| 2025 | CHI | Bubble-UI: A Fatigue-Reducing and User-Friendly Spatial UI System Using a Soap Bubble Metaphor. | Genta Ono, Kosuke Morimoto, Keita Watanabe |
| 2025 | UIST | NailHaptic: Continuous Value Control in VR through Nail Color Change Detection for Self-Haptics Interaction. | Kosuke Morimoto, Reo Hirano, Keita Watanabe |
| 2025 | VRST | Enhancing Freehand VR Interaction Using Fingertip Deformation on User Performance. | Kosuke Morimoto, Nobuhito Kasahara, Shota Yamanaka, Homei Miyashita, Keita Watanabe |
| 2023 | HAI | External presence in online communication and the impact of introducing proxy agents. | Hayato Kishi, Kenta Hashiura, Keigo Inukai, Keita Watanabe |
| 2023 | VRST | Study of User Training Methods Using Onomatopoeia in Brain Computer Interfaces Based on Mental Imagery. | Reo Hirano, Keita Watanabe |
| 2023 | VRST | Open Video Game Library: Developing a Video Game Database for Use in Research and Experimentation. | Kazuya Iida, Yuma Ina, Daichi Hayashi, Yohei Yanase, Keita Watanabe |
| 2023 | VRST | Effect of Virtual Hand's Fingertip Deformation on the Stiffness Perceived Using Pseudo-Haptics. | Kosuke Morimoto, Kenta Hashiura, Keita Watanabe |
| 2022 | VRST | Common Experience Sample 1.0: Developing a sample for comparing the characteristics of haptic displays. | Takuya Oka, Kosuke Morimoto, Yohei Yanase, Keita Watanabe |
| 2022 | VRST | TeleStick: Video Recording and Playing System Optimized for Tactile Interaction using a Stick. | Ryoto Uchihashi, Takumi Otsuka, Yuya Murakami, Ayaka Yoshizawa, Takuya Kawashima, Kaito Yamaguchi, Genta Ono, Tsukina Matsuhashi, Saki Yamada, Manoka Waguri, Youichi Kamiyama, Keita Watanabe |
| 2019 | UIST | A 3D Printer Head as a Robotic Manipulator. | Shohei Katakura, Yuto Kuroki, Keita Watanabe |
| 2018 | CHI | ProtoHole: Prototyping Interactive 3D Printed Objects Using Holes and Acoustic Sensing. | Shohei Katakura, Keita Watanabe |
| 2018 | UIST | PrintMotion: Actuating Printed Objects Using Actuators Equipped in a 3D Printer. | Shohei Katakura, Keita Watanabe |
| 2018 | UIST | AmbientLetter: Letter Presentation Method for Discreet Notification of Unknown Spelling when Handwriting. | Xaver Tomihiro Toyozaki, Keita Watanabe |
| 2018 | VRST | Motion recognition for automatic control of a block machine. | Kosuke Sato, Keita Watanabe, Hiroaki Yano, Hiroo Iwata |
| 2017 | ICRA | Development of a block machine for volleyball attack training. | Kosuke Sato, Keita Watanabe, Shuichi Mizuno, Masayoshi Manabe, Hiroaki Yano, Hiroo Iwata |
| 2017 | UIST | Filum: A Sewing Technique to Alter Textile Shapes. | Tomomi Kono, Keita Watanabe |
| 2017 | TEI | WireMolding: 3D Modeling Approach Involving Molding with Wire. | Kazumi Yoshimura, Keita Watanabe |
| 2016 | ICASSP | SIMD-based datapath with efficient operation structure for motion estimation. | Yuki Fukazawa, Keita Watanabe, Yuki Minoura, Toshio Kondo, Takahiro Sasaki |
| 2014 | HCI | Shadow Cooking: Situated Guidance for a Fluid Cooking Experience. | Ayaka Sato, Keita Watanabe, Jun Rekimoto |
| 2014 | TEI | MimiCook: a cooking assistant system with situated guidance. | Ayaka Sato, Keita Watanabe, Jun Rekimoto |
| 2013 | HCI | suGATALOG: Fashion Coordination System That Supports Users to Choose Everyday Fashion with Clothed Pictures. | Ayaka Sato, Keita Watanabe, Michiaki Yasumura, Jun Rekimoto |
| 2013 | HCI | PhotoLoop: Implicit Approach for Creating Video Narration for Slideshow. | Keita Watanabe, Koji Tsukada, Michiaki Yasumura |
| 2013 | SMC | Toward Personalized Cognitive Training for Elderly with Mild Cognitive Impairment: Cerebral Blood Flow Activation during Verbally-Based Cognitive Activities. | Shohei Kato, Hidetoshi Endo, Risako Nagata, Takuto Sakuma, Keita Watanabe |
| 2012 | SiggraphA | CursorCamouflage: multiple dummy cursors as a defense against shoulder surfing. | Keita Watanabe, Fumito Higuchi, Masahiko Inami, Takeo Igarashi |
| 2009 | HCI | Time-Oriented Interface Design: Picking the Right Time and Method for Information Presentation. | Keita Watanabe, Kei Sugawara, Shota Matsuda, Michiaki Yasumura |
| 2007 | CHI | WillCam: a digital camera visualizing users. interest. | Keita Watanabe, Koji Tsukada, Michiaki Yasumura |
| 2007 | HCI | Interactive Design of Memory Sharing Applications for Families. | Minako Kubo, Akihiko Kodama, Etsushi Takaishi, Rikio Chiba, Keita Watanabe, Michiaki Yasumura |