| 2026 | VR | Characterizing Gingival Electrical Stimulation Toward Intraoral Texture Display. | Woosang Kim, Sho Sakurai, Koichi Hirota, Takuya Nojima |
| 2025 | HAI | Effects of Avatar Appearance and Text Design on Traits of Character and Self-Expression in the Metaverse. | Guang Yang, Takuya Nojima, Koichi Hirota, Sho Sakurai |
| 2024 | AVI | Development and Application of a Simplified Bite Force Measuring Device. | Tatsuma Aoki, Sho Sakurai, Koichi Hirota, Takuya Nojima |
| 2022 | VRST | Research on the Emotions Expressed by the Posture of Kemo-mimi. | Ryota Shijo, Sho Sakurai, Koichi Hirota, Takuya Nojima |
| 2021 | HCI | A Study on the Integration Method of Sports Practice and Video Games. | Sakuto Hoshi, Kazutaka Kurihara, Sho Sakurai, Koichi Hirota, Takuya Nojima |
| 2021 | HCI | Effects of Interpupillary Distance and Visual Avatar's Shape on the Perception of the Avatar's Shape and the Sense of Ownership. | Tokio Oka, Takumi Goto, Nobuhito Kimura, Sho Sakurai, Takuya Nojima, Koichi Hirota |
| 2020 | UIST | Ambre: Augmented Metaphor Based Representation System for Electricity. | Shoki Kishida, Sho Sakurai, Koichi Hirota, Takuya Nojima |
| 2019 | EGVE | Augmented Dodgeball AR Viewer for Spectators. | Shota Azuma, Clara Hertzog, Sho Sakurai, Koichi Hirota, Takuya Nojima |
| 2019 | EGVE | Airflow Presentation Method for Turning Motion Feedback in VR Environment. | Yujin Suzuki, Vibol Yem, Koichi Hirota, Tomohiro Amemiya, Michiteru Kitazaki, Yasushi Ikei |
| 2019 | SiggraphA | Licker: A Tongue Robot for Representing Realistic Tongue Motions. | Ryota Shijo, Mizuki Nagano, Izumi Mizoguchi, Takahiro Ando, Kanji Tamura, Keigo Hiki, Sho Sakurai, Koichi Hirota, Takuya Nojima |
| 2019 | SiggraphA | Inclination Manipulator. | Nariaki Sugamoto, Kodai Ueta, Yusuke Ujitoko, Sho Sakurai, Takuya Nojima, Koichi Hirota |
| 2018 | AVI | Squachu: a training game to improve oral function via a non-contact tongue-mouth-motion detection system. | Takahiro Ando, Ayano Masaki, Qing Liu, Takafumi Ooka, Sho Sakurai, Koichi Hirota, Takuya Nojima |
| 2018 | HCI | Airflow for Body Motion Virtual Reality. | Masato Kurosawa, Yasushi Ikei, Yujin Suzuki, Tomohiro Amemiya, Koichi Hirota, Michiteru Kitazaki |
| 2018 | HCI | Vestibular Display for Walking Sensation in a Virtual Space. | Koichi Shimizu, Yasushi Ikei, Tomohiro Amemiya, Koichi Hirota, Michiteru Kitazaki |
| 2018 | SiggraphA | Leg-jack: generation of the sensation of walking by electrical and kinesthetic stimuli to the lower limbs. | Hirofumi Kaneko, Tomohiro Amemiya, Vibol Yem, Yasushi Ikei, Koichi Hirota, Michiteru Kitazaki |
| 2018 | SiggraphA | Gill+Man: breathing through gills experience system. | Izumi Mizoguchi, Takahiro Ando, Mizuki Nagano, Ryota Shijo, Sho Sakurai, Koichi Hirota, Takuya Nojima |
| 2017 | HCI | A New Experience Presentation in VR2.0. | Yasushi Ikei, Tomohiro Amemiya, Koichi Hirota, Michiteru Kitazaki |
| 2017 | SIGGRAPH | TwinCam: omni-directional stereoscopic live viewing camera for reducing motion blur during head rotation. | Kento Tashiro, Toi Fujie, Yasushi Ikei, Tomohiro Amemiya, Koichi Hirota, Michiteru Kitazaki |
| 2017 | VR | Evaluation of airflow effect on a VR walk. | Masato Kurosawa, Ken Ito, Yasushi Ikei, Koichi Hirota, Michiteru Kitazaki |
| 2017 | VR | KKse: Safety education system of the child in the kitchen knife cooking. | Shiho Saito, Koichi Hirota, Takuya Nojima |
| 2016 | EGVE | Passive Arm Swing Motion for Virtual Walking Sensation. | Naoyuki Saka, Yasushi Ikei, Tomohiro Amemiya, Koichi Hirota, Michiteru Kitazaki |
| 2016 | HCI | Topographic Surface Perception Modulated by Pitch Rotation of Motion Chair. | Tomohiro Amemiya, Koichi Hirota, Yasushi Ikei |
| 2016 | HCI | Minimal Virtual Reality System for Virtual Walking in a Real Scene. | Michiteru Kitazaki, Koichi Hirota, Yasushi Ikei |
| 2016 | HCI | High-Resolution Tactile Display for Lips. | Yuhei Tsutsui, Koichi Hirota, Takuya Nojima, Yasushi Ikei |
| 2016 | VR | Interaction with virtual object using deformable hand. | Koichi Hirota, Kazuyoshi Tagawa |
| 2016 | VR | Vestibulohaptic passive stimulation for a walking sensation. | Yasushi Ikei, Shunki Kato, Kohei Komase, Shogo Imao, Sho Sakurai, Tomohiro Amemiya, Michiteru Kitazaki, Koichi Hirota |
| 2015 | HCI | Presentation Method of Walking Sensation Based on Walking Behavior Measurement with Inertial Sensors and Pressure Sensors. | Kohei Ichihara, Koichi Hirota, Yasushi Ikei, Michiteru Kitazaki |
| 2015 | HCI | Experience Simulator for the Digital Museum. | Yasushi Ikei, Seiya Shimabukuro, Shunki Kato, Kohei Komase, Koichi Hirota, Tomohiro Amemiya, Michiteru Kitazaki |
| 2015 | HCI | Application of the Locomotion Interface Using Anthropomorphic Finger Motion. | Yusuke Ujitoko, Koichi Hirota |
| 2015 | SIGGRAPH | Yubi-Toko: finger walking in snowy scene using pseudo-haptic technique on touchpad. | Yusuke Ujitoko, Yuki Ban, Takuji Narumi, Tomohiro Tanikawa, Koichi Hirota, Michitaka Hirose |
| 2015 | VR | Walking recording and experience system by Visual Psychophysics Lab. | Atsuhiro Fujita, Shohei Ueda, Junki Nozawa, Koichi Hirota, Yasushi Ikei, Michiteru Kitazaki |
| 2015 | VR | Five senses theatre project: Sharing experiences through bodily ultra-reality. | Yasushi Ikei, Seiya Shimabukuro, Shunki Kato, Kohei Komase, Yujiro Okuya, Koichi Hirota, Michiteru Kitazaki, Tomohiro Amemiya |
| 2015 | VR | Third person's footsteps enhanced moving sensation of seated person. | Yujiro Okuya, Yasushi Ikei, Tomohiro Amemiya, Koichi Hirota |
| 2015 | VR | Characteristics of virtual walking sensation created by a 3-dof motion seat. | Seiya Shimabukuro, Shunki Kato, Yasushi Ikei, Koichi Hirota, Tomohiro Amemiya, Michiteru Kitazaki |
| 2015 | VR | Impact of illusory resistance on finger walking behavior. | Yusuke Ujitoko, Koichi Hirota |
| 2014 | EGVE | Interpretation of Tactile Sensation using an Anthropomorphic Finger Motion Interface to Operate a Virtual Avatar. | Yusuke Ujitoko, Koichi Hirota |
| 2014 | HCI | To Relive a Valuable Experience of the World at the Digital Museum. | Yasushi Ikei, Yujiro Okuya, Seiya Shimabukuro, Koji Abe, Tomohiro Amemiya, Koichi Hirota |
| 2013 | HCI | Tactile Apparent Motion Presented from Seat Pan Facilitates Racing Experience. | Tomohiro Amemiya, Koichi Hirota, Yasushi Ikei |
| 2013 | HCI | Presentation of Odor in Multi-Sensory Theater. | Koichi Hirota, Yoko Ito, Tomohiro Amemiya, Yasushi Ikei |
| 2013 | HCI | Virtual Experience System for a Digital Museum. | Yasushi Ikei, Koji Abe, Yukinori Masuda, Yujiro Okuya, Tomohiro Amemiya, Koichi Hirota |
| 2013 | HCI | Train Ride Simulation Using Assist Strap Device. | Takashi Sasaki, Koichi Hirota, Tomohiro Amemiya, Yasushi Ikei |
| 2013 | VR | Perceived forward velocity increases with tactile flow on seat pan. | Tomohiro Amemiya, Koichi Hirota, Yasushi Ikei |
| 2011 | HCI | Concave-Convex Surface Perception by Visuo-vestibular Stimuli for Five-Senses Theater. | Tomohiro Amemiya, Koichi Hirota, Yasushi Ikei |
| 2011 | HCI | A System for Creating the Content for a Multi-sensory Theater. | Koichi Hirota, Seichiro Ebisawa, Tomohiro Amemiya, Yasushi Ikei |
| 2011 | HCI | FiveStar: Ultra-Realistic Space Experience System. | Masahiro Urano, Yasushi Ikei, Koichi Hirota, Tomohiro Amemiya |
| 2010 | SIGGRAPH | The Orikao Method: 3D scene reconstruction from Japanese beauty portraits. | Yuka Kubo, Hiroyuki Shindo, Koichi Hirota |
| 2010 | VR | CAGRA: Optimal parameter setting and rendering method for occlusion-capable automultiscopic three-dimensional display. | Yusuke Doyama, Atsushi Kodama, Tomohiro Tanikawa, Kazuyoshi Tagawa, Koichi Hirota, Michitaka Hirose |
| 2009 | EGVE | Echocardiogram Simulator based on Computer-Simulated Heart. | Koichi Hirota, Jun-ichi Okada, Takumi Washio, Toshiaki Hisada, Seiryo Sugiura |
| 2009 | HCI | Transmission of Information through Haptic Interaction. | Koichi Hirota, Yuichiro Sekiguchi |
| 2008 | SIGGRAPH | A method for 3D scene reconstruction from Ukiyo-e. | Yuka Kubo, Sho Cho, Takanori Usami, Koichi Hirota |
| 2008 | VR | Automultiscopic display by revolving flat-panel displays. | Koichi Hirota, Kazuyoshi Tagawa, Yasuhiro Suzuki |
| 2008 | SiggraphA | A method for transformation of 3D space into Ukiyo-e composition. | Yuka Kubo, Zhao Jie, Koichi Hirota |
| 2007 | HCI | Menu Selection Using Auditory Interface. | Koichi Hirota, Yosuke Watanabe, Yasushi Ikei |
| 2007 | HCI | A Study on Haptic Interaction and Simulation of Motion and Deformation of Elastic Object. | Kazuyoshi Tagawa, Koichi Hirota, Michitaka Hirose |
| 2006 | VR | vCocktail: Multiplexed-voice Menu Presentation Method for Wearable Computers. | Yasushi Ikei, Hitoshi Yamazaki, Koichi Hirota, Michitaka Hirose |
| 2006 | VR | Implementation of Electromyogram Interface in CABIN Immersive Multiscreen Display. | Hideaki Touyama, Koichi Hirota, Michitaka Hirose |
| 2006 | VR | Wearable Olfactory Display: Using Odor in Outdoor Environment. | Tomoya Yamada, Satoshi Yokoyama, Tomohiro Tanikawa, Koichi Hirota, Michitaka Hirose |
| 2005 | ISMAR | Projected Augmentation II - A Scalable Architecture for Multi Projector Based AR-Systems Based on "Projected Applications". | Jochen Ehnes, Koichi Hirota, Michitaka Hirose |
| 2005 | VR | iFlashBack: A Wearable Electronic Mnemonics to Retain Episodic Memory Visually Real by Video Aided Rehearsal. | Yoji Hirose, Yasushi Ikei, Koichi Hirota, Michitaka Hirose |
| 2004 | ICCHP | OBOE: Oboe-Like Braille Interface for Outdoor Environment. | Tomohiro Amemiya, Koichi Hirota, Michitaka Hirose |
| 2004 | ISMAR | Projected Augmentation - Augmented Reality using Rotatable Video Projectors. | Jochen Ehnes, Koichi Hirota, Michitaka Hirose |
| 2004 | VR | Virtual Leading Blocks for the Deaf-Blind: A Real-Time Way-Finder by Verbal-Nonverbal Hybrid Interface and High-Density RFID Tag Space. | Tomohiro Amemiya, Jun Yamashita, Koichi Hirota, Michitaka Hirose |
| 2004 | VR | Colorplate: Virtual Leading Blocks for the Deaf-Blind: A Real-Time Way-Finder by Verbal-Nonverbal Hybrid Interface and High-Density RFID Tag Space. | Tomohiro Amemiya, Jun Yamashita, Koichi Hirota, Michitaka Hirose |
| 2004 | VR | Real World Video Avatar: Transmission and Presentation of Human Figure. | Hiroyuki Maeda, Tomohiro Tanikawa, Jun Yamashita, Koichi Hirota, Michitaka Hirose |
| 2004 | VR | Virtual Environment Design Guidelines for Gene Expression Analysis: The Utility of a Lab Bench Metaphor and a Road Metaphor. | Kunihiro Nishimura, Koji Abe, Shuichi Tsutsumi, Hiroyuki Aburatani, Koichi Hirota, Michitaka Hirose |
| 2003 | ISMAR | All-Around Display for Video Avatar in Real World. | Hiroyuki Maeda, Kazuhiko Hirose, Jun Yamashita, Koichi Hirota, Michitaka Hirose |
| 2003 | VR | Dexterous Object Manipulation Based on Collision Response. | Koichi Hirota, Michitaka Hirose |
| 2002 | ISMAR | A Study for Image-Based Integrated Virtual Environment. | Tomohiro Tanikawa, Koichi Hirota, Michitaka Hirose |
| 2002 | ISWC | Development and Demonstration of Wearable Computer Based Interactive Nomadic Gallery. | Atsushi Hiyama, Ryoko Ueoka, Koichi Hirota, Michitaka Hirose, Michie Sone, Tomohiro Kawamura |
| 2002 | VR | Visualization for Genome Function Analysis Using Immersive Projection Technology. | Makoto Kano, Shuichi Tsutsumi, Kunihiro Nishimura, Hiroyuki Aburatani, Koichi Hirota, Michitaka Hirose |
| 2001 | Interact | Multimedia Virtual Laboratory. | Tetsuro Ogi, Toshio Yamada, Koichi Hirota, Michitaka Hirose |
| 2001 | VR | HapticGEAR: The Development of a Wearable Force Display System for Immersive Projection Displays. | Michitaka Hirose, Koichi Hirota, Tetsuro Ogi, Hiroaki Yano, Naoyuki Kakehi, Makoto Saito, Mutsuhiro Nakashige |
| 2001 | VR | Visualization for Genome Function Analysis. | Makoto Kano, Kunihiro Nishimura, Koichi Hirota, Michitaka Hirose, Hiroyuki Aburatani, Takao Hamakubo, Tatsuhiko Kodama |
| 2000 | VR | Real-time Representation of Elastic Object. | Koichi Hirota, Toyohisa Kaneko |
| 1999 | HCI | Virtual elasticity. | Koichi Hirota, Toyohisa Kaneko |
| 1999 | VR | Representation of Force in Cutting Operation. | Koichi Hirota, Atsuko Tanaka, Toyohisa Kaneko |
| 1998 | VR | Virtual cutting with force feedback. | Atsuko Tanaka, Koichi Hirota, Toyohisa Kaneko |
| 1997 | HCI | Implementation of Elastic Object in Virtual Environment. | Koichi Hirota, Toyohisa Kaneko |
| 1995 | VR | Simulation and presentation of curved surface in virtual reality environment through surface display. | Koichi Hirota, Michitaka Hirose |
| 1993 | HCI | Surface Display and Synthetic Force Sensation. | Michitaka Hirose, Koichi Hirota |
| 1993 | VR | Development of Surface Display. | Koichi Hirota, Michitaka Hirose |