| 2025 | HCI | Educational Effectiveness of VR/2D Videos Produced Using Equivalent Conventional 2D Video Production Method. | Kikuka Miura, Yasuhito Sawahata, Yuji Ujihashi, Masahiro Usui, Kodai Kikuchi, Masaru Tanaka, Masaru Miyazaki, Kazuteru Komine, Hironori Egi |
| 2024 | VRST | Optimizing spatial resolution in head-mounted displays: evaluating characteristics of peripheral visual field. | Masamitsu Harasawa, Yamato Miyashita, Kazuteru Komine |
| 2023 | VR | Estimation of Required Horizontal FoV for Ideal HMD Utilizing Vignetting under Practical Range of Eye Displacement. | Yamato Miyashita, Masamitsu Harasawa, Kazuhiro Hara, Yasuhito Sawahata, Kazuteru Komine |
| 2022 | SiggraphA | Cognition-aware automatic viewpoint selection in scenes with crowds of objects. | Akihiro Sakai, Yasuhito Sawahata, Yamato Miyashita, Kazuteru Komine |
| 2019 | SIGGRAPH | Depth boost: extended depth reconstruction capability on volumetric display. | Yamato Miyashita, Yasuhito Sawahata, Miwa Katayama, Kazuteru Komine |
| 2003 | ACL | A Spoken Dialogue Interface for TV Operations based on Data Collected by using WOZ Method. | Jun Goto, Yeun-Bae Kim, Masaru Miyazaki, Kazuteru Komine, Noriyoshi Uratani |