| 2022 | AVI | Interactive Volumetric Stories Across Immersive Displays. | Krzysztof Pietroszek, Manuel Rebol, Liudmila Tahai |
| 2019 | VRST | Scalebridge VR: Immersive Proportional Reasoning Game for Children with Brain-Computer Interface for Difficulty Scaling. | Krzysztof Pietroszek, Liudmila Tahai |
| 2018 | VRST | Hamlet: directing virtual actors in computational live theater. | Krzysztof Pietroszek, Christian Eckhardt, Liudmila Tahai |
| 2017 | VR | Gauntlet: Travel technique for immersive environments using non-dominant hand. | Mathew Tomberlin, Liudmila Tahai, Krzysztof Pietroszek |
| 2017 | VRST | Real-time avatar animation synthesis from coarse motion input. | Krzysztof Pietroszek, Phuc Pham, Sophia Rose, Liudmila Tahai, Irene Humer, Christian Eckhardt |
| 2017 | VRST | VR wildfire prevention: teaching campfire safety in a gamified immersive environment. | Jessica Vega, Sophia Rose, Christian Eckhardt, Liudmila Tahai, Irene Humer, Krzysztof Pietroszek |
| 2016 | AVI | Low-Cost Latency Compensation in Motion Tracking for Smartphone-Based Head Mounted Display. | Matthew Johnson, Irene Humer, Brian Zimmerman, Joshua Shallow, Liudmila Tahai, Krzysztof Pietroszek |
| 2016 | VRST | TickTockRay: smartwatch-based 3D pointing for smartphone-based virtual reality. | Daniel Kharlamov, Brandon J. Woodard, Liudmila Tahai, Krzysztof Pietroszek |