulder, Breght R. Boschker |
| 2003 | EGVE | An Affordable Optical Head Tracking System for Desktop VR/AR Systems. | Jurriaan D. Mulder, Jack Jansen, Arjen van Rhijn |
| 2003 | VR | Optical Tracking Using Projective Invariant Marker Pattern Properties. | Robert van Liere, Jurriaan D. Mulder |
| 2000 | VR | Virtual Fekete Point Configurations: A Case Study in Perturbing Complex Systems. | Robert van Liere, Jurriaan D. Mulder, Jason Frank, Jacques de Swart |
| 2000 | VR | Enhancing Fish Tank VR. | Jurriaan D. Mulder, Robert van Liere |
| 2000 | VRST | Fast perception-based depth of field rendering. | Jurriaan D. Mulder, Robert van Liere |
| 1999 | EGVE | PVR An Architecture for Portable VR Applications. | Robert van Liere, Jurriaan D. Mulder |
| 1998 | EGVE | Remote Object Translation Methods for Immersive Virtual Environments. | Jurriaan D. Mulder |