| 2026 | CHI | Hitchhiking Hands: Enabling "Virtually Direct" VR Manipulation by Switching Multiple Hand Avatars with Gaze. | Reigo Ban, Keigo Matsumoto, Takuji Narumi |
| 2026 | VR | The Interface as a Markov Blanket: Reframing VR Interaction via the Free Energy Principle. | Keigo Matsumoto |
| 2025 | CHI | Understanding and Supporting Formal Email Exchange by Answering AI-Generated Questions. | Yusuke Miura, Chi-Lan Yang, Masaki Kuribayashi, Keigo Matsumoto, Hideaki Kuzuoka, Shigeo Morishima |
| 2025 | GLOBECOM | FPGA-Based Deep Joint Source-Channel Coding for Real-Time 5G Image Transmission. | Taichi Isobe, Keigo Matsumoto, Keisuke Toyoshima, Hiroshi Tatsukawa, Yuji Kawai, Yoshinori Shinohara, Hiroki Ikeda, Daisuke Hisano |
| 2025 | SIGGRAPH | Interactive Impossible Objects: Designing Physical Interaction with Impossible Objects Using Binocular Disparity Adjustment and Redirection. | Sotaro Yokoi, Tsubasa Yoshida, Keigo Matsumoto, Takuji Narumi |
| 2025 | VR | Effects of Wearing Knee Supports on the Detection Threshold and Applicability of Redirected Walking. | Gaku Fukui, Keigo Matsumoto, Takuto Nakamura, Takuji Narumi, Hideaki Kuzuoka |
| 2025 | VR | The Effect of Elbow and Shoulder Supports on Detection Threshold of Hand Redirection. | Gaku Fukui, Maki Ogawa, Keigo Matsumoto, Takuto Nakamura, Takuji Narumi, Hideaki Kuzuoka |
| 2025 | VR | Friction Sensation in Redirected Walking Using a Rotating Handrail. | Yuto Ohashi, Keigo Matsumoto, Yutaro Hirao, Monica Perusqua-Hernndez, Nobuchika Sakata, Hideaki Uchiyama, Kiyoshi Kiyokawa |
| 2025 | SiggraphA | Stretch Your Skill: Co-Embodiment Training on Motif-Matched Beat Saber Replays. | Zhixing Wang, Takuji Narumi, Keigo Matsumoto |
| 2024 | EGVE | Character-Voice Embodiment Impacts on the Cognitive Task Performance with the Voice Ownership Illusion. | Yusuke Kunimi, Kentaro Kimura, Keigo Matsumoto, Shinnosuke Takamichi, Takuji Narumi, Masaaki Mochimaru |
| 2024 | VR | Effects of Ankle Tendon Electrical Stimulation on Detection Threshold of Redirected Walking. | Takashi Ota, Keigo Matsumoto, Kazuma Aoyama, Tomohiro Amemiya, Takuji Narumi, Hideaki Kuzuoka |
| 2024 | VR | ElectricalVRSki: Switching of Ankle Tendon Electrical Stimulation for Dynamic Modulation of Ground Shape Perception. | Takashi Ota, Keigo Matsumoto, Kazuma Aoyama, Tomohiro Amemiya, Takuji Narumi, Hideaki Kuzuoka |
| 2024 | VR | Effects of Transcranial Direct-Current Stimulation on Hand Redirection. | Shogo Tachi, Keigo Matsumoto, Maki Ogawa, Ayumu Yamashita, Takuji Narumi, Kaoru Amano |
| 2024 | SiggraphA | Realistic Impact Perception in Multi-User VR Tennis: Enhancing UX through Hit-Stop and Modification of Others' Movement. | Shinnosuke Noguchi, Keigo Matsumoto, Yuki Ban, Takuji Narumi |
| 2024 | VRST | The Effects of Electrical Stimulation of Ankle Tendons on Redirected Walking with the Gradient Gain. | Takashi Ota, Keigo Matsumoto, Kazuma Aoyama, Tomohiro Amemiya, Takuji Narumi, Hideaki Kuzuoka |
| 2023 | ISMAR | Expansion of Detection Thresholds for Hand Redirection using Noisy Tendon Electrical Stimulation. | Maki Ogawa, Keigo Matsumoto, Kazuma Aoyama, Takuji Narumi |
| 2023 | VTC | Implementation of Deep Joint Source-Channel Coding on 5G Systems for Image Transmission. | Keigo Matsumoto, Yoshiaki Inoue, Yuko Hara-Azumi, Kazuki Maruta, Yu Nakayama, Yoshinori Shinohara, Hiroki Ikeda, Daisuke Hisano |
| 2023 | SiggraphA | Hitchhiking Hands: Remote Interaction by Switching Multiple Hand Avatars with Gaze. | Reigo Ban, Keigo Matsumoto, Takuji Narumi |
| 2023 | SiggraphA | The Effect of Wearing Knee Supporters on the Applicable Gain of Redirected Walking. | Gaku Fukui, Takuto Nakamura, Keigo Matsumoto, Takuji Narumi, Hideaki Kuzuoka |
| 2023 | SiggraphA | TableMorph: Haptic Experience with Movable Tables and Redirection. | Amane Yamaguchi, Sotaro Yokoi, Keigo Matsumoto, Takuji Narumi |
| 2022 | ISMAR | Wormholes in VR: Teleporting Hands for Flexible Passive Haptics. | Reigo Ban, Keigo Matsumoto, Takuji Narumi, Hideaki Kuzuoka |
| 2022 | VR | Relationship Between the Sensory Processing Patterns and the Detection Threshold of Curvature Gain. | Keigo Matsumoto, Takuji Narumi |
| 2021 | ISMAR | Redirected Walking using Noisy Galvanic Vestibular Stimulation. | Keigo Matsumoto, Kazuma Aoyama, Takuji Narumi, Hideaki Kuzuoka |
| 2020 | ISMAR | Visual-Auditory Redirection: Multimodal Integration of Incongruent Visual and Auditory Cues for Redirected Walking. | Peizhong Gao, Keigo Matsumoto, Takuji Narumi, Michitaka Hirose |
| 2020 | ISMAR | Evaluate Optimal Redirected Walking Planning Using Reinforcement Learning. | Tsai-Yen Ko, Li-Wen Su, Yuchen Chang, Keigo Matsumoto, Takuji Narumi, Michitaka Hirose |
| 2020 | VR | Detection Thresholds for Vertical Gains in VR and Drone-based Telepresence Systems. | Keigo Matsumoto, Eike Langbehn, Takuji Narumi, Frank Steinicke |
| 2019 | VR | Estimation of Detection Thresholds for Redirected Turning. | Junya Mizutani, Keigo Matsumoto, Ryohei Nagao, Takuji Narumi, Tomohiro Tanikawa, Michitaka Hirose |
| 2019 | SiggraphA | Polyvision: 4D Space Manipulation through Multiple Projections. | Keigo Matsumoto, Nami Ogawa, Hiroyuki Inou, Shizuo Kaji, Yutaka Ishii, Michitaka Hirose |
| 2018 | EGVE | Visuo-Haptic Redirected Walking Using Handrail. | Keigo Matsumoto, Takuji Narumi, Yohei Yanase, Yuki Ban, Tomohiro Tanikawa, Michitaka Hirose |
| 2018 | EGVE | Error Correction in Redirection: Rotational Manipulation for Natural Walking and Control of Walking Paths. | Junya Mizutani, Keigo Matsumoto, Ryohei Nagao, Takuji Narumi, Tomohiro Tanikawa, Michitaka Hirose |
| 2018 | VR | Biomechanical Parameters Under Curvature Gains and Bending Gains in Redirected Walking. | Keigo Matsumoto, Ayaka Yamada, Anna Nakamura, Yasushi Uchmura, Keitaro Kawai, Tomohiro Tanikawa |
| 2018 | VR | Adopting the Roll Manipulation for Redirected Walking. | Tatsuki Yamamoto, Keigo Matsumoto, Takuji Narumi, Tomohiro Tanikawa, Michitaka Hirose |
| 2018 | VR | Mobius Walker: Pitch and Roll Redirected Walking. | Tatsuki Yamamoto, Jumpei Shimatani, Isamu Ohashi, Keigo Matsumoto, Takuji Narumi, Tomohiro Tanikawa, Michitaka Hirose |
| 2017 | EGVE | Selecting Moving Targets in AR using Head Orientation. | Keigo Matsumoto, Masahumi Muta, Kelvin Cheng, Soh Masuko |
| 2017 | SIGGRAPH | Walking uphill and downhill: redirected walking in the vertical direction. | Keigo Matsumoto, Takuji Narumi, Tomohiro Tanikawa, Michitaka Hirose |
| 2017 | SIGGRAPH | Walking up virtual stairs based on visuo-haptic interaction. | Ryohei Nagao, Keigo Matsumoto, Takuji Narumi, Tomohiro Tanikawa, Michitaka Hirose |
| 2017 | SIGGRAPH | Infinite stairs: simulating stairs in virtual reality based on visuo-haptic interaction. | Ryohei Nagao, Keigo Matsumoto, Takuji Narumi, Tomohiro Tanikawa, Michitaka Hirose |
| 2017 | VR | Turn physically curved paths into virtual curved paths. | Keigo Matsumoto, Takuji Narumi, Yuki Ban, Tomohiro Tanikawa, Michitaka Hirose |
| 2017 | SiggraphA | Magic table: deformable props using visuo haptic redirection. | Keigo Matsumoto, Takeru Hashimoto, Junya Mizutani, Hibiki Yonahara, Ryohei Nagao, Takuji Narumi, Tomohiro Tanikawa, Michitaka Hirose |
| 2017 | SiggraphA | Mobius walker: pitch and roll redirected walking. | Tatsuki Yamamoto, Jumpei Shimatani, Isamu Ohashi, Keigo Matsumoto, Takuji Narumi, Tomohiro Tanikawa, Michitaka Hirose |
| 2016 | SIGGRAPH | Unlimited corridor: redirected walking techniques using visuo haptic interaction. | Keigo Matsumoto, Yuki Ban, Takuji Narumi, Yohei Yanase, Tomohiro Tanikawa, Michitaka Hirose |