| 2025 | ISMAR | Avacard: Exercise Data-Driven AI-Generated Cards to Enhance Interactivity for Extended Reality Exergame through Metagame. | Kuan-Ning Chang, Yu-Hin Chan, Jung Shen, Meng-Wei Lu, Tse-Yu Pan, Ping-Hsuan Han |
| 2025 | ISMAR | Embracing "Lost Tracking" Events: Exploring Design Considerations for Embodied Virtual Pets in Extended Reality. | Jih Hsuan Peng, Kuan-Ning Chang, Jung Shen, Chieh-Hsin Liu, Meng-Wei Lu, Ping-Hsuan Han |
| 2024 | SIGGRAPH | Metapunch X: Combing Multidisplay and Exertion Interaction for Watching and Playing E-sports in Multiverse. | Kuan-Ning Chang, Chia-Hui Lin, Yu-Hsiang Weng, Yu-Hin Chan, Po-Hsun Chen, Pei-Cih Zeng, Chien-Hsing Chou, Wen-Hsin Chiu, Ping-Hsuan Han |
| 2024 | SIGGRAPH | WaterForm: Altering the Liquid to Generate Multisensory Feedback for Enhancing Immersive Environment. | I-Chin Chen, Hsin-Chia Chang, Chia-Yi Hung, Chi-Yu Lin, Kuan-Ning Chang, Ping-Hsuan Han |
| 2024 | SiggraphA | Petroller: Altering the Virtual Reality Controller with an Attachable Prop-based Haptic for Embodied Virtual Companion. | Ta-Wei Liu, Pei-Cih Zeng, Guan-Yi Lu, Kuan-Ning Chang, Jih Hsuan Peng, Ping-Hsuan Han |
| 2020 | VR | Elastic-Move: Passive Haptic Device with Force Feedback for Virtual Reality Locomotion. | Da-Chung Yi, Kuan-Ning Chang, Yun-Hsuan Tai, I-Cheng Chen, Yi-Ping Hung |
| 2020 | VR | Elastic-Move: Passive Force Feedback Devices for Virtual Reality Locomotion. | Da-Chung Yi, Kuan-Ning Chang, Yun-Hsuan Tai, I-Cheng Chen, Yi-Ping Hung |