| 2025 | VR | Remote Online Shopping System with 360-Degree Streaming and Spherical Display. | Shio Miyafuji, Jana Hoffard, Sora Takeuchi, Yuto Makimoto, Hsueh-Han Wu, Kelvin Cheng, Hideki Koike |
| 2024 | EGVE | Demo of the Extended Wearable Olfactory Display for Multisensory VR Experience. | Zhe Zou, Dani Prasetyawan, Hsueh-Han Wu, Kelvin Cheng, Sungho Lee, Takamichi Nakamoto |
| 2024 | EGVE | Extension of Wearable Olfactory Display for Multisensory VR Experience. | Zhe Zou, Dani Prasetyawan, Hsueh-Han Wu, Kelvin Cheng, Takamichi Nakamoto |
| 2024 | SiggraphA | Engaging Racing Fans through Offline E-racing Spectator Experience in AR. | Hsueh-Han Wu, Kelvin Cheng, Koji Nishina, Jorge Chavez |
| 2023 | ICCV | Monocular 3D Object Detection with Bounding Box Denoising in 3D by Perceiver. | Xianpeng Liu, Ce Zheng, Kelvin Cheng, Nan Xue, Guo-Jun Qi, Tianfu Wu |
| 2023 | SIGGRAPH | Mixed Reality Racing: Combining Real and Virtual Motorsport Racing. | Hsuehhan Wu, Kelvin Cheng, Madoka Inoue, Soh Masuko |
| 2022 | ISMAR | Reimagining the Stadium Spectator Experience using Augmented Reality and Visual Positioning System. | Kelvin Cheng, Kensuke Koda, Soh Masuko |
| 2022 | VRST | Improving Pedestrian Safety around Autonomous Delivery Robots in Real Environment with Augmented Reality. | Madoka Inoue, Kensuke Koda, Kelvin Cheng, Toshimasa Yamanaka, Soh Masuko |
| 2020 | CHI | EMI: An Expressive Mobile Interactive Robot. | Yuhui You, Mitchell Fogelson, Kelvin Cheng, Bjrn Stenger |
| 2020 | CVPR | Seamless Payment System Using Face And Low-Energy Bluetooth. | Yeongnam Chae, Kelvin Cheng, Pankaj Wasnik, Bjrn Stenger |
| 2020 | HCI | Augmented Reality Shopping System Through Image Search and Virtual Shop Generation. | Zhinan Li, Ruichen Ma, Kohei Obuchi, Boyang Liu, Kelvin Cheng, Soh Masuko, Jiro Tanaka |
| 2020 | HCI | Augmented Reality Fashion Show Using Personalized 3D Human Models. | Shihui Xu, Jingyi Yuan, Xitong Sun, Yuhan Liu, Yuzhao Liu, Kelvin Cheng, Soh Masuko, Jiro Tanaka |
| 2019 | HCI | Show Something: Intelligent Shopping Assistant Supporting Quick Scene Understanding and Immersive Preview. | Hao Dou, Zhinan Li, Minghao Cai, Kelvin Cheng, Soh Masuko, Jiro Tanaka |
| 2019 | HCI | Sharing Augmented Reality Experience Between HMD and Non-HMD User. | Shihui Xu, Bo Yang, Boyang Liu, Kelvin Cheng, Soh Masuko, Jiro Tanaka |
| 2019 | ICCV | A Neural Network for Detailed Human Depth Estimation From a Single Image. | Sicong Tang, Feitong Tan, Kelvin Cheng, Zhaoyang Li, Siyu Zhu, Ping Tan |
| 2018 | ISMAR | The Deployment of a Mixed Reality Experience for a Small-Scale Exhibition in the Wild. | Kelvin Cheng, Ichiro Furusawa |
| 2018 | VRST | Using mixed reality for promoting brand perception. | Kelvin Cheng, Ichiro Furusawa |
| 2017 | EGVE | Selecting Moving Targets in AR using Head Orientation. | Keigo Matsumoto, Masahumi Muta, Kelvin Cheng, Soh Masuko |
| 2015 | HCI | Developing Intuitive Gestures for Spatial Interaction with Large Public Displays. | Yubo Kou, Yong Ming Kow, Kelvin Cheng |
| 2014 | CHI | Tablet interaction techniques for viewport navigation on large displays. | Kelvin Cheng, Dingyun Zhu |
| 2012 | AVI | Supporting interaction and collaboration on large displays using tablet devices. | Kelvin Cheng, Jane Li, Christian Mller-Tomfelde |
| 2012 | CHI | Does proprioception guide back-of-device pointing as well as vision? | Katrin Wolf, Christian Mller-Tomfelde, Kelvin Cheng, Ina Wechsung |
| 2012 | TEI | PinchPad: performance of touch-based gestures while grasping devices. | Katrin Wolf, Christian Mller-Tomfelde, Kelvin Cheng, Ina Wechsung |
| 2011 | OZCHI | Pseudo-direct touch: interaction for collaboration in large and high-resolution displays environments. | Christian Mller-Tomfelde, Kelvin Cheng, Jane Li |
| 2010 | OZCHI | Interactive tabletops with non-interactive rims. | Kelvin Cheng, Christian Mller-Tomfelde, Natalie Ruiz |
| 2009 | EICS | Initial evaluation of a bare-hand interaction technique for large displays using a webcam. | Kelvin Cheng, Masahiro Takatsuka |
| 2009 | Interact | Hand Pointing Accuracy for Vision-Based Interactive Systems. | Kelvin Cheng, Masahiro Takatsuka |
| 2009 | Interact | Exploring Manual Interaction and Social Behaviour Patterns in Intensely Collaborative Teamwork. | Natalie Ruiz, Kelvin Cheng, Markus Rittenbruch |
| 2006 | OZCHI | Estimating virtual touchscreen for fingertip interaction with large displays. | Kelvin Cheng, Masahiro Takatsuka |