| 2026 | CHI | Amplifying Trigeminal Flavour: Enhancing Spiciness and Coolness by Electrical and Olfactory Stimulation. | Masaki Ohno, Satoshi Tanaka, Kazuma Aoyama, Yuji Wada, Takuji Narumi |
| 2026 | COMPSAC | On the Robustness of Traveling Networks: Quantifying Operability, Observability, and Controllability and Designing Self-Healing Mechanisms. | Keito Yokoyama, Kazuma Aoyama, Shota Inoue, Hiroyuki Ohsaki |
| 2026 | HCI | FEM-Based Optimal Electrode Configuration for Combined Transcutaneous Electrical Nerve Stimulation. | Takashi Ota, Tomohiro Amemiya, Hideaki Kuzuoka, Kazuma Aoyama |
| 2026 | VR | AsymDrive: Fingertip-Free Force Illusions Induced by Asymmetric Vibrations on Dorsal-Palmar Tendons. | Koki Fukuda, Kazuma Aoyama, Hideaki Kuzuoka, Takuji Narumi, Tomohiro Amemiya |
| 2025 | COMPSAC | Coarse Walk: Multilayer Random Walk with Coarsened Graph. | Kazuma Aoyama, Shota Inoue, Hiroyuki Ohsaki |
| 2024 | EGVE | Insights from an Experiment Investigating the Relationship between the Effect of Electrical Stimulation of the Ankle Tendons and the User's Biological Structure, Gender, or Age. | Takashi Ota, Hideaki Kuzuoka, Tomohiro Amemiya, Kazuma Aoyama |
| 2024 | VR | Effects of Ankle Tendon Electrical Stimulation on Detection Threshold of Redirected Walking. | Takashi Ota, Keigo Matsumoto, Kazuma Aoyama, Tomohiro Amemiya, Takuji Narumi, Hideaki Kuzuoka |
| 2024 | VR | ElectricalVRSki: Switching of Ankle Tendon Electrical Stimulation for Dynamic Modulation of Ground Shape Perception. | Takashi Ota, Keigo Matsumoto, Kazuma Aoyama, Tomohiro Amemiya, Takuji Narumi, Hideaki Kuzuoka |
| 2024 | SiggraphA | TractFree : Finger-Free Grip for Traction and Weight. | Mitsuru Ito, Yuta Itoh, Kazuma Aoyama, Tomohiro Amemiya |
| 2024 | VRST | The Effects of Electrical Stimulation of Ankle Tendons on Redirected Walking with the Gradient Gain. | Takashi Ota, Keigo Matsumoto, Kazuma Aoyama, Tomohiro Amemiya, Takuji Narumi, Hideaki Kuzuoka |
| 2023 | HCI | Effect of Electrical Stimulation Frequency on Vibratory Sensation Induced by Nerve Bundle Stimulation. | Shuto Ogihara, Tomohiro Amemiya, Kazuma Aoyama |
| 2023 | HCI | Virtual Reality Training System Using an Autonomy Agent for Learning Hospitality Skills of a Retail Store. | Akimi Oyanagi, Kazuma Aoyama, Kenichiro Ito, Tomohiro Amemiya, Michitaka Hirose |
| 2023 | HCI | Case Study of Low-Code VR Platform for Training and Evaluating Employee's Service Skills. | Tomohiro Tanikawa, Riku Fukaya, Takenori Hara, Haruka Maeda, Shigeru Komatsubara, Kazuma Aoyama, Tomohiro Amemiya, Michitaka Hirose |
| 2023 | ISMAR | Expansion of Detection Thresholds for Hand Redirection using Noisy Tendon Electrical Stimulation. | Maki Ogawa, Keigo Matsumoto, Kazuma Aoyama, Takuji Narumi |
| 2023 | SIGGRAPH | ExudedVestibule: Enhancing Mid-air Haptics through Galvanic Vestibular Stimulation. | Shieru Suzuki, Kazuma Aoyama, Ryosei Kojima, Kazuya Izumi, Tatsuki Fushimi, Yoichi Ochiai |
| 2023 | VR | Inducing joint attention between users by visual guidance with blur effects. | Nikolaos Chatziantoniou, Akimi Oyanagi, Kenichiro Ito, Kazuma Aoyama, Hideaki Kuzuoka, Tomohiro Amemiya |
| 2022 | HCI | Effect of Face Appearance of a Teacher Avatar on Active Participation During Online Live Class. | Tomohiro Amemiya, Kazuma Aoyama, Kenichiro Ito |
| 2022 | HCI | VisionPainter: Authoring Experience of Visual Impairment in Virtual Reality. | Kiyosu Maeda, Kazuma Aoyama, Manabu Watanabe, Michitaka Hirose, Kenichiro Ito, Tomohiro Amemiya |
| 2022 | HCI | The Possibility of Inducing the Proteus Effect for Social VR Users. | Akimi Oyanagi, Takuji Narumi, Jean-Luc Lugrin, Kazuma Aoyama, Kenichiro Ito, Tomohiro Amemiya, Michitaka Hirose |
| 2022 | ISMAR | Transcutaneous Electrical Nerve Stimulation along the Base of the Finger to Modify the Location of Tactile Sensation at the Finger. | Shuto Ogihara, Tomohiro Amemiya, Kazuma Aoyama |
| 2022 | ISMAR | Spicy-Sensation of Wasabi Enhancement Method Using Anodal Electric Stimulation. | Masaki Ohno, Kazuma Aoyama, Tomohiro Amemiya, Takuji Narumi |
| 2022 | ISMAR | Dynamically Controlling Spatial Taste Location by Extraoral Galvanic Taste Stimulation. | So Tanaka, Takuji Narumi, Hiromi Nakamura, Tomohiro Amemiya, Hideaki Kuzuoka, Kazuma Aoyama |
| 2021 | HCI | Impact of Long-Term Use of an Avatar to IVBO in the Social VR. | Akimi Oyanagi, Takuji Narumi, Kazuma Aoyama, Kenichiro Ito, Tomohiro Amemiya, Michitaka Hirose |
| 2021 | HCI | Perception of Illusory Body Tilt Induced by Electrical Tendon Stimulation. | Nozomi Takahashi, Tomohiro Amemiya, Takuji Narumi, Hideaki Kuzuoka, Michitaka Hirose, Kazuma Aoyama |
| 2021 | HCI | Semi-automatic Reply Avatar for VR Training System with Adapted Scenario to Trainee's Status. | Tomohiro Tanikawa, Keisuke Shiozaki, Yuki Ban, Kazuma Aoyama, Michitaka Hirose |
| 2021 | ISMAR | Redirected Walking using Noisy Galvanic Vestibular Stimulation. | Keigo Matsumoto, Kazuma Aoyama, Takuji Narumi, Hideaki Kuzuoka |
| 2020 | CHI | Electrical Stimulation Promotes Saliva Secretion: Proposition of Novel Interaction via Saliva Secretion. | Nozomi Takahashi, Hiromi Nakamura, Takuji Narumi, Michitaka Hirose, Kazuma Aoyama |
| 2020 | HCI | Galvanic Taste Stimulation Method for Virtual Reality and Augmented Reality. | Kazuma Aoyama |
| 2019 | CHI | Controlling Temporal Change of a Beverage's Taste Using Electrical Stimulation. | Saraha Ueno, Kazuma Aoyama, Hiromi Nakamura, Homei Miyashita |
| 2019 | HCI | Novel Display Using Percutaneous Electrical Stimulation for Virtual Reality. | Kazuma Aoyama |
| 2018 | SIGGRAPH | Taste controller: galvanic chin stimulation enhances, inhibits, and creates tastes. | Kazuma Aoyama, Kenta Sakurai, Akinobu Morishima, Taro Maeda, Hideyuki Ando |
| 2018 | UIST | Unlimited Electric Gum: A Piezo-based Electric Taste Apparatus Activated by Chewing. | Naoshi Ooba, Kazuma Aoyama, Hiromi Nakamura, Homei Miyashita |
| 2017 | EGVE | Electrical Stimulation Method Capable of Presenting Visual Information Outside the Viewing Angle. | Hayato Akiyama, Kazuma Aoyama, Taro Maeda, Hideyuki Ando |
| 2017 | SIGGRAPH | GVS RIDE: providing a novel experience using a head mounted display and four-pole galvanic vestibular stimulation. | Kazuma Aoyama, Daiki Higuchi, Kenta Sakurai, Taro Maeda, Hideyuki Ando |
| 2016 | ICMI | Saltiness and | Kenta Sakurai, Kazuma Aoyama, Makoto Mizukami, Taro Maeda, Hideyuki Ando |
| 2016 | VR | Mechanism of inhibitory effect of cathodal current tongue stimulation on five basic tastes. | Satoru Sakurai, Kazuma Aoyama, Nobuhisa Miyamoto, Makoto Mizukami, Masahiro Furukawa, Taro Maeda, Hideyuki Ando |
| 2013 | SIGGRAPH | Polka dot: the garden of water spirits. | Yohei Kojima, Kazuma Aoyama, Yuichi Itoh, Kazuyuki Fujita, Taku Fujimoto, Kosuke Nakajima |