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Katherine Isbister

Publication record assembled from the DBLP archive of ranked conferences.

Papers indexed

96

Venues

7

Active years

1999–2026

Best venue rank

A*

Where they publish

Papers

96 indexed papers, newest first.

YearVenueTitleAuthors
2026CHISmells Like Fire: Exploring the Impact of Olfactory Cues in VR Wildfire Evacuation Training.Alison Crosby, MJ Johns, Eunsol Sol Choi, Tejas Polu, Katherine Isbister, Sri Kurniawan
2026CHI"I have a plan to start": Empowering Awareness and Behavior Change through a Collaborative Flood Resilience Game.Linda Hirsch, James Collin Fey, Ian Leung, Jerry Peng, Ananya Setty, Katherine Isbister
2026CHIDesigning for 'Last-Mile' Climate Resilience with Communities.Linda Hirsch, Rikke Hagensby Jensen, Ando Rabearisoa, Jacob M. Rigby, MJ Johns, Rachel Charlotte Smith, Katherine Isbister
2026CHIQuantifying the Impact of a Wildfire Game on Changes in "Feelings of Preparedness" for a Wildfire Evacuation.MJ Johns, Tristyn Lai, Sonia Murugesh, Ella-Blue Wilmot, Kieren Emens, Edward F. Melcer, Katherine Isbister
2026CHIExtracting Cognitive State from Fidgeting Behavior via a Soft Tangible Interface.Nahid Nasiri, Katherine Isbister, Gabriel Hugh Elkaim, Peter S. Cottrell, Julie B. Schweitzer, Jared Borden, Daniel Goodman Shapiro
2026CHISeeSawBot: An LLM-Driven Chatbot Mediating Across Private and Shared Slack Channels to Support Team Dynamics.Yihe Wang, Kehua Lei, Sheng-Yang Chiu, Katherine Isbister, David T. Lee, Kathryn E. Ringland
2026FDGTalking Wildfire: How Discourse in Serious Games Shapes Collaborative Learning and Preparedness.Mrio Escarce Junior, MJ Johns, Shivam Shukla, Darian Lee, Mennatullah Hendawy, Susanne Jul, Katherine Isbister, Magy Seif El-Nasr
2025CHISocial Wearables Edu-Larp: Insights From a Novel Camp Combining Crafting, Coding, and Larping Aimed at Non-traditional Steam Participants.James Collin Fey, Raquel Breejon Robinson, Chen Ji, Ella Dagan, Shannon Campe, Kaia Schweig, Elliot Crisp, Carmen Alicia Padilla De La Torre, Katherine Isbister
2025CHITranslating Social Dilemmas into Gameful Designs for Wildfire Resilience.MJ Johns, Yael Nidam, Mrio Escarce Junior, Linda Hirsch, Yiyang Lu, Bridget Ho, Anna Toledo, Magy Seif El-Nasr, Stephen Collier, Edward F. Melcer, Katherine Isbister
2025FDGDesigning FEVR: a VR Game for Wildfire Evacuation Readiness.Alison Crosby, MJ Johns, Katherine Isbister, Sri Kurniawan
2024CHIDesigning Shared VR Tools for Spatial Scientific Sensemaking About Wildfire Evacuation.Samir Ghosh, Yuhui Wang, William Zhou, Kelly Lin, Joshua McVeigh-Schultz, Katherine Isbister
2024CHIParticipatory Design of a Serious Game to Improve Wildfire Preparedness with Community Residents and Experts.MJ Johns, Emmanuel Chinedum Ezenwa, Seunghyun Lee, Thomas Maiorana, Ciel Wood, Josh D. Levano, Rita Aksum Tesfay, Michael Takami, Cameron A Dodd, Madison Li, Hanne Manning, Regis Pak, Lily Chen, Ria K. Saini, Mrio Escarce Junior, Mennatullah Hendawy, Magy Seif El-Nasr, Edward F. Melcer, Katherine Isbister
2024CHIVirtual Games, Real Interactions: A Look at Cross-reality Asymmetrical Co-located Social Games.Alexandra Kitson, Sun Joo (Grace) Ahn, Eric J. Gonzalez, Payod Panda, Katherine Isbister, Mar Gonzlez-Franco
2024CHIEye Ball: Gazing as a Dilemma in a Competitive Virtual Reality Game.Michael Lankes, Samir Ghosh, Charles Bishop Lesser, Katherine Isbister
2024CHIExtracting the Affective Content of Fidgeting in Adults with ADHD via Machine Learning and a Hand-held Soft Tangible Device.Nahid Nasiri, Katherine Isbister, Julie B. Schweitzer, Jared Borden, Peter S. Cottrell, Daniel Goodman Shapiro
2024CHI"That's Not Good Science!": An Argument for the Thoughtful Use of Formative Situations in Research Through Design.Raquel Breejon Robinson, Anya Osborne, Chen Ji, James Collin Fey, Ella Dagan, Katherine Isbister
2024TEINow That's What I Call A Robot(ics Education Kit)!James Collin Fey, Raquel Breejon Robinson, Selin Ovali, Nate Laffan, Kevin Weatherwax, Ella Dagan, Katherine Isbister
2023CHIEdu-larp @ CHI.Raquel Breejon Robinson, Karin B. Johansson, James Collin Fey, Elena Mrquez Segura, Jon Back, Annika Waern, Sarah Lynne Bowman, Katherine Isbister
2023CHIGames and Play SIG: Connecting Through Social and Playful Technologies.Raquel Breejon Robinson, Pejman Mirza-Babaei, Alberto Alvarez, Muriel Garreta Domingo, Regan L. Mandryk, Katherine Isbister
2022CHICo-Imagining the Future of Playable Cities: A Bottom-Up, Multi-Stakeholder Speculative Inquiry into the Playful Potential of Urban Technology.Ferran Altarriba Bertran, Laura Bisbe Armengol, Cameron Cooke, Ivy Chen, Victor Dong, Binaisha Dastoor, Kelsea Tadano, Fyez Dean, Jessalyn Wang, Adri Altarriba Bertran, Jared Duval, Katherine Isbister
2022CHIAR Fidget: Augmented Reality Experiences that Support Emotion Regulation through Fidgeting.Chen Ji, Katherine Isbister
2022CHIConversation Balance: A Shared VR Visualization to Support Turn-taking in Meetings.Jialang Victor Li, Max Kreminski, Sean M. Fernandes, Anya Osborne, Joshua McVeigh-Schultz, Katherine Isbister
2021CHISocial Media as a Design and Research Site in HCI: Mapping Out Opportunities and Envisioning Future Uses.Ferran Altarriba Bertran, Soomin Kim, Minsuk Chang, Ella Dagan, Jared Duval, Katherine Isbister, Laia Turmo Vidal
2021CHIThe Future of Human-Food Interaction.Jialin Deng, Yan Wang, Carlos Velasco, Ferran Altarriba Bertran, Rob Comber, Marianna Obrist, Katherine Isbister, Charles Spence, Florian 'Floyd' Mueller
2021CHIChasing Play on TikTok from Populations with Disabilities to Inspire Playful and Inclusive Technology Design.Jared Duval, Ferran Altarriba Bertran, Siying Chen, Melissa Chu, Divya Subramonian, Austin Wang, Geoffrey Xiang, Sri Kurniawan, Katherine Isbister
2021CHIThe Case for "Weird Social" in VR/XR: A Vision of Social Superpowers Beyond Meatspace.Joshua McVeigh-Schultz, Katherine Isbister
2020CHITechnology for Situated and Emergent Play: A Bridging Concept and Design Agenda.Ferran Altarriba Bertran, Elena Mrquez Segura, Katherine Isbister
2020CHIChasing Play with Instagram: How Can We Capture Mundane Play Potentials to Inspire Interaction Design?Ferran Altarriba Bertran, Laia Turmo Vidal, Ella Dagan, Jared Duval, Elena Mrquez Segura, Katherine Isbister
2020CHIFlippo the Robo-Shoe-Fly: A Foot Dwelling Social Wearable Companion.Ella Dagan, James Collin Fey, Sanoja Kikkeri, Charlene Hoang, Rachel Hsiao, Katherine Isbister
2020CHIEvaluating a Personalizable, Inconspicuous Vibrotactile(PIV) Breathing Pacer for In-the-Moment Affect Regulation.Pardis Miri, Emily Jusuf, Andero Uusberg, Horia Margarit, Robert Flory, Katherine Isbister, Keith Marzullo, James J. Gross
2020CHIDesigning and Evaluating 'In the Same Boat', A Game of Embodied Synchronization for Enhancing Social Play.Raquel Breejon Robinson, Elizabeth Reid, James Collin Fey, Ansgar E. Depping, Katherine Isbister, Regan L. Mandryk
2019CHIMaking Sense of Human-Food Interaction.Ferran Altarriba Bertran, Samvid Niravbhai Jhaveri, Rosa Lutz, Katherine Isbister, Danielle Wilde
2019CHIDesigning 'True Colors': A Social Wearable that Affords Vulnerability.Ella Dagan, Elena Mrquez Segura, Ferran Altarriba Bertran, Miguel Flores, Katherine Isbister
2019CHIShaping Pro-Social Interaction in VR: An Emerging Design Framework.Joshua McVeigh-Schultz, Anya Kolesnichenko, Katherine Isbister
2019CHIAll the World (Wide Web)'s a Stage: A Workshop on Live Streaming.Raquel Robinson, Jessica Hammer, Katherine Isbister
2019CHI'In the Same Boat', : A Game of Mirroring Emotions for Enhancing Social Play.Raquel Breejon Robinson, Elizabeth Reid, Ansgar E. Depping, Regan L. Mandryk, James Collin Fey, Katherine Isbister
2019CHITranslating Affective Touch into Text.Daniel G. Shapiro, Zeping Zhan, Peter S. Cottrell, Katherine Isbister
2019FDGA design framework for playful wearables.Oguz Turan Buruk, Katherine Isbister, Tess Tanenbaum
2018CHI'Not Too Much, Not Too Little' Wearables For Group Discussions.Ella Dagan, Elena Mrquez Segura, Miguel Flores, Katherine Isbister
2018CHISocial Affordances at Play: Game Design Toward Socio-Technical Innovation.Katherine Isbister, Elena Mrquez Segura, Edward F. Melcer
2018CHIBots & (Main)Frames: Exploring the Impact of Tangible Blocks and Collaborative Play in an Educational Programming Game.Edward F. Melcer, Katherine Isbister
2018CHIEmotion Regulation in the Wild: Introducing WEHAB System Architecture.Pardis Miri, Andero Uusberg, Heather Culbertson, Robert Flory, Helen Uusberg, James J. Gross, Keith Marzullo, Katherine Isbister
2018CHIGames and Play SIG: Engaging Small Developer Communities.Lennart E. Nacke, Pejman Mirza-Babaei, Katta Spiel, Phoebe O. Toups Dugas, Katherine Isbister
2018CHI"You're Giving Me Mixed Signals!": A Comparative Analysis of Methods that Capture Players' Emotional Response to Games.Raquel Robinson, John T. Murray, Katherine Isbister
2018CHIDesigning Future Social Wearables with Live Action Role Play (Larp) Designers.Elena Mrquez Segura, James Collin Fey, Ella Dagan, Samvid Niravbhai Jhaveri, Jared Pettitt, Miguel Flores, Katherine Isbister
2018CHIFirefly: A Social Wearable to Support Physical Connection of Larpers.Los Vanhe, Elena Mrquez Segura, Katherine Isbister
2018TEISoft-bodied Fidget Toys: A Materials Exploration.Peter Cottrell, April Grow, Katherine Isbister
2017CHISoma-Based Design Theory.Kristina Hk, Caroline Hummels, Katherine Isbister, Patrizia Marti, Elena Mrquez Segura, Martin Jonsson, Florian 'Floyd' Mueller, Pedro A. N. Sanches, Thecla Schiphorst, Anna Sthl, Dag Svans, Ambra Trotto, Marianne Graves Petersen, Youn-Kyung Lim
2017CHIInterdependent Wearables (for Play): A Strong Concept for Design.Katherine Isbister, Kaho Abe, Michael Karlesky
2017CHITangibles vs. Mouse in Educational Programming Games: Influences on Enjoyment and Self-Beliefs.Edward F. Melcer, Victoria Hollis, Katherine Isbister
2017CHIHapLand: A Scalable Robust Emotion Regulation Haptic System Testbed.Pardis Miri, Robert Flory, Andero Uusberg, Helen Uusberg, James J. Gross, Katherine Isbister
2017FDGToward understanding disciplinary divides within games research.Edward F. Melcer, Katherine Isbister
2017FDGEmbodiment, collaboration, and challenge in educational programming games: exploring use of tangibles and mouse.Edward F. Melcer, Katherine Isbister
2017FDGAll the feels: designing a tool that reveals streamers' biometrics to spectators.Raquel Robinson, Zachary Rubin, Elena Mrquez Segura, Katherine Isbister
2017FDGDesign, appropriation, and use of technology in larps.Elena Mrquez Segura, Katherine Isbister, Jon Back, Annika Waern
2016CHIHotaru: The Lightning Bug Game.Kaho Abe, Katherine Isbister
2016CHIMove to be Moved.Kristina Hk, Martin Jonsson, Anna Sthl, Jakob Tholander, Toni Robertson, Patrizia Marti, Dag Svanaes, Marianne Graves Petersen, Jodi Forlizzi, Thecla Schiphorst, Katherine Isbister, Caroline Hummels, Sietske Klooster, Lian Loke, George Poonkhin Khut
2016CHIMotion, Emotion, and Form: Exploring Affective Dimensions of Shape.Edward F. Melcer, Katherine Isbister
2016CHIBridging the Physical Divide: A Design Framework for Embodied Learning Games and Simulations.Edward F. Melcer, Katherine Isbister
2016DIGRABridging the Physical Learning Divides: A Design Framework for Embodied Learning Games and Simulations.Edward F. Melcer, Katherine Isbister
2016DIGRAGameNet and GameSage: Videogame Discovery as Design Insight.James Owen Ryan, Eric Kaltman, Timothy Hong, Katherine Isbister, Michael Mateas, Noah Wardrip-Fruin
2016NordiCHIUnderstanding Fidget Widgets: Exploring the Design Space of Embodied Self-Regulation.Michael Karlesky, Katherine Isbister
2015FDGGames Research Today: Analyzing the Academic Landscape 2000-2014.Edward F. Melcer, Truong-Huy D. Nguyen, Zhengxing Chen, Alessandro Canossa, Magy Seif El-Nasr, Katherine Isbister
2015TEICostumes as Game Controllers: An Exploration of Wearables to Suit Social Play.Katherine Isbister, Kaho Abe
2015TEICostumes and Wearables as Game Controllers.Theresa Jean Tanenbaum, Karen Tanenbaum, Katherine Isbister, Kaho Abe, Anne Sullivan, Luigi Anzivino
2014CHIDesigning for the experiential body.Helena M. Mentis, Kristina Hk, Florian Mueller, Katherine Isbister, George Poonkhin Khut, Toni Robertson
2014CHIMovement-based game guidelines.Florian Mueller, Katherine Isbister
2014CHI"Touch me": workshop on tactile user experience evaluation methods.Manfred Tscheligi, Katherine Isbister, Kristina Hk, Marianna Obrist, Marc Busch, Christina Hochleitner
2014FDGPixel Motion: A surveillance camera-enabled public digital game.Holly Robbins, Katherine Isbister
2014TEIDesigning for the physical margins of digital workspaces: fidget widgets in support of productivity and creativity.Michael Karlesky, Katherine Isbister
2014TEIFidget widgets: designing for the physical margins of digital workspaces.Michael Karlesky, Katherine Isbister
2013CHIA new perspective for the games and entertainment community.Regina Bernhaupt, Katherine Isbister
2013CHIFidget widgets: secondary playful interactions in support of primary serious tasks.Michael Karlesky, Katherine Isbister
2013CHIOpen sesame: re-envisioning the design of a gesture-based access control system.Michael Karlesky, Edward F. Melcer, Katherine Isbister
2012CHIGames and entertainment community SIG: shaping the future.Regina Bernhaupt, Katherine Isbister
2012CHIGame user research.Magy Seif El-Nasr, Heather Desurvire, Lennart E. Nacke, Anders Drachen, Licia Calvi, Katherine Isbister, Regina Bernhaupt
2012CHIScoop!: a movement-based math game designed to reduce math anxiety.Katherine Isbister, Mike Karlesky, Jonathan Frye, Rahul Rao
2012CHIBiometric-rich gestures: a novel approach to authentication on multi-touch devices.Napa Sae-Bae, Kowsar Ahmed, Katherine Isbister, Nasir D. Memon
2012FDGScoop!: using movement to reduce math anxiety and affect confidence.Katherine Isbister, Michael Karlesky, Jonathan Frye
2011CHI(invited) games and entertainment at CHI: towards forming a robust and ongoing community.Regina Bernhaupt, Katherine Isbister
2011CHIGames and HCI: perspectives on intersections and opportunities.Regina Bernhaupt, Katherine Isbister, John Buchanan, Daniel Cook, Dave Warfield
2011CHIWriggle: an exploration of emotional and social effects of movement.Katherine Isbister, Ulf Schwekendiek, Jonathan Frye
2011FDGReactive animation and gameplay experience.Chelsea Hash, Katherine Isbister
2011FDGIs more movement better?: a controlled comparison of movement-based games.Katherine Isbister, Rahul Rao, Ulf Schwekendiek, Elizabeth O. Hayward, Jessamyn Lidasan
2011HCIBody Buddies: Social Signaling through Puppeteering.Magy Seif El-Nasr, Katherine Isbister, Jeffery Ventrella, Bardia Aghabeigi, Chelsea Hash, Mona Erfani, Jacquelyn Ford Morie, Leslie Bishko
2010CHIDesigning games for learning: insights from conversations with designers.Katherine Isbister, Mary Flanagan, Chelsea Hash
2009CHIOn being supple: in search of rigor without rigidity in meeting new design and evaluation challenges for HCI practitioners.Katherine Isbister, Kristina Hk
2007CHISupple interfaces: designing and evaluating for richer human connections and experiences.Katherine Isbister, Kristina Hk
2006CHIThe sensual evaluation instrument: developing an affective evaluation tool.Katherine Isbister, Kristina Hk, Michael Sharp, Jarmo Laaksolahti
2006SIGGRAPHOccasionally reconcilable differences: bringing games and linear entertainment IP together, for better and for worse.Stephen Jacobs, Geoffery Long, Katherine Isbister, Richard Rouse III
2005CHIEvaluating affective interfaces: innovative approaches.Katherine Isbister, Kristina Hk
2005DIGRAA Social Psychological Approach to Games Research.Katherine Isbister
2005DIGRAPerform or Else: An Interdisciplinary Workshop on Extroverted Game Play.Jane McGonigal, Henry Lowood, Katherine Isbister
2000CHIDigital city project: NTT open laboratory.Jun-ichi Akahani, Katherine Isbister, Toru Ishida
2000CHIHelper agent: designing an assistant for human-human interaction in a virtual meeting space.Katherine Isbister, Hideyuki Nakanishi, Toru Ishida, Clifford Nass
1999HCISupporting cross-cultural communication in real-world encounters.Masayuki Okamoto, Hideyuki Nakanishi, Katherine Isbister, Toru Ishida