| 2025 | ICIDS | Hacking Twine as a System: Implications of Extending State-Based Tracking Elements and Application Packaging for HTML-Based IDNs. | Andrew M. Phelps, Hartmut Koenitz, Lindsay Grace, Christopher A. Egert, Kelly Boudreau, Mia Consalvo |
| 2024 | ICIDS | Newsgames at 21, A Modern Storytelling Medium and Content Analysis of 101 Different Newsgames. | Lindsay Grace |
| 2023 | DIGRA | Microgames as Intervention for Health Misinformation. | Lindsay Grace, Victoria Orrego Dunleavy, Regina Ahn, Danny Mayo |
| 2020 | CHI | Pilot Case Study in Games as Polling Systems, Generating Knowledge about Fake News. | Lindsay Grace |
| 2020 | CHI | The Effect of Positive and Negative Goal Orientation and Player Embodiment in Assessment Games. | Lindsay Grace, G. Tanner Jackson, Blair Lehman |
| 2019 | CHI | Factitious: Large Scale Computer Game to Fight Fake News and Improve News Literacy. | Lindsay Grace, Bob Hone |
| 2015 | FDG | Objects of Affection: Kissing Games on Mobile Devices. | Lindsay Grace |
| 2015 | FDG | Persuasive Content: Understanding In-Game Advertising Retention in Players and Onlookers. | Lindsay Grace, Dirk P. Janssen, James R. Coyle |
| 2015 | FDG | Bug-fixing Game-like Syllabi: Evaluating Common Issues and Iterating New Pedagogical Mechanics. | Christopher Totten, Josh McCoy, Lindsay Grace, Sarah Aristil |
| 2014 | CHI | Adapting games from literature: game verbs for player behavior. | Lindsay Grace |
| 2013 | CHI | Big huggin: a bear for affection gaming. | Lindsay Grace |
| 2013 | HCI | Metaheuristic Entry Points for Harnessing Human Computation in Mainstream Games. | Peter Jamieson, Lindsay Grace, Jack Hall, Aditya Wibowo |
| 2012 | CHI | User testing of a language learning game for Mandarin Chinese. | Lindsay Grace, Martha Castaneda, Jeannie Ducher |
| 2010 | ACHI | Music Box: An Algorithm for Producing Visual Music. | Lindsay Grace |
| 2010 | CHI | Critical gameplay: software studies in computer gameplay. | Lindsay Grace |