| 2025 | SIGGRAPH | Stochastic Barnes-Hut Approximation for Fast Summation on the GPU. | Abhishek Madan, Nicholas Sharp, Francis Williams, Ken Museth, David I. W. Levin |
| 2025 | SIGGRAPH | OpenVDB. | Ken Museth, Jeff Budsberg, Alexandre Sirois-Vigneux, Gregory Hurst, Francis Williams, Andre Pradhana, Dan Bailey, Nick Avramoussis |
| 2024 | CVPR | XCube: Large-Scale 3D Generative Modeling using Sparse Voxel Hierarchies. | Xuanchi Ren, Jiahui Huang, Xiaohui Zeng, Ken Museth, Sanja Fidler, Francis Williams |
| 2023 | SIGGRAPH | Simulation-aided face strain extraction for ML animation systems. | Gergely Klr, Stephen Ward, Andrew Moffat, Eftychios Sifakis, Ken Museth |
| 2023 | SIGGRAPH | OpenVDB. | Ken Museth, Jeff Lait, Dan Bailey, Nick Avramoussis, Andre Pradhana, Gregory Hurst, Jeff Budsberg, Gergely Klr |
| 2021 | SIGGRAPH | Openvdb. | Ken Museth |
| 2021 | SIGGRAPH | NanoVDB: A GPU-Friendly and Portable VDB Data Structure For Real-Time Rendering And Simulation. | Ken Museth |
| 2020 | SIGGRAPH | Shape Targeting: A Versatile Active Elasticity Constitutive Model. | Gergely Klr, Andrew Moffat, Ken Museth, Eftychios Sifakis |
| 2019 | SIGGRAPH | Retiming of fluid simulations for VFX: distributed non-linear fluid retiming by sparse bi-directional advection-diffusion. | Ken Museth |
| 2019 | SIGGRAPH | OpenVDB. | Ken Museth, Nick Avramoussis, Dan Bailey |
| 2017 | SIGGRAPH | Production ready MPM simulations. | Gergely Klr, Jeff Budsberg, Matt Titus, Stephen Jones, Ken Museth |
| 2017 | SIGGRAPH | Novel algorithm for sparse and parallel fast sweeping: efficient computation of sparse signed distance fields. | Ken Museth |
| 2017 | SIGGRAPH | OpenVDB. | Ken Museth, Jeff Budsberg, Rick Hankins, Todd Keeler, Dan Bailey, Rama Hoetzlein |
| 2015 | SIGGRAPH | OpenVDB. | Ken Museth, Dan Bailey, Jeff Budsberg, John Lynch, Andrew Pearce |
| 2014 | SIGGRAPH | Hierarchical digital differential analyzer for efficient ray-marching in OpenVDB. | Ken Museth |
| 2014 | SIGGRAPH | Large scale simulation and surfacing of water and ice effects in Dragons 2. | Baptiste Van Opstal, Lucas Janin, Ken Museth, Mihai Aldn |
| 2013 | SIGGRAPH | Hair growth by means of sparse volumetric modeling and advection. | Ashraf Ghoniem, Ken Museth |
| 2013 | SIGGRAPH | Jack's frost: controllable magic frost simulations for Rise of the Guardians. | David Lipton, Ken Museth, Ben Sutherland |
| 2013 | SIGGRAPH | OpenVDB: an open-source data structure and toolkit for high-resolution volumes. | Ken Museth, Jeff Lait, John Johanson, Jeff Budsberg, Ron Henderson, Mihai Aldn, Peter Cucka, David R. Hill, Andrew Pearce |
| 2012 | ISVC | A Novel Algorithm for Computing Riemannian Geodesic Distance in Rectangular 2D Grids. | Ola Nilsson, Martin Reimers, Ken Museth, Anders Brun |
| 2011 | SIGGRAPH | DB+Grid: a novel dynamic blocked grid for sparse high-resolution volumes and level sets. | Ken Museth |
| 2010 | SIGGRAPH | Destroying LA for "2012". | Nafees Bin Zafar, David Stephens, Mrten Larsson, Ryo Sakaguchi, Michael Clive, Ramprasad Sampath, Ken Museth, Dennis Blakey, Brian Gazdik, Robby Thomas |
| 2009 | SIGGRAPH | An efficient level set toolkit for visual effects. | Ken Museth |
| 2009 | SIGGRAPH | Non-reflective boundary conditions for incompressible free surface fluids. | Andreas Sderstrm, Ken Museth |
| 2009 | SCA | Guiding of smoke animations through variational coupling of simulations at different resolutions. | Michael Bang Nielsen, Brian B. Christensen, Nafees Bin Zafar, Doug Roble, Ken Museth |
| 2008 | SIGGRAPH | CrackTastic: fast 3D fragmentation in "The Mummy: Tomb of the Dragon Emperor". | Ken Museth, Michael Clive |
| 2007 | SIGGRAPH | Robust fitting of super-helices to parametric curves. | Mattias Bergbom, Ken Museth, Doug Roble |
| 2007 | SIGGRAPH | Blobtacular: surfacing particle system in "Pirates of the Caribbean 3". | Ken Museth, Michael Clive, Nafees Bin Zafar |
| 2006 | SIGGRAPH | Virtually infinite resolution deformable surfaces. | Michael Bang Nielsen, Ola Nilsson, Andreas Sderstrm, Ken Museth |
| 2006 | SIGGRAPH | Scattered spherical harmonic approximation for accelerated volume rendering. | Nafees Bin Zafar, Johan kesson, Doug Roble, Ken Museth |
| 2005 | SIGGRAPH | Gigantic deformable surfaces. | Ben Houston, Michael Bang Nielsen, Christopher Batty, Ola Nilsson, Ken Museth |
| 2005 | SIGGRAPH | Model flowing: capturing and tracking of deformable geometry. | Kjell Reuterswrd, John Flynn, Doug Roble, Ken Museth |
| 2004 | SIGGRAPH | Level set and PDE methods for computer graphics. | David E. Breen, Ron Fedkiw, Ken Museth, Stanley J. Osher, Guillermo Sapiro, Ross T. Whitaker |