| 2020 | HCI | Towards a Predictive Framework for AR Receptivity. | Jennifer M. Riley, Jesse D. Flint, Darren P. Wilson, Cali M. Fidopiastis, Kay M. Stanney |
| 2015 | HCI | Augmented Reality Training of Military Tasks: Reactions from Subject Matter Experts. | Roberto K. Champney, Stephanie J. Lackey, Kay M. Stanney, Stephanie Quinn |
| 2013 | HCI | Quantifying Resilience to Enhance Individualized Training. | Brent Winslow, Meredith B. Carroll, David Jones, Frank P. Hannigan, Kelly S. Hale, Kay M. Stanney, Peter Squire |
| 2011 | HCI | Making the Design Process More Usable: Aligning Design with User Performance. | Roberto K. Champney, Christina Kokini, Kay M. Stanney |
| 2011 | HCI | Today's Competitive Objective: Augmenting Human Performance. | Kay M. Stanney, Kelly S. Hale |
| 2009 | HCI | Augmented Cognition Design Approaches for Treating Mild Traumatic Brain Injuries. | Kay M. Stanney, Kelly S. Hale, David Jones |
| 2007 | HCI | An Adaptive Instructional Architecture for Training and Education. | Denise M. Nicholson, Cali M. Fidopiastis, Larry D. Davis, Dylan Schmorrow, Kay M. Stanney |
| 2007 | HCI | Augmented Cognition and Cognitive State Assessment Technology - Near-Term, Mid-Term, and Long-Term Research Objectives. | Leah Reeves, Dylan Schmorrow, Kay M. Stanney |
| 2004 | ICMI | Command and control resource performance predictor(C | Joseph M. Dalton, Ali Ahmad, Kay M. Stanney |
| 2003 | IVA | Embodiment and Interaction Guidelines for Designing Credible, Trustworthy Embodied Conversational Agents. | Andrew J. Cowell, Kay M. Stanney |
| 2002 | VR | Psychophysical Effects of Immersive Virtual Reality (panel). | Stephen R. Ellis, D. Harm, Robert S. Kennedy, Kay M. Stanney |
| 2002 | VR | Workshop 1: Virtual Environment Usability Engineering. | Kay M. Stanney, Mansooreh Mollaghasemi |
| 1997 | HCI | Aftereffects of Virtual Environment Exposure: Psychometric Issues. | Robert S. Kennedy, Kay M. Stanney |
| 1997 | VR | Development and testing of a measure of the kinesthetic position sense used to assess the aftereffects from virtual environment exposure. | Kay M. Stanney, Robert S. Kennedy |
| 1996 | ASSETS | The Keybowl: An Ergonomically Designed Document Processing Device. | Peter J. McAlindon, Kay M. Stanney |
| 1995 | VR | Realizing the full potential of virtual reality: human factors issues that could stand in the way. | Kay M. Stanney |
| 1993 | HCI | The Influence of Information Processing Strategies on Human-Computer Performance. | Kay M. Stanney, Gavriel Salvendy |