| 2026 | VR | ODAN: An Object-Driven AR Narrative Framework. | Sun Yusi, Haoyan Guan, Leith K. Y. Chan, Herim Park, Yong-Hong Kuo |
| 2025 | VR | Blue Planet Rescue VR: Unite for Marine Preservation. | Jeffrey Cheng, Guiyin Tian, Wing Hang Chan, Zhengji Liang, Leith K. Y. Chan |
| 2022 | VR | Human Factors Related to Cybersickness Tolerance in Virtual Environment. | Adrian K. T. Ng, Cheryl H. Y. Leung, Leith K. Y. Chan, Henry Y. K. Lau |
| 2019 | VR | Effect of Sensory Conflict and Postural Instability on Cybersickness. | Adrian K. T. Ng, Leith K. Y. Chan, Henry Y. K. Lau |
| 2018 | VR | A Study of Cybersickness and Sensory Conflict Theory Using a Motion-Coupled Virtual Reality System. | Adrian K. T. Ng, Leith K. Y. Chan, Henry Y. K. Lau |
| 2017 | HCI | MagicPad HD: The Spatial User Interface. | Leith K. Y. Chan, Henry Y. K. Lau |
| 2017 | VR | Corrective feedback for depth perception in CAVE-like systems. | Adrian K. T. Ng, Leith K. Y. Chan, Henry Y. K. Lau |
| 2016 | HCI | Depth Perception in Virtual Environment: The Effects of Immersive System and Freedom of Movement. | Adrian K. T. Ng, Leith K. Y. Chan, Henry Y. K. Lau |
| 2016 | SGAI | Dendritic Cells for Behaviour Detection in Immersive Virtual Reality Training. | Nicole M. Y. Lee, Henry Y. K. Lau, Rocky H. K. Wong, W. W. L. Tam, Leith K. Y. Chan |