| 2025 | CHI | "Is This Seat Accessible for Me?": An Autoethnography of a Person With a Mobility Disability Using Interactive Seat Plans for Public Events. | Lukas Strobel, Kathrin Maria Gerling, Jan Ole Rixen |
| 2018 | CHI | Varying Avatar Weight to Increase Player Motivation: Challenges of a Gaming Setup. | Anna Barenbrock, Marc Herrlich, Kathrin Maria Gerling, Jan David Smeddinck, Rainer Malaka |
| 2016 | CHI | How to Present Game Difficulty Choices?: Exploring the Impact on Player Experience. | Jan David Smeddinck, Regan L. Mandryk, Max Valentin Birk, Kathrin Maria Gerling, Dietrich Barsilowski, Rainer Malaka |
| 2015 | CHI | Long-Term Use of Motion-Based Video Games in Care Home Settings. | Kathrin Maria Gerling, Regan L. Mandryk, Conor Linehan |
| 2015 | CHI | Participatory Design of Therapeutic Video Games for Young People with Neurological Vision Impairment. | Jonathan Waddington, Conor Linehan, Kathrin Maria Gerling, Kieran Hicks, Timothy L. Hodgson |
| 2014 | CHI | The effects of embodied persuasive games on player attitudes toward people using wheelchairs. | Kathrin Maria Gerling, Regan L. Mandryk, Max Valentin Birk, Matthew K. Miller, Rita Orji |
| 2014 | CHI | Effects of balancing for physical abilities on player performance, experience and self-esteem in exergames. | Kathrin Maria Gerling, Matthew K. Miller, Regan L. Mandryk, Max Valentin Birk, Jan David Smeddinck |
| 2013 | ASSETS | Wheelchair-based game design for older adults. | Kathrin Maria Gerling, Regan L. Mandryk, Michael Kalyn |
| 2013 | ASSETS | Visual complexity, player experience, performance and physical exertion in motion-based games for older adults. | Jan D. Smeddinck, Kathrin Maria Gerling, Saranat Tiemkeo |
| 2013 | CHI | KINECT | Kathrin Maria Gerling, Michael Kalyn, Regan L. Mandryk |
| 2013 | CHI | Tailoring persuasive health games to gamer type. | Rita Orji, Regan L. Mandryk, Julita Vassileva, Kathrin Maria Gerling |
| 2012 | CHI | Full-body motion-based game interaction for older adults. | Kathrin Maria Gerling, Ian J. Livingston, Lennart E. Nacke, Regan L. Mandryk |
| 2012 | ICEC | Game Design for Older Adults: Effects of Age-Related Changes on Structural Elements of Digital Games. | Kathrin Maria Gerling, Frank P. Schulte, Jan D. Smeddinck, Maic Masuch |
| 2011 | FDG | Human factors in entertainment computing: designing for diversity. | Kathrin Maria Gerling |