| 2020 | ICCSA | A General Model for Electroencephalography-Controlled Brain-Computer Interface Games. | Gabriel Alves Mendes Vasiljevic, Leonardo Cunha de Miranda |
| 2018 | CLEI | Nihongo Kotoba Shiken: A Computerized Exam of Japanese Lexical Proficiency. | Fbio Andrews Rocha Marques, Leonardo Cunha de Miranda |
| 2018 | ICCSA | Zen Cat: A Meditation-Based Brain-Computer Interface Game. | Gabriel Alves Mendes Vasiljevic, Leonardo Cunha de Miranda, Bruna Camila de Menezes |
| 2018 | ICCSA | Mental War: An Attention-Based Single/Multiplayer Brain-Computer Interface Game. | Gabriel Alves Mendes Vasiljevic, Leonardo Cunha de Miranda, Bruna Camila de Menezes |
| 2017 | FIE | A methodology of contextualized educational robotics. | Samuel Oliveira de Azevedo, Jose Etiene Bezerra, Leonardo Cunha de Miranda |
| 2015 | CLEI | Katakana Star Samurai: A mobile tool to support learning of a basic Japanese alphabet. | Juvane Nunes Marciano, Jaime Bruno Cirne de Oliveira, Bruna Camila de Menezes, Leonardo Cunha de Miranda |
| 2015 | CLEI | Karuta Kanji: Jogo educacional para estudar e praticar vocabulrio com Kanjis da lingua japonesa. | Fbio Andrews Rocha Marques, Leonardo Cunha de Miranda, Bruna Camila de Menezes, Erica Esteves Cunha de Miranda |
| 2015 | CLEI | Sumo Sensei: Design, implementao e teste com usurios de uma ferramenta mvel para apoiar o estudo de kanjis bsicos. | Fabio Phillip Rocha Marques, Bruna Camila de Menezes, Leonardo Cunha de Miranda, Erica Esteves Cunha de Miranda, Juvane Nunes Marciano |
| 2014 | HCI | Syntactic/Semantic Formalizations and Metrics of Residential Applications Based on Gestural Interface. | Ana Carla de Carvalho Correia, Paulo Leonardo Souza Brizolara, Leonardo Cunha de Miranda, Juvane Nunes Marciano |
| 2014 | HCI | Recommendations for Gesture-Based Residential Interactive Systems Inspired by Diversity. | Ana Carla de Carvalho Correia, Leonardo Cunha de Miranda, Heiko Horst Hornung, Juvane Nunes Marciano |
| 2014 | HCI | M4REMAIP: Method for Requirements Elicitation Based on Mobile Applications under an Interaction Perspective. | Sarah Gomes Sakamoto, Leonardo Cunha de Miranda |
| 2014 | HCI | Home Control via Mobile Devices: State of the Art and HCI Challenges under the Perspective of Diversity. | Sarah Gomes Sakamoto, Leonardo Cunha de Miranda, Heiko Horst Hornung |
| 2013 | HCI | Exploring Adjustable Interactive Rings in Game Playing: Preliminary Results. | Leonardo Cunha de Miranda, Heiko Horst Hornung, Roberto Pereira, Maria Ceclia Calani Baranauskas |
| 2013 | Interact | Gesture-Based Interaction in Domotic Environments: State of the Art and HCI Framework Inspired by the Diversity. | Ana Carla de Carvalho Correia, Leonardo Cunha de Miranda, Heiko Horst Hornung |
| 2012 | CLEI | Japanese language learning supported by computational tools: State of the art and challenges for the Latin America community. | Juvane Nunes Marciano, Leonardo Cunha de Miranda, Erica Esteves Cunha de Miranda |
| 2011 | HCI | Adjustable Interactive Rings for iDTV: First Results of an Experiment with End-Users. | Leonardo Cunha de Miranda, Heiko Horst Hornung, Maria Ceclia Calani Baranauskas |
| 2011 | HCI | Prospecting a New Physical Artifact of Interaction for iDTV: Results of Participatory Practices. | Leonardo Cunha de Miranda, Heiko Horst Hornung, Maria Ceclia Calani Baranauskas |
| 2009 | HCI | Designing Inclusive Social Networks: A Participatory Approach. | Leonelo Dell Anhol Almeida, Vnia Paula de Almeida Nris, Leonardo Cunha de Miranda, Elaine Cristina Saito Hayashi, Maria Ceclia Calani Baranauskas |