| 2025 | CHI | Ethics Reflexivity Canvas: Resourcing Ethical Sensitivity for HCI Educators. | Naseem Ahmadpour, Ajit G. Pillai, Wendy Qi Zhang, Lian Loke, Thida Sachathep, Zhaohua Zhou, Phillip Gough |
| 2025 | HCI | DARCS: An AR-Based Dual Arm Robot Control System for Designing Human-Robot Collaboration Project. | Yi Zhao, Lynn Masuda, Lian Loke, Dagmar Reinhardt |
| 2025 | OZCHI | Empathic Entanglements: Designing with and for Robot Others. | Jared Donovan, Dagmar Reinhardt, Glenda Caldwell, Mge Belek Fialho Teixeira, Lian Loke, Markus Rittenbruch, Mari Velonaki |
| 2025 | OZCHI | Moving Together with Robotics: A Workshop on Co-Embodied Human-Robot Interaction to Inspire Movement. | Yicheng Xu, Kristina Mah, Marius Hoggenmueller, Yaron Meron, Joanne Louise Martin, Yidan Cao, Yi Zhao, Lanxin Li, Wendy Qi Zhang, Lian Loke |
| 2023 | CHI | Understanding how technology can support social-emotional learning of children: a dyadic trauma-informed participatory design with proxies. | Naseem Ahmadpour, Lian Loke, Carl Gray, Yidan Cao, Chloe Macdonald, Rebecca Hart |
| 2023 | CHI | Is it Art, is it HCI? Exploring Tensions Between Practice and Research. | Makayla Lewis, Miriam Sturdee, Josh Urban Davis, Mafalda Gamboa, Sarah Fdili Alaoui, Claire Elisabeth Ohlenschlager, William W. Gaver, Eli Blevis, Lian Loke |
| 2023 | OZCHI | Robots in the Wild: Contextually-Adaptive Human-Robot Interactions in Urban Public Environments. | Xinyan Yu, Yiyuan Wang, Tram Thi Minh Tran, Yi Zhao, Julie Stephany Berrio Perez, Marius Hoggenmller, Justine Humphry, Lian Loke, Lynn Masuda, Callum Parker, Martin Tomitsch, Stewart Worrall |
| 2022 | CHI | Focusing for Interaction Design: An Introspective Somatic Method. | Claudia Nez-Pacheco, Lian Loke |
| 2022 | HRI | Preliminary Explorations of Conceptual Design Tools for Students Learning to Design Human-robot Interactions for the Case of Collaborative Drawing. | Yi Zhao, Lian Loke, Dagmar Reinhardt |
| 2022 | RO-MAN | A Microsociological Approach to Understanding the Boundary Between Robot Cooperativeness and Uncooperativeness in Human-Robot Collaboration. | Naoko Abe, David C. Rye, Lian Loke |
| 2022 | TEI | Breathing Scarf: Using a First-Person Research Method to Design a Wearable for Emotional Regulation. | Karen Cochrane, Yidan Cao, Audrey Girouard, Lian Loke |
| 2022 | TEI | Body Maps: A Generative Tool for Soma-based Design. | Karen Anne Cochrane, Kristina Mah, Anna Sthl, Claudia Nez-Pacheco, Madeline Balaam, Naseem Ahmadpour, Lian Loke |
| 2021 | CHI | Safety, Connection and Reflection: Designing with Therapists for Children with Serious Emotional Behaviour Issues. | Lian Loke, Aaron Blishen, Carl Gray, Naseem Ahmadpour |
| 2021 | TEI | Understanding the First Person Experience of Walking Mindfulness Meditation Facilitated by EEG Modulated Interactive Soundscape. | Karen Anne Cochrane, Lian Loke, Matthew Leete, Andrew J. Campbell, Naseem Ahmadpour |
| 2020 | CHI | Designing for Sensory Appreciation: Cultivating Somatic Approaches to Experience Design. | Thecla Schiphorst, Lian Loke, Kristina Hk |
| 2020 | HAI | Designing an Experiment for Generating Human Experiences of Robot Cooperativeness and Uncooperativeness. | Naoko Abe, David C. Rye, Lian Loke |
| 2020 | OZCHI | A Preliminary Design Vocabulary for Interactive Urban Play: Analysing and Composing Design Configurations for Playful Digital Placemaking. | Louis Chew, Lian Loke, Luke Hespanhol |
| 2020 | OZCHI | Mediscape: Preliminary Design Guidelines for Interactive Rhythmic Soundscapes for Entraining Novice Mindfulness Meditators. | Karen Cochrane, Lian Loke, Andrew J. Campbell, Naseem Ahmadpour |
| 2020 | OZCHI | Understanding Compassion Cultivation for Design: Towards an Autoethnography of Tonglen. | Kristina Mah, Lian Loke, Luke Hespanhol |
| 2020 | OZCHI | Challenges facing movement research in the time of Covid-19: Issues in redesigning workshops for remote participation and data collection. | Joanne Louise Martin, Lian Loke, Kazjon Grace |
| 2020 | TEI | Creative Coding and Interaction Design for Media Multiplicities: Challenges, Paradigms and Frameworks. | Oliver Bown, Angelo Fraietta, Lian Loke, Sam Ferguson |
| 2020 | TEI | Sounds of Infinity: Playful Illusions with Performative Interaction. | Louis Chew, Karen Anne Cochrane, Luke Hespanhol, Lian Loke |
| 2020 | TEI | The Prefix/Suffix Model: Data Extraction to Encourage Expressive Walking Movements through Sonification. | Frank Feltham, James Curtis, Lian Loke |
| 2020 | TEI | Designing With Ritual Interaction: A Novel Approach to Compassion Cultivation Through a Buddhist-Inspired Interactive Artwork. | Kristina Mah, Lian Loke, Luke Hespanhol |
| 2019 | OZCHI | A Microsociological Approach to Understanding the Robot Collaborative Motion in Human-Robot Interaction. | Naoko Abe, David C. Rye, Lian Loke |
| 2018 | OZCHI | From autism educators to game designers: integrating teaching strategies into game design for autism education support. | Susana Alarcon-Licona, Lian Loke, Naseem Ahmadpour |
| 2018 | OZCHI | Sounds in the moment: designing an interactive EEG nature soundscape for novice mindfulness meditators. | Karen Anne Cochrane, Lian Loke, Caitilin de Brigny, Andrew J. Campbell |
| 2018 | OZCHI | Exploring video annotation as a tool to support dance teaching. | Augusto Dias Pereira dos Santos, Lian Loke, Roberto Martnez Maldonado |
| 2017 | TEI | Tacit Narratives: Surfacing Aesthetic Meaning by Using Wearable Props and Focusing. | Claudia Nez-Pacheco, Lian Loke |
| 2017 | TEI | The Body as a Source of Aesthetic Qualities for Design: Explorations and Techniques. | Claudia Nez-Pacheco, Lian Loke |
| 2016 | CHI | Move to be Moved. | Kristina Hk, Martin Jonsson, Anna Sthl, Jakob Tholander, Toni Robertson, Patrizia Marti, Dag Svanaes, Marianne Graves Petersen, Jodi Forlizzi, Thecla Schiphorst, Katherine Isbister, Caroline Hummels, Sietske Klooster, Lian Loke, George Poonkhin Khut |
| 2016 | OZCHI | Felt-sensing archetypes: analysing patterns of accessing tacit meaning in design. | Claudia Nez-Pacheco, Lian Loke |
| 2014 | OZCHI | Aesthetic resources for technology-mediated bodily self-reflection: the case of eloquent robes. | Claudia Nez-Pacheco, Lian Loke |
| 2014 | TEI | The slow floor: increasing creative agency while walking on an interactive surface. | Frank Feltham, Lian Loke, Elise van den Hoven, Jeffrey Hannam, Bert Bongers |
| 2014 | TEI | Touch toolkit: a method to convey touch-based design knowledge and skills. | Ingrid Maria Pohl, Lian Loke |
| 2012 | OZCHI | Engaging the sense of touch in interactive architecture. | Ingrid Maria Pohl, Lian Loke |
| 2011 | OZCHI | The lived body in design: mapping the terrain. | Lian Loke, Toni Robertson |
| 2011 | TEI | Surging verticality: an experience of balance. | Lian Loke, George Poonkhin Khut |
| 2009 | OZCHI | Designing situations. | Toni Robertson, Lian Loke |
| 2008 | OZCHI | Inventing and devising movement in the design of movement-based interactive systems. | Lian Loke, Toni Robertson |
| 2005 | OZCHI | Moving bodies, social selves: movement-oriented personas and scenarios. | Lian Loke, Toni Robertson, Tim Mansfield |