| 2026 | CHI | A Systematic Review of Interaction Techniques for Mobile Virtual Reality. | Kristen Grinyer, Robert J. Teather |
| 2025 | CHI | ClickSense: A Low-Cost Tangible Active User Input Method Using Passive Acoustic Sensing for Mobile Virtual Reality. | Kristen Grinyer, Robert J. Teather |
| 2025 | VR | 3rd Workshop on Emerging Novel Prototyping Techniques for XR. | Assem Kroma, Anthony Scavarelli, Zahra Borhani, Kristen Grinyer, Victoria McArthur, Francisco R. Ortega, Robert J. Teather |
| 2025 | VR | Workshop on Novel Input Devices and Interaction Techniques 2025. | Mayra Donaji Barrera Machuca, Prashant Rawat, Kristen Grinyer, Anil Ufuk Batmaz, Amy Catherine Banic, Francisco R. Ortega, Robert J. Teather, Wolfgang Stuerzlinger |
| 2024 | VR | [DC] Supporting Complex Interactions in Mobile Virtual Reality. | Kristen Grinyer |
| 2024 | VR | Improving Inclusion of Virtual Reality Through Enhancing Interactions in Low-Fidelity VR. | Kristen Grinyer, Robert J. Teather |
| 2024 | VR | Rapid Prototyping of Low-Fidelity Virtual Reality Hardware: Lessons Learned. | Kristen Grinyer, Robert J. Teather |
| 2024 | VR | Low-Fi VR Controller: Bringing 6DOF Interaction to Mobile VR. | Kristen Grinyer, Robert J. Teather |
| 2022 | FDG | Massively Multiplayer Online Role-Playing Games on Promoting Social Well-Being in the COVID-19 Pandemic. | Kristen Grinyer, Sara Czerwonka, Adrian Alvarez, Victoria McArthur, Audrey Girouard, Robert J. Teather |
| 2022 | VR | Effects of Field of View on Dynamic Out-of-View Target Search in Virtual Reality. | Kristen Grinyer, Robert J. Teather |