Katherine Isbister
Publication record assembled from the DBLP archive of ranked conferences.
Papers indexed
96
Venues
7
Active years
1999–2026
Best venue rank
A*
Where they publish
Papers
96 indexed papers, newest first.
| Year | Venue | Title | Authors |
|---|---|---|---|
| 2026 | CHI | Smells Like Fire: Exploring the Impact of Olfactory Cues in VR Wildfire Evacuation Training. | Alison Crosby, MJ Johns, Eunsol Sol Choi, Tejas Polu, Katherine Isbister, Sri Kurniawan |
| 2026 | CHI | "I have a plan to start": Empowering Awareness and Behavior Change through a Collaborative Flood Resilience Game. | Linda Hirsch, James Collin Fey, Ian Leung, Jerry Peng, Ananya Setty, Katherine Isbister |
| 2026 | CHI | Designing for 'Last-Mile' Climate Resilience with Communities. | Linda Hirsch, Rikke Hagensby Jensen, Ando Rabearisoa, Jacob M. Rigby, MJ Johns, Rachel Charlotte Smith, Katherine Isbister |
| 2026 | CHI | Quantifying the Impact of a Wildfire Game on Changes in "Feelings of Preparedness" for a Wildfire Evacuation. | MJ Johns, Tristyn Lai, Sonia Murugesh, Ella-Blue Wilmot, Kieren Emens, Edward F. Melcer, Katherine Isbister |
| 2026 | CHI | Extracting Cognitive State from Fidgeting Behavior via a Soft Tangible Interface. | Nahid Nasiri, Katherine Isbister, Gabriel Hugh Elkaim, Peter S. Cottrell, Julie B. Schweitzer, Jared Borden, Daniel Goodman Shapiro |
| 2026 | CHI | SeeSawBot: An LLM-Driven Chatbot Mediating Across Private and Shared Slack Channels to Support Team Dynamics. | Yihe Wang, Kehua Lei, Sheng-Yang Chiu, Katherine Isbister, David T. Lee, Kathryn E. Ringland |
| 2026 | FDG | Talking Wildfire: How Discourse in Serious Games Shapes Collaborative Learning and Preparedness. | Mrio Escarce Junior, MJ Johns, Shivam Shukla, Darian Lee, Mennatullah Hendawy, Susanne Jul, Katherine Isbister, Magy Seif El-Nasr |
| 2025 | CHI | Social Wearables Edu-Larp: Insights From a Novel Camp Combining Crafting, Coding, and Larping Aimed at Non-traditional Steam Participants. | James Collin Fey, Raquel Breejon Robinson, Chen Ji, Ella Dagan, Shannon Campe, Kaia Schweig, Elliot Crisp, Carmen Alicia Padilla De La Torre, Katherine Isbister |
| 2025 | CHI | Translating Social Dilemmas into Gameful Designs for Wildfire Resilience. | MJ Johns, Yael Nidam, Mrio Escarce Junior, Linda Hirsch, Yiyang Lu, Bridget Ho, Anna Toledo, Magy Seif El-Nasr, Stephen Collier, Edward F. Melcer, Katherine Isbister |
| 2025 | FDG | Designing FEVR: a VR Game for Wildfire Evacuation Readiness. | Alison Crosby, MJ Johns, Katherine Isbister, Sri Kurniawan |
| 2024 | CHI | Designing Shared VR Tools for Spatial Scientific Sensemaking About Wildfire Evacuation. | Samir Ghosh, Yuhui Wang, William Zhou, Kelly Lin, Joshua McVeigh-Schultz, Katherine Isbister |
| 2024 | CHI | Participatory Design of a Serious Game to Improve Wildfire Preparedness with Community Residents and Experts. | MJ Johns, Emmanuel Chinedum Ezenwa, Seunghyun Lee, Thomas Maiorana, Ciel Wood, Josh D. Levano, Rita Aksum Tesfay, Michael Takami, Cameron A Dodd, Madison Li, Hanne Manning, Regis Pak, Lily Chen, Ria K. Saini, Mrio Escarce Junior, Mennatullah Hendawy, Magy Seif El-Nasr, Edward F. Melcer, Katherine Isbister |
| 2024 | CHI | Virtual Games, Real Interactions: A Look at Cross-reality Asymmetrical Co-located Social Games. | Alexandra Kitson, Sun Joo (Grace) Ahn, Eric J. Gonzalez, Payod Panda, Katherine Isbister, Mar Gonzlez-Franco |
| 2024 | CHI | Eye Ball: Gazing as a Dilemma in a Competitive Virtual Reality Game. | Michael Lankes, Samir Ghosh, Charles Bishop Lesser, Katherine Isbister |
| 2024 | CHI | Extracting the Affective Content of Fidgeting in Adults with ADHD via Machine Learning and a Hand-held Soft Tangible Device. | Nahid Nasiri, Katherine Isbister, Julie B. Schweitzer, Jared Borden, Peter S. Cottrell, Daniel Goodman Shapiro |
| 2024 | CHI | "That's Not Good Science!": An Argument for the Thoughtful Use of Formative Situations in Research Through Design. | Raquel Breejon Robinson, Anya Osborne, Chen Ji, James Collin Fey, Ella Dagan, Katherine Isbister |
| 2024 | TEI | Now That's What I Call A Robot(ics Education Kit)! | James Collin Fey, Raquel Breejon Robinson, Selin Ovali, Nate Laffan, Kevin Weatherwax, Ella Dagan, Katherine Isbister |
| 2023 | CHI | Edu-larp @ CHI. | Raquel Breejon Robinson, Karin B. Johansson, James Collin Fey, Elena Mrquez Segura, Jon Back, Annika Waern, Sarah Lynne Bowman, Katherine Isbister |
| 2023 | CHI | Games and Play SIG: Connecting Through Social and Playful Technologies. | Raquel Breejon Robinson, Pejman Mirza-Babaei, Alberto Alvarez, Muriel Garreta Domingo, Regan L. Mandryk, Katherine Isbister |
| 2022 | CHI | Co-Imagining the Future of Playable Cities: A Bottom-Up, Multi-Stakeholder Speculative Inquiry into the Playful Potential of Urban Technology. | Ferran Altarriba Bertran, Laura Bisbe Armengol, Cameron Cooke, Ivy Chen, Victor Dong, Binaisha Dastoor, Kelsea Tadano, Fyez Dean, Jessalyn Wang, Adri Altarriba Bertran, Jared Duval, Katherine Isbister |
| 2022 | CHI | AR Fidget: Augmented Reality Experiences that Support Emotion Regulation through Fidgeting. | Chen Ji, Katherine Isbister |
| 2022 | CHI | Conversation Balance: A Shared VR Visualization to Support Turn-taking in Meetings. | Jialang Victor Li, Max Kreminski, Sean M. Fernandes, Anya Osborne, Joshua McVeigh-Schultz, Katherine Isbister |
| 2021 | CHI | Social Media as a Design and Research Site in HCI: Mapping Out Opportunities and Envisioning Future Uses. | Ferran Altarriba Bertran, Soomin Kim, Minsuk Chang, Ella Dagan, Jared Duval, Katherine Isbister, Laia Turmo Vidal |
| 2021 | CHI | The Future of Human-Food Interaction. | Jialin Deng, Yan Wang, Carlos Velasco, Ferran Altarriba Bertran, Rob Comber, Marianna Obrist, Katherine Isbister, Charles Spence, Florian 'Floyd' Mueller |
| 2021 | CHI | Chasing Play on TikTok from Populations with Disabilities to Inspire Playful and Inclusive Technology Design. | Jared Duval, Ferran Altarriba Bertran, Siying Chen, Melissa Chu, Divya Subramonian, Austin Wang, Geoffrey Xiang, Sri Kurniawan, Katherine Isbister |
| 2021 | CHI | The Case for "Weird Social" in VR/XR: A Vision of Social Superpowers Beyond Meatspace. | Joshua McVeigh-Schultz, Katherine Isbister |
| 2020 | CHI | Technology for Situated and Emergent Play: A Bridging Concept and Design Agenda. | Ferran Altarriba Bertran, Elena Mrquez Segura, Katherine Isbister |
| 2020 | CHI | Chasing Play with Instagram: How Can We Capture Mundane Play Potentials to Inspire Interaction Design? | Ferran Altarriba Bertran, Laia Turmo Vidal, Ella Dagan, Jared Duval, Elena Mrquez Segura, Katherine Isbister |
| 2020 | CHI | Flippo the Robo-Shoe-Fly: A Foot Dwelling Social Wearable Companion. | Ella Dagan, James Collin Fey, Sanoja Kikkeri, Charlene Hoang, Rachel Hsiao, Katherine Isbister |
| 2020 | CHI | Evaluating a Personalizable, Inconspicuous Vibrotactile(PIV) Breathing Pacer for In-the-Moment Affect Regulation. | Pardis Miri, Emily Jusuf, Andero Uusberg, Horia Margarit, Robert Flory, Katherine Isbister, Keith Marzullo, James J. Gross |
| 2020 | CHI | Designing and Evaluating 'In the Same Boat', A Game of Embodied Synchronization for Enhancing Social Play. | Raquel Breejon Robinson, Elizabeth Reid, James Collin Fey, Ansgar E. Depping, Katherine Isbister, Regan L. Mandryk |
| 2019 | CHI | Making Sense of Human-Food Interaction. | Ferran Altarriba Bertran, Samvid Niravbhai Jhaveri, Rosa Lutz, Katherine Isbister, Danielle Wilde |
| 2019 | CHI | Designing 'True Colors': A Social Wearable that Affords Vulnerability. | Ella Dagan, Elena Mrquez Segura, Ferran Altarriba Bertran, Miguel Flores, Katherine Isbister |
| 2019 | CHI | Shaping Pro-Social Interaction in VR: An Emerging Design Framework. | Joshua McVeigh-Schultz, Anya Kolesnichenko, Katherine Isbister |
| 2019 | CHI | All the World (Wide Web)'s a Stage: A Workshop on Live Streaming. | Raquel Robinson, Jessica Hammer, Katherine Isbister |
| 2019 | CHI | 'In the Same Boat', : A Game of Mirroring Emotions for Enhancing Social Play. | Raquel Breejon Robinson, Elizabeth Reid, Ansgar E. Depping, Regan L. Mandryk, James Collin Fey, Katherine Isbister |
| 2019 | CHI | Translating Affective Touch into Text. | Daniel G. Shapiro, Zeping Zhan, Peter S. Cottrell, Katherine Isbister |
| 2019 | FDG | A design framework for playful wearables. | Oguz Turan Buruk, Katherine Isbister, Tess Tanenbaum |
| 2018 | CHI | 'Not Too Much, Not Too Little' Wearables For Group Discussions. | Ella Dagan, Elena Mrquez Segura, Miguel Flores, Katherine Isbister |
| 2018 | CHI | Social Affordances at Play: Game Design Toward Socio-Technical Innovation. | Katherine Isbister, Elena Mrquez Segura, Edward F. Melcer |
| 2018 | CHI | Bots & (Main)Frames: Exploring the Impact of Tangible Blocks and Collaborative Play in an Educational Programming Game. | Edward F. Melcer, Katherine Isbister |
| 2018 | CHI | Emotion Regulation in the Wild: Introducing WEHAB System Architecture. | Pardis Miri, Andero Uusberg, Heather Culbertson, Robert Flory, Helen Uusberg, James J. Gross, Keith Marzullo, Katherine Isbister |
| 2018 | CHI | Games and Play SIG: Engaging Small Developer Communities. | Lennart E. Nacke, Pejman Mirza-Babaei, Katta Spiel, Phoebe O. Toups Dugas, Katherine Isbister |
| 2018 | CHI | "You're Giving Me Mixed Signals!": A Comparative Analysis of Methods that Capture Players' Emotional Response to Games. | Raquel Robinson, John T. Murray, Katherine Isbister |
| 2018 | CHI | Designing Future Social Wearables with Live Action Role Play (Larp) Designers. | Elena Mrquez Segura, James Collin Fey, Ella Dagan, Samvid Niravbhai Jhaveri, Jared Pettitt, Miguel Flores, Katherine Isbister |
| 2018 | CHI | Firefly: A Social Wearable to Support Physical Connection of Larpers. | Los Vanhe, Elena Mrquez Segura, Katherine Isbister |
| 2018 | TEI | Soft-bodied Fidget Toys: A Materials Exploration. | Peter Cottrell, April Grow, Katherine Isbister |
| 2017 | CHI | Soma-Based Design Theory. | Kristina Hk, Caroline Hummels, Katherine Isbister, Patrizia Marti, Elena Mrquez Segura, Martin Jonsson, Florian 'Floyd' Mueller, Pedro A. N. Sanches, Thecla Schiphorst, Anna Sthl, Dag Svans, Ambra Trotto, Marianne Graves Petersen, Youn-Kyung Lim |
| 2017 | CHI | Interdependent Wearables (for Play): A Strong Concept for Design. | Katherine Isbister, Kaho Abe, Michael Karlesky |
| 2017 | CHI | Tangibles vs. Mouse in Educational Programming Games: Influences on Enjoyment and Self-Beliefs. | Edward F. Melcer, Victoria Hollis, Katherine Isbister |
| 2017 | CHI | HapLand: A Scalable Robust Emotion Regulation Haptic System Testbed. | Pardis Miri, Robert Flory, Andero Uusberg, Helen Uusberg, James J. Gross, Katherine Isbister |
| 2017 | FDG | Toward understanding disciplinary divides within games research. | Edward F. Melcer, Katherine Isbister |
| 2017 | FDG | Embodiment, collaboration, and challenge in educational programming games: exploring use of tangibles and mouse. | Edward F. Melcer, Katherine Isbister |
| 2017 | FDG | All the feels: designing a tool that reveals streamers' biometrics to spectators. | Raquel Robinson, Zachary Rubin, Elena Mrquez Segura, Katherine Isbister |
| 2017 | FDG | Design, appropriation, and use of technology in larps. | Elena Mrquez Segura, Katherine Isbister, Jon Back, Annika Waern |
| 2016 | CHI | Hotaru: The Lightning Bug Game. | Kaho Abe, Katherine Isbister |
| 2016 | CHI | Move to be Moved. | Kristina Hk, Martin Jonsson, Anna Sthl, Jakob Tholander, Toni Robertson, Patrizia Marti, Dag Svanaes, Marianne Graves Petersen, Jodi Forlizzi, Thecla Schiphorst, Katherine Isbister, Caroline Hummels, Sietske Klooster, Lian Loke, George Poonkhin Khut |
| 2016 | CHI | Motion, Emotion, and Form: Exploring Affective Dimensions of Shape. | Edward F. Melcer, Katherine Isbister |
| 2016 | CHI | Bridging the Physical Divide: A Design Framework for Embodied Learning Games and Simulations. | Edward F. Melcer, Katherine Isbister |
| 2016 | DIGRA | Bridging the Physical Learning Divides: A Design Framework for Embodied Learning Games and Simulations. | Edward F. Melcer, Katherine Isbister |
| 2016 | DIGRA | GameNet and GameSage: Videogame Discovery as Design Insight. | James Owen Ryan, Eric Kaltman, Timothy Hong, Katherine Isbister, Michael Mateas, Noah Wardrip-Fruin |
| 2016 | NordiCHI | Understanding Fidget Widgets: Exploring the Design Space of Embodied Self-Regulation. | Michael Karlesky, Katherine Isbister |
| 2015 | FDG | Games Research Today: Analyzing the Academic Landscape 2000-2014. | Edward F. Melcer, Truong-Huy D. Nguyen, Zhengxing Chen, Alessandro Canossa, Magy Seif El-Nasr, Katherine Isbister |
| 2015 | TEI | Costumes as Game Controllers: An Exploration of Wearables to Suit Social Play. | Katherine Isbister, Kaho Abe |
| 2015 | TEI | Costumes and Wearables as Game Controllers. | Theresa Jean Tanenbaum, Karen Tanenbaum, Katherine Isbister, Kaho Abe, Anne Sullivan, Luigi Anzivino |
| 2014 | CHI | Designing for the experiential body. | Helena M. Mentis, Kristina Hk, Florian Mueller, Katherine Isbister, George Poonkhin Khut, Toni Robertson |
| 2014 | CHI | Movement-based game guidelines. | Florian Mueller, Katherine Isbister |
| 2014 | CHI | "Touch me": workshop on tactile user experience evaluation methods. | Manfred Tscheligi, Katherine Isbister, Kristina Hk, Marianna Obrist, Marc Busch, Christina Hochleitner |
| 2014 | FDG | Pixel Motion: A surveillance camera-enabled public digital game. | Holly Robbins, Katherine Isbister |
| 2014 | TEI | Designing for the physical margins of digital workspaces: fidget widgets in support of productivity and creativity. | Michael Karlesky, Katherine Isbister |
| 2014 | TEI | Fidget widgets: designing for the physical margins of digital workspaces. | Michael Karlesky, Katherine Isbister |
| 2013 | CHI | A new perspective for the games and entertainment community. | Regina Bernhaupt, Katherine Isbister |
| 2013 | CHI | Fidget widgets: secondary playful interactions in support of primary serious tasks. | Michael Karlesky, Katherine Isbister |
| 2013 | CHI | Open sesame: re-envisioning the design of a gesture-based access control system. | Michael Karlesky, Edward F. Melcer, Katherine Isbister |
| 2012 | CHI | Games and entertainment community SIG: shaping the future. | Regina Bernhaupt, Katherine Isbister |
| 2012 | CHI | Game user research. | Magy Seif El-Nasr, Heather Desurvire, Lennart E. Nacke, Anders Drachen, Licia Calvi, Katherine Isbister, Regina Bernhaupt |
| 2012 | CHI | Scoop!: a movement-based math game designed to reduce math anxiety. | Katherine Isbister, Mike Karlesky, Jonathan Frye, Rahul Rao |
| 2012 | CHI | Biometric-rich gestures: a novel approach to authentication on multi-touch devices. | Napa Sae-Bae, Kowsar Ahmed, Katherine Isbister, Nasir D. Memon |
| 2012 | FDG | Scoop!: using movement to reduce math anxiety and affect confidence. | Katherine Isbister, Michael Karlesky, Jonathan Frye |
| 2011 | CHI | (invited) games and entertainment at CHI: towards forming a robust and ongoing community. | Regina Bernhaupt, Katherine Isbister |
| 2011 | CHI | Games and HCI: perspectives on intersections and opportunities. | Regina Bernhaupt, Katherine Isbister, John Buchanan, Daniel Cook, Dave Warfield |
| 2011 | CHI | Wriggle: an exploration of emotional and social effects of movement. | Katherine Isbister, Ulf Schwekendiek, Jonathan Frye |
| 2011 | FDG | Reactive animation and gameplay experience. | Chelsea Hash, Katherine Isbister |
| 2011 | FDG | Is more movement better?: a controlled comparison of movement-based games. | Katherine Isbister, Rahul Rao, Ulf Schwekendiek, Elizabeth O. Hayward, Jessamyn Lidasan |
| 2011 | HCI | Body Buddies: Social Signaling through Puppeteering. | Magy Seif El-Nasr, Katherine Isbister, Jeffery Ventrella, Bardia Aghabeigi, Chelsea Hash, Mona Erfani, Jacquelyn Ford Morie, Leslie Bishko |
| 2010 | CHI | Designing games for learning: insights from conversations with designers. | Katherine Isbister, Mary Flanagan, Chelsea Hash |
| 2009 | CHI | On being supple: in search of rigor without rigidity in meeting new design and evaluation challenges for HCI practitioners. | Katherine Isbister, Kristina Hk |
| 2007 | CHI | Supple interfaces: designing and evaluating for richer human connections and experiences. | Katherine Isbister, Kristina Hk |
| 2006 | CHI | The sensual evaluation instrument: developing an affective evaluation tool. | Katherine Isbister, Kristina Hk, Michael Sharp, Jarmo Laaksolahti |
| 2006 | SIGGRAPH | Occasionally reconcilable differences: bringing games and linear entertainment IP together, for better and for worse. | Stephen Jacobs, Geoffery Long, Katherine Isbister, Richard Rouse III |
| 2005 | CHI | Evaluating affective interfaces: innovative approaches. | Katherine Isbister, Kristina Hk |
| 2005 | DIGRA | A Social Psychological Approach to Games Research. | Katherine Isbister |
| 2005 | DIGRA | Perform or Else: An Interdisciplinary Workshop on Extroverted Game Play. | Jane McGonigal, Henry Lowood, Katherine Isbister |
| 2000 | CHI | Digital city project: NTT open laboratory. | Jun-ichi Akahani, Katherine Isbister, Toru Ishida |
| 2000 | CHI | Helper agent: designing an assistant for human-human interaction in a virtual meeting space. | Katherine Isbister, Hideyuki Nakanishi, Toru Ishida, Clifford Nass |
| 1999 | HCI | Supporting cross-cultural communication in real-world encounters. | Masayuki Okamoto, Hideyuki Nakanishi, Katherine Isbister, Toru Ishida |