| 2026 | AAAI | LLaVA³: Representing 3D Scenes Like a Cubist Painter to Boost 3D Scene Understanding of VLMs. | Doriand Petit, Steve Bourgeois, Vincent Gay-Bellile, Florian Chabot, Loc Barthe |
| 2025 | ICCV | DiSCO-3D : Discovering and Segmenting Sub-Concepts from Open-Vocabulary Queries in NeRF. | Doriand Petit, Steve Bourgeois, Vincent Gay-Bellile, Florian Chabot, Loc Barthe |
| 2024 | ECCV | RING-NeRF : Rethinking Inductive Biases for Versatile and Efficient Neural Fields. | Doriand Petit, Steve Bourgeois, Dumitru Pavel, Vincent Gay-Bellile, Florian Chabot, Loc Barthe |
| 2023 | ISMAR | ImmersiveIML - Immersive interactive machine learning for 3D point cloud classification: the neural network at your fingertips. | Maxime Cordeil, Thomas Billy, Nicolas Mellado, Loc Barthe, Nadine Couture, Patrick Reuter |
| 2016 | SIGGRAPH | From drawing to animation-ready vector graphics. | Even Entem, Loc Barthe, Marie-Paule Cani, Michiel van de Panne |
| 2016 | SCA | Topology-aware neighborhoods for point-based simulation and reconstruction. | Florian Canezin, Gal Guennebaud, Loc Barthe |
| 2011 | SiggraphA | Robust adaptive sampling for Monte-Carlo-based rendering. | Anthony Pajot, Loc Barthe, Mathias Paulin |
| 2011 | SiggraphA | Effective despeckling of HDR images. | Anthony Pajot, Loc Barthe, Mathias Paulin |
| 2009 | SIGGRAPH | BVH for efficient raytracing of dynamic metaballs on GPU. | Olivier Gourmel, Anthony Pajot, Loc Barthe, Mathias Paulin, Pierre Poulin |