| 2025 | VR | Virtual Reality Antarctic Weather Station Repair for Informal STEM Learning. | Kevin Ponto, Ross Tredinnick, Sarah Gagnon, David J. Gagnon |
| 2025 | VR | Surround-Screen-Based Display Systems in Immersive Visualization Laboratories: Applications, Benefits, and Lower-Cost Solutions. | Ross Tredinnick, Bryce Sprecher, Kevin Ponto |
| 2025 | VRST | Should we break the illusion? A study on non-diegetic audio in immersive informal learning. | Wenjin Yang, Chaeyeon Kim, Kevin Ponto |
| 2024 | CHI | Exploring the Design Space of Optical See-through AR Head-Mounted Displays to Support First Responders in the Field. | Kexin Zhang, Brianna R. Cochran, Ruijia Chen, Lance Hartung, Bryce Sprecher, Ross Tredinnick, Kevin Ponto, Suman Banerjee, Yuhang Zhao |
| 2023 | ISMAR | The Benefits of Utilizing Augmented Reality as a Tool for Assessments. | Kevin Ponto, Hande Deniz, Ross Tredinnick, Bilgehan agiltay, Rachael Shields, Bryce Sprecher, Beth Fields, Jung-Hye Shin |
| 2023 | VRST | Utilizing AR as a Tool for Assessing Accessibility in the Home. | Kevin Ponto, Ross Tredinnick, Rachael Shields, Beth Fields, Jung-Hye Shin |
| 2023 | VRST | Waddle: using virtual penguin embodiment as a vehicle for empathy and informal learning. | Kevin Ponto, Ross Tredinnick, Monae Verbeke, Kaldan Kopp, Luke Swanson, David J. Gagnon |
| 2020 | VR | A Comparative Analysis of 3D User Interaction: How to Move Virtual Objects in Mixed Reality. | Hyo Jeong Kang, Jung-Hye Shin, Kevin Ponto |
| 2020 | VR | Measuring Visual Acuity and Stereo Accuracy as Mediated by Immersive Displays. | Alex Peer, Kevin Ponto |
| 2020 | VR | High-Resolution Interactive Immersive Renderings of Real-World Environments. | Kevin Ponto, Ross Tredinnick |
| 2019 | VR | Mitigating Incorrect Perception of Distance in Virtual Reality through Personalized Rendering Manipulation. | Alex Peer, Kevin Ponto |
| 2018 | VR | Vive Tracking Alignment and Correction Made Easy. | Alex Peer, Peter Ullich, Kevin Ponto |
| 2017 | VR | Preliminary exploration: Perceived egocentric distance measures in room-scale spaces using consumer-grade head mounted displays. | Alex Peer, Kevin Ponto |
| 2017 | VR | Uni-CAVE: A Unity3D plugin for non-head mounted VR display systems. | Ross Tredinnick, Brady Boettcher, Simon Smith, Sam Solovy, Kevin Ponto |
| 2016 | VR | Perceptual space warping: Preliminary exploration. | Alex Peer, Kevin Ponto |
| 2016 | VR | Progressive feedback point cloud rendering for virtual reality display. | Ross Tredinnick, Markus Broecker, Kevin Ponto |
| 2015 | VR | Experiencing interior environments: New approaches for the immersive display of large-scale point cloud data. | Ross Tredinnick, Markus Broecker, Kevin Ponto |
| 2014 | VR | Assessing exertions: How an increased level of immersion unwittingly leads to more natural behavior. | Kevin Ponto, Karen B. Chen, Ross Tredinnick, Robert G. Radwin |
| 2013 | AMIA | Cultivating Imagination: Development and Pilot Test of a Therapeutic Use of an Immersive Virtual Reality CAVE. | Patricia Brennan, F. Daniel Nicolalde, Kevin Ponto, Megan Kinneberg, Vito Freese, Dana Paz |
| 2013 | ISM | RSVP: Ridiculously Scalable Video Playback on Clustered Tiled Displays. | Jason Kimball, Kevin Ponto, Tom Wypych, Falko Kuester |
| 2012 | VRST | Online real-time presentation of virtual experiences forexternal viewers. | Kevin Ponto, Hyun Joon Shin, Joe Kohlmann, Michael Gleicher |
| 2009 | ISM | VideoBlaster: A Distributed, Low-Network Bandwidth Method for Multimedia Playback on Tiled Display Systems. | Kevin Ponto, Tom Wypych, Kai Doerr, So Yamaoka, Jason Kimball, Falko Kuester |