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Keigo Matsumoto

Publication record assembled from the DBLP archive of ranked conferences.

Papers indexed

41

Venues

9

Active years

2016–2026

Best venue rank

A*

Where they publish

Papers

41 indexed papers, newest first.

YearVenueTitleAuthors
2026CHIHitchhiking Hands: Enabling "Virtually Direct" VR Manipulation by Switching Multiple Hand Avatars with Gaze.Reigo Ban, Keigo Matsumoto, Takuji Narumi
2026VRThe Interface as a Markov Blanket: Reframing VR Interaction via the Free Energy Principle.Keigo Matsumoto
2025CHIUnderstanding and Supporting Formal Email Exchange by Answering AI-Generated Questions.Yusuke Miura, Chi-Lan Yang, Masaki Kuribayashi, Keigo Matsumoto, Hideaki Kuzuoka, Shigeo Morishima
2025GLOBECOMFPGA-Based Deep Joint Source-Channel Coding for Real-Time 5G Image Transmission.Taichi Isobe, Keigo Matsumoto, Keisuke Toyoshima, Hiroshi Tatsukawa, Yuji Kawai, Yoshinori Shinohara, Hiroki Ikeda, Daisuke Hisano
2025SIGGRAPHInteractive Impossible Objects: Designing Physical Interaction with Impossible Objects Using Binocular Disparity Adjustment and Redirection.Sotaro Yokoi, Tsubasa Yoshida, Keigo Matsumoto, Takuji Narumi
2025VREffects of Wearing Knee Supports on the Detection Threshold and Applicability of Redirected Walking.Gaku Fukui, Keigo Matsumoto, Takuto Nakamura, Takuji Narumi, Hideaki Kuzuoka
2025VRThe Effect of Elbow and Shoulder Supports on Detection Threshold of Hand Redirection.Gaku Fukui, Maki Ogawa, Keigo Matsumoto, Takuto Nakamura, Takuji Narumi, Hideaki Kuzuoka
2025VRFriction Sensation in Redirected Walking Using a Rotating Handrail.Yuto Ohashi, Keigo Matsumoto, Yutaro Hirao, Monica Perusqua-Hernndez, Nobuchika Sakata, Hideaki Uchiyama, Kiyoshi Kiyokawa
2025SiggraphAStretch Your Skill: Co-Embodiment Training on Motif-Matched Beat Saber Replays.Zhixing Wang, Takuji Narumi, Keigo Matsumoto
2024EGVECharacter-Voice Embodiment Impacts on the Cognitive Task Performance with the Voice Ownership Illusion.Yusuke Kunimi, Kentaro Kimura, Keigo Matsumoto, Shinnosuke Takamichi, Takuji Narumi, Masaaki Mochimaru
2024VREffects of Ankle Tendon Electrical Stimulation on Detection Threshold of Redirected Walking.Takashi Ota, Keigo Matsumoto, Kazuma Aoyama, Tomohiro Amemiya, Takuji Narumi, Hideaki Kuzuoka
2024VRElectricalVRSki: Switching of Ankle Tendon Electrical Stimulation for Dynamic Modulation of Ground Shape Perception.Takashi Ota, Keigo Matsumoto, Kazuma Aoyama, Tomohiro Amemiya, Takuji Narumi, Hideaki Kuzuoka
2024VREffects of Transcranial Direct-Current Stimulation on Hand Redirection.Shogo Tachi, Keigo Matsumoto, Maki Ogawa, Ayumu Yamashita, Takuji Narumi, Kaoru Amano
2024SiggraphARealistic Impact Perception in Multi-User VR Tennis: Enhancing UX through Hit-Stop and Modification of Others' Movement.Shinnosuke Noguchi, Keigo Matsumoto, Yuki Ban, Takuji Narumi
2024VRSTThe Effects of Electrical Stimulation of Ankle Tendons on Redirected Walking with the Gradient Gain.Takashi Ota, Keigo Matsumoto, Kazuma Aoyama, Tomohiro Amemiya, Takuji Narumi, Hideaki Kuzuoka
2023ISMARExpansion of Detection Thresholds for Hand Redirection using Noisy Tendon Electrical Stimulation.Maki Ogawa, Keigo Matsumoto, Kazuma Aoyama, Takuji Narumi
2023VTCImplementation of Deep Joint Source-Channel Coding on 5G Systems for Image Transmission.Keigo Matsumoto, Yoshiaki Inoue, Yuko Hara-Azumi, Kazuki Maruta, Yu Nakayama, Yoshinori Shinohara, Hiroki Ikeda, Daisuke Hisano
2023SiggraphAHitchhiking Hands: Remote Interaction by Switching Multiple Hand Avatars with Gaze.Reigo Ban, Keigo Matsumoto, Takuji Narumi
2023SiggraphAThe Effect of Wearing Knee Supporters on the Applicable Gain of Redirected Walking.Gaku Fukui, Takuto Nakamura, Keigo Matsumoto, Takuji Narumi, Hideaki Kuzuoka
2023SiggraphATableMorph: Haptic Experience with Movable Tables and Redirection.Amane Yamaguchi, Sotaro Yokoi, Keigo Matsumoto, Takuji Narumi
2022ISMARWormholes in VR: Teleporting Hands for Flexible Passive Haptics.Reigo Ban, Keigo Matsumoto, Takuji Narumi, Hideaki Kuzuoka
2022VRRelationship Between the Sensory Processing Patterns and the Detection Threshold of Curvature Gain.Keigo Matsumoto, Takuji Narumi
2021ISMARRedirected Walking using Noisy Galvanic Vestibular Stimulation.Keigo Matsumoto, Kazuma Aoyama, Takuji Narumi, Hideaki Kuzuoka
2020ISMARVisual-Auditory Redirection: Multimodal Integration of Incongruent Visual and Auditory Cues for Redirected Walking.Peizhong Gao, Keigo Matsumoto, Takuji Narumi, Michitaka Hirose
2020ISMAREvaluate Optimal Redirected Walking Planning Using Reinforcement Learning.Tsai-Yen Ko, Li-Wen Su, Yuchen Chang, Keigo Matsumoto, Takuji Narumi, Michitaka Hirose
2020VRDetection Thresholds for Vertical Gains in VR and Drone-based Telepresence Systems.Keigo Matsumoto, Eike Langbehn, Takuji Narumi, Frank Steinicke
2019VREstimation of Detection Thresholds for Redirected Turning.Junya Mizutani, Keigo Matsumoto, Ryohei Nagao, Takuji Narumi, Tomohiro Tanikawa, Michitaka Hirose
2019SiggraphAPolyvision: 4D Space Manipulation through Multiple Projections.Keigo Matsumoto, Nami Ogawa, Hiroyuki Inou, Shizuo Kaji, Yutaka Ishii, Michitaka Hirose
2018EGVEVisuo-Haptic Redirected Walking Using Handrail.Keigo Matsumoto, Takuji Narumi, Yohei Yanase, Yuki Ban, Tomohiro Tanikawa, Michitaka Hirose
2018EGVEError Correction in Redirection: Rotational Manipulation for Natural Walking and Control of Walking Paths.Junya Mizutani, Keigo Matsumoto, Ryohei Nagao, Takuji Narumi, Tomohiro Tanikawa, Michitaka Hirose
2018VRBiomechanical Parameters Under Curvature Gains and Bending Gains in Redirected Walking.Keigo Matsumoto, Ayaka Yamada, Anna Nakamura, Yasushi Uchmura, Keitaro Kawai, Tomohiro Tanikawa
2018VRAdopting the Roll Manipulation for Redirected Walking.Tatsuki Yamamoto, Keigo Matsumoto, Takuji Narumi, Tomohiro Tanikawa, Michitaka Hirose
2018VRMobius Walker: Pitch and Roll Redirected Walking.Tatsuki Yamamoto, Jumpei Shimatani, Isamu Ohashi, Keigo Matsumoto, Takuji Narumi, Tomohiro Tanikawa, Michitaka Hirose
2017EGVESelecting Moving Targets in AR using Head Orientation.Keigo Matsumoto, Masahumi Muta, Kelvin Cheng, Soh Masuko
2017SIGGRAPHWalking uphill and downhill: redirected walking in the vertical direction.Keigo Matsumoto, Takuji Narumi, Tomohiro Tanikawa, Michitaka Hirose
2017SIGGRAPHWalking up virtual stairs based on visuo-haptic interaction.Ryohei Nagao, Keigo Matsumoto, Takuji Narumi, Tomohiro Tanikawa, Michitaka Hirose
2017SIGGRAPHInfinite stairs: simulating stairs in virtual reality based on visuo-haptic interaction.Ryohei Nagao, Keigo Matsumoto, Takuji Narumi, Tomohiro Tanikawa, Michitaka Hirose
2017VRTurn physically curved paths into virtual curved paths.Keigo Matsumoto, Takuji Narumi, Yuki Ban, Tomohiro Tanikawa, Michitaka Hirose
2017SiggraphAMagic table: deformable props using visuo haptic redirection.Keigo Matsumoto, Takeru Hashimoto, Junya Mizutani, Hibiki Yonahara, Ryohei Nagao, Takuji Narumi, Tomohiro Tanikawa, Michitaka Hirose
2017SiggraphAMobius walker: pitch and roll redirected walking.Tatsuki Yamamoto, Jumpei Shimatani, Isamu Ohashi, Keigo Matsumoto, Takuji Narumi, Tomohiro Tanikawa, Michitaka Hirose
2016SIGGRAPHUnlimited corridor: redirected walking techniques using visuo haptic interaction.Keigo Matsumoto, Yuki Ban, Takuji Narumi, Yohei Yanase, Tomohiro Tanikawa, Michitaka Hirose