| 2026 | AVI | LentiMorpho: A Lens Array Based Display with Switchable View-Dependent and View-Independent Modes by Varying Liquid Volume. | Rintaro Akiyama, Kouyou Otsu, Mai Kamihori, Yuichi Itoh, Takafumi Koike |
| 2026 | CHI | Sensing and Modulating the Feel of a Drink: A Personalized Approach via Laryngeal Thermal Feedback. | Mai Kamihori, Kouyou Otsu, Yuichi Itoh |
| 2025 | HCI | Evaluating the Impact of Anthropomorphized Daily Items Narrating Past Experiences on Users' Familiarity with Them: - Discussion Based on Speech Expressions and Animistic Thinking. | Kouyou Otsu, Tomoko Izumi |
| 2025 | HCI | Effect of Sequential Output of Received Messages and Its Speed on the Inferred Emotion of the Sender in Text Chat Interactions. | Yuzuki Sakai, Masayuki Ando, Kouyou Otsu, Tomoko Izumi |
| 2025 | HCI | Impact of Performing Tasks at a Desk on Personal Space Toward an Autonomous Mobile Robot. | Shun Sasaki, Tomonori Yasui, Masayuki Ando, Kouyou Otsu, Kazuyo Yoshimura, Kengo Akaho, Kohei Tanaka, Tomoko Izumi |
| 2025 | HCI | Design of a Location Sharing Application for Enhancing Social Connectedness: Impact of Aggregated Visualization and Presenting Behavioral Commonality. | Yui Toshimitsu, Masayuki Ando, Kouyou Otsu, Tomoko Izumi |
| 2025 | HCI | Are Strength-Related Episodes Provided by Others Useful for Improving Positive Emotions? Toward the Design of a Computer-Based Self-Esteem Enhancement System. | Tomoro Watababe, Masayuki Ando, Kouyou Otsu, Tomoko Izumi |
| 2025 | UIST | Investigating Vection-Based Directional Guidance during Snowboarding Using a VR Simulator. | Shunsuke Sasaki, Masayuki Ando, Kouyou Otsu, Tomoko Izumi |
| 2024 | HCI | Enhancing Episodic Memory Recall Through Nostalgic Image Generation and Interactive Modification. | Masayuki Ando, Kouyou Otsu, Tomoko Izumi |
| 2024 | HCI | Conversation Summarization System Emphasizing Recent Context for Supporting Seamless Rejoining of a Group Chat After Temporary Absence. | Jotaro Hori, Masayuki Ando, Kouyou Otsu, Tomoko Izumi |
| 2024 | HCI | Exploring the Impact of a Playing Catch Task on the Impression of Interaction with Conversational Robots - -A Comparative Study with a Task Incorporating Only Turn-Taking Factor-. | Ryuto Katsuki, Masayuki Ando, Kouyou Otsu, Tomoko Izumi |
| 2024 | HCI | Factors of Haptic Feedback in a VR Experience Using Virtual Tools: Evaluating the Impact of Visual and Force Presentation. | Kairyu Mori, Masayuki Ando, Kouyou Otsu, Tomoko Izumi |
| 2024 | HCI | The Impact of a Mechanism Where a Stacked Book Provides Memories of Its Purchase on Buyer's Interest. | Haruto Nomoto, Masayuki Ando, Kouyou Otsu, Tomoko Izumi |
| 2024 | HCI | Talkin' Closet Plus: Interactive Clothing Selection Support System Through Various Opinions of Speech from Clothes. | Kouyou Otsu, Takuma Tsujino, Masayuki Ando, Tomoko Izumi |
| 2024 | HCI | Does the Voice-Based Lifelogging Method "Laughter Map" of Visualizing a User's Laughter Experiences Enhance Positive Mood? | Miyabi Shigi, Masayuki Ando, Kouyou Otsu, Tomoko Izumi |
| 2024 | HCI | Location Information Sharing System on a Virtual Town Map to Enhance a Sense of Connectedness with Group Members. | Yui Toshimitsu, Masayuki Ando, Kouyou Otsu, Tomoko Izumi |
| 2024 | HCI | Verification of Continuous Recovery Operation Using Teleoperation System for Autonomous Vehicles - Consideration Focusing on Impact of Road Markings. | Tomonori Yasui, Kouyou Otsu, Tomoko Izumi |
| 2023 | CHI | Interactive Handwriting Device for Enhancing Active Recollection of Character Forms by Voice Assistance for Chinese Character Learning. | Kouyou Otsu, Tomoko Izumi |
| 2023 | CogSci | Behavioral characteristics in general trust: an exploratory laboratory-based analysis using the ultimatum game. | Daisuke Hamada, Kouyou Otsu, Yugo Hayashi |
| 2023 | HCI | The Impact of Parent-Like Chatbot Narratives on Daily Reflection. | Masayuki Ando, Kouyou Otsu, Tomoko Izumi |
| 2023 | HCI | Verification of Repetition of Playing a Game for Activity Selection in a Group. | Satoki Fujimoto, Masayuki Ando, Kouyou Otsu, Tomoko Izumi |
| 2023 | HCI | Introducing Playing Catch to Motivate Interaction with Communication Robots. | Ryuto Katsuki, Masayuki Ando, Kouyou Otsu, Tomoko Izumi |
| 2023 | HCI | Effect of Repulsive Positions on Haptic Feedback on Using a String-Based Device Virtual Objects Without a Real Tool. | Kairyu Mori, Masayuki Ando, Kouyou Otsu, Tomoko Izumi |
| 2023 | HCI | AR-Based Visitor Support System for Enhancing the Liveliness of Sightseeing Spots Using CG Humanoid Models. | Kouyou Otsu, Takuya Ueno, Tomoko Izumi |
| 2023 | HCI | Laughter Map: Supporting System for Recalling Pleasant Memories Based on the Recording and Visualization of Laughter Experiences. | Miyabi Shigi, Masayuki Ando, Kouyou Otsu, Tomoko Izumi |
| 2023 | HCI | Verification of the Effects of Voice and Personalized Disaster Information from an Agent on Awareness that Disaster is Relevant to Oneself. | Tomoki Yano, Masayuki Ando, Kouyou Otsu, Tomoko Izumi |
| 2021 | CHI | Enhancing Multimodal Interaction Between Performers and Audience Members During Live Music Performances. | Kouyou Otsu, Jinglong Yuan, Hisato Fukuda, Yoshinori Kobayashi, Yoshinori Kuno, Keiichi Yamazaki |
| 2017 | HSI | Enhanced concert experience using multimodal feedback from live performers. | Kouyou Otsu, Hidekazu Takahashi, Hisato Fukuda, Yoshinori Kobayashi, Yoshinori Kuno |
| 2016 | IECON | Remote monitoring and communication system with a doll-like robot for the elderly. | Kouyou Otsu, Hisato Fukuda, Yoshinori Kobayashi, Yoshinori Kuno |