| 2026 | ACL | Aggregate vs. Personalized Judges in Business Idea Evaluation: Evidence from Expert Disagreement. | Wataru Hirota, Tomoki Taniguchi, Tomoko Ohkuma, Kosuke Takahashi, Takahiro Omi, Kosuke Arima, Takuto Asakura, Chung-Chi Chen, Tatsuya Ishigaki |
| 2025 | SIGdial | Exploring the Design of Multi-Agent LLM Dialogues for Research Ideation. | Keisuke Ueda, Wataru Hirota, Kosuke Takahashi, Takahiro Omi, Kosuke Arima, Tatsuya Ishigaki |
| 2024 | PACLIC | Pretraining and Updates of Domain-Specific LLM: A Case Study in the Japanese Business Domain. | Kosuke Takahashi, Takahiro Omi, Kosuke Arima, Tatsuya Ishigaki |
| 2023 | PACLIC | Training Generative Question-Answering on Synthetic Data Obtained from an Instruct-tuned Model. | Kosuke Takahashi, Takahiro Omi, Kosuke Arima, Tatsuya Ishigaki |
| 2020 | ACL | Automatic Machine Translation Evaluation using Source Language Inputs and Cross-lingual Language Model. | Kosuke Takahashi, Katsuhito Sudoh, Satoshi Nakamura |
| 2019 | ISMAR | Easy Extrinsic Calibration of VR System and Multi-camera Based Marker-Less Motion Capture System. | Kosuke Takahashi, Dan Mikami, Mariko Isogawa, Siqi Sun, Yoshinori Kusachi |
| 2019 | VR | VR-based Batter Training System with Motion Sensing and Performance Visualization. | Kosuke Takahashi, Dan Mikami, Mariko Isogawa, Yoshinori Kusachi, Naoki Saijo |
| 2019 | Tencon | Online Parameter identification of PMSG Wind turbine for Output Power control. | Kosuke Takahashi, Hidehito Matayoshi, Tomonobu Senjyu, Hiroshi Takahashi, Abdul Motin Howlader |
| 2018 | CVPR | Estimation of Center of Mass for Sports Scene Using Weighted Visual Hull. | Tomoya Kaichi, Shohei Mori, Hideo Saito, Kosuke Takahashi, Dan Mikami, Mariko Isogawa, Hideaki Kimata |
| 2018 | CVPR | Human Pose As Calibration Pattern; 3D Human Pose Estimation With Multiple Unsynchronized and Uncalibrated Cameras. | Kosuke Takahashi, Dan Mikami, Mariko Isogawa, Hideaki Kimata |
| 2018 | VR | What Can VR Systems Tell Sports Players? Reaction-Based Analysis of Baseball Batters in Virtual and Real Worlds. | Mariko Isogawa, Dan Mikami, Takehiro Fukuda, Naoki Saijo, Kosuke Takahashi, Hideaki Kimata, Makio Kashino |
| 2017 | BMVC | Which is the better inpainted image? Learning without subjective annotation. | Mariko Isogawa, Dan Mikami, Kosuke Takahashi, Hideaki Kimata |
| 2017 | CVPR | Ball 3D Trajectory Reconstruction without Preliminary Temporal and Geometrical Camera Calibration. | Shogo Miyata, Hideo Saito, Kosuke Takahashi, Dan Mikami, Mariko Isogawa, Hideaki Kimata |
| 2017 | CVPR | A Linear Extrinsic Calibration of Kaleidoscopic Imaging System from Single 3D Point. | Kosuke Takahashi, Akihiro Miyata, Shohei Nobuhara, Takashi Matsuyama |
| 2016 | ICIP | Eye gaze analysis and learning-to-rank to obtain the most preferred result in image inpainting. | Mariko Isogawa, Dan Mikami, Kosuke Takahashi, Akira Kojima |
| 2016 | SIGGRAPH | VR technologies for rich sports experience. | Daisuke Ochi, Akio Kameda, Kosuke Takahashi, Motohiro Makiguchi, Kouta Takeuchi |
| 2015 | ISMAR | Content Completion in Lower Dimensional Feature Space through Feature Reduction and Compensation. | Mariko Isogawa, Dan Mikami, Kosuke Takahashi, Akira Kojima |
| 2015 | ISMAR | Toward Enhancing Robustness of DSystem: Ranking Model for Background Inpainting. | Mariko Isogawa, Dan Mikami, Kosuke Takahashi, Akira Kojima |
| 2015 | ISMAR | Automatic Visual Feedback from Multiple Views for Motor Learning. | Dan Mikami, Mariko Isogawa, Kosuke Takahashi, Akira Kojima |
| 2012 | CVPR | A new mirror-based extrinsic camera calibration using an orthogonality constraint. | Kosuke Takahashi, Shohei Nobuhara, Takashi Matsuyama |