Luciano Gamberini
Publication record assembled from the DBLP archive of ranked conferences.
Papers indexed
45
Venues
11
Active years
2006–2026
Best venue rank
A*
Where they publish
Papers
45 indexed papers, newest first.
| Year | Venue | Title | Authors |
|---|---|---|---|
| 2026 | CHI | Opening Psychosocial Discussions on Multi-Human-Robot Assembly Teams. | Federica Nenna, Margherita Nannetti, Luciano Gamberini |
| 2026 | HCI | The Human-Centered Smart City: How Inclusivity and Accessibility Shape Urban Innovation. | Luciano Gamberini, Valeria Orso, Anna Spagnolli, Andrea Zanella, Patrik Pluchino |
| 2025 | HCI | A Human-Centered Approach for Bridging Heritage, Innovation, and Inclusion: The TOFOLA Project's Vision for Accessible Maritime Tourism. | Patrik Pluchino, Valeria Orso, Filippo Zordan, Anna Spagnolli, Claudia Forzan, Luciano Gamberini |
| 2025 | HCI | Empowering Workers with IoT: Enhancing Acceptance and Security of Resilient Smart Workplaces. | Patrik Pluchino, Filippo Zordan, Valeria Santus, Andrea Zanella, Anna Spagnolli, Stefano Cordibella, Alberto Sozza, Andreas Spatharos, Andreas Grigoletto, Mauro Borgo, Alessandro Lorenzin, Luciano Gamberini |
| 2025 | HRI | Who is Supporting Whom? Balanced and Unbalanced Support Perceptions Shaping Acceptance of Collaborative Robots. | Federica Nenna, Egle Maria Orlando, Davide Zanardi, Giulia Buodo, Luciano Gamberini |
| 2024 | HRI | Getting Closer to Real-world: Monitoring Humans Working with Collaborative Industrial Robots. | Federica Nenna, Davide Zanardi, Egle Maria Orlando, Margherita Nannetti, Giulia Buodo, Luciano Gamberini |
| 2023 | CHI | Gaze-based Metrics of Cognitive Load in a Conjunctive Visual Memory Task. | Davide Bacchin, Nina A. Gehrer, Krzysztof Krejtz, Andrew T. Duchowski, Luciano Gamberini |
| 2023 | DATE | The Post-pandemic Effects on IoT for Safety: The Safe Place Project. | Federico Cunico, Luigi Capogrosso, Alberto Castellini, Francesco Setti, Patrik Pluchino, Filippo Zordan, Valeria Santus, Anna Spagnolli, Stefano Cordibella, Giambattista Gennari, Mauro Borgo, Alberto Sozza, Stefano Troiano, Roberto Flor, Andrea Zanella, Alessandro Farinelli, Luciano Gamberini, Marco Cristani |
| 2023 | HCI | Accessible and Inclusive Mobile Application for Social Support and m-Health in Forced Isolation: SAFE TALK. | Luciano Gamberini, Patrik Pluchino, Federica Nenna, Valeria Santus, Filippo Zordan, Anna Spagnolli, Alessandro Lorenzin, Andrea Munari, Gianluca Bacchiega, Valentina Campagnaro, Andrea Zanella |
| 2023 | HCI | Digital Showroom in 3DWeb, the Scene Effect on Object Placement. | Giorgio Olivas Martinez, Valeria Orso, Luciano Gamberini |
| 2023 | HCI | Exploiting 3D Web to Enhance Online Shopping: Toward an Update of Usability Heuristics. | Valeria Orso, Maria Luisa Campanini, Leonardo Pierobon, Giovanni Portello, Merylin Monaro, Alice Bettelli, Luciano Gamberini |
| 2022 | CHI | How to get away with cyberattacks: An argumentative approach to cyberattacks' legitimization by common users. | Anna Spagnolli, Mariavittoria Masotina, Annalorena Scarcia, Beatrice Zuffi, Luciano Gamberini |
| 2022 | HCI | Caregivers' Perceived Usefulness of an IoT-Based Smart Bed. | Davide Bacchin, Gabriella Francesca Amalia Pernice, Marcello Sardena, Marino Malvestio, Luciano Gamberini |
| 2022 | HRI | The Influence of Gaming Experience, Gender and Other Individual Factors on Robot Teleoperations in VR. | Federica Nenna, Luciano Gamberini |
| 2021 | HCI | Development and Testing of a Usability Checklist for the Evaluation of Control Interfaces of Electrical Medical Beds. | Davide Bacchin, Patrik Pluchino, Valeria Orso, Marcello Sardena, Marino Malvestio, Luciano Gamberini |
| 2021 | HCI | Too Hot to Enter: Investigating Users' Attitudes Toward Thermoscanners in COVID Times. | Alice Bettelli, Valeria Orso, Gabriella Francesca Amalia Pernice, Federico Corradini, Luca Fabbri, Luciano Gamberini |
| 2021 | HCI | PatchAi: An e-Health Application Powered by an AI Virtual Assistant to Support Patients in Their Clinical Trials. | Luciano Gamberini, Patrik Pluchino, Luigi Porto, Filippo Zordan, Alessandro Monterosso, Kumara Palanivel, Adriano Fontanari |
| 2021 | HCI | Are Professional Kitchens Ready for Dummies? A Comparative Usability Evaluation Between Expert and Non-expert Users. | Valeria Orso, Daniele Ver, Riccardo Minato, Alessandro Sperduti, Luciano Gamberini |
| 2021 | Interact | Understanding the Stakeholders' Expectations About an Adherence App: A Case Study. | Anna Spagnolli, Luciano Gamberini, Enrico D'Agostini, Giulia Cenzato |
| 2021 | VR | Virtual Morality: Using Virtual Reality to Study Moral Behavior in Extreme Accident Situations. | Giulia Benvegn, Patrik Pluchino, Luciano Gamberini |
| 2020 | CHI | Automation and Creativity: A Case Study of DJs' and VJs' Ambivalent Positions on Automated Visual Software. | Anna Spagnolli, Diletta Mora, Matteo Fanchin, Valeria Orso, Luciano Gamberini |
| 2019 | HCI | User Experience and Perceived Usability of Traditional and Multimodal Interfaces for Scientific Information Seeking. | Patrik Pluchino, Luciano Gamberini, Giulio Jacucci |
| 2019 | Interact | Transparency Heuristic: Effect of Implicitness of Online Data Acquisition on Sensitivity Perception. | Mariavittoria Masotina, Patrik Pluchino, Francesca Freuli, Luciano Gamberini, Anna Spagnolli |
| 2019 | Persuasive | Engaging the Audience with Biased News: An Exploratory Study on Prejudice and Engagement. | Alessandra G. Ciancone Chama, Merylin Monaro, Eugenio Piccoli, Luciano Gamberini, Anna Spagnolli |
| 2018 | CSCW | SearchBot: Supporting Voice Conversations with Proactive Search. | Salvatore Andolina, Valeria Orso, Hendrik Schneider, Khalil Klouche, Tuukka Ruotsalo, Luciano Gamberini, Giulio Jacucci |
| 2018 | HRI | How Robots Impact Students' Beliefs about Their Learning Skills. | Francesca Agatolio, Patrik Pluchino, Valeria Orso, Emanuele Menegatti, Luciano Gamberini |
| 2018 | Persuasive | Designing and Testing Credibility: The Case of a Serious Game on Nightlife Risks. | Luciano Gamberini, Massimo Nucci, Luca Zamboni, Giovanni DeGiuli, Sabrina Cipolletta, Claudia Villa, Valeria Monarca, Mafalda Candigliota, Giuseppe Pirotto, Stephane Leclerq, Anna Spagnolli |
| 2017 | HCI | Introducing Wearables in the Kitchen: An Assessment of User Acceptance in Younger and Older Adults. | Valeria Orso, Giovanni Nascimben, Francesca Gull, Roberto Menghi, Silvia Ceccacci, Lorenzo Cavalieri, Michele Germani, Anna Spagnolli, Luciano Gamberini |
| 2017 | VINCI | Exploring gaze-adaptive features for interacting with multi-document visualizations. | Baris Serim, Luca Chech, Marta Vasilieva, Lorenzo Papa, Luciano Gamberini, Giulio Jacucci |
| 2016 | CHI | Designing a Willing-to-Use-in-Public Hand Gestural Interaction Technique for Smart Glasses. | Yi-Ta Hsieh, Antti Jylh, Valeria Orso, Luciano Gamberini, Giulio Jacucci |
| 2016 | Persuasive | A Gamified Solution to Brief Interventions for Nightlife Well-Being. | Luciano Gamberini, Anna Spagnolli, Massimo Nucci, Giovanni DeGiuli, Claudia Villa, Valeria Monarca, Alessandro G. Privitera, Luca Zamboni, Stephane Leclerq |
| 2016 | VR | Adaptive information density for augmented reality displays. | Markus Tatzgern, Valeria Orso, Denis Kalkofen, Giulio Jacucci, Luciano Gamberini, Dieter Schmalstieg |
| 2015 | ICMI | A Wearable Multimodal Interface for Exploring Urban Points of Interest. | Antti Jylh, Yi-Ta Hsieh, Valeria Orso, Salvatore Andolina, Luciano Gamberini, Giulio Jacucci |
| 2015 | Persuasive | Does Trigger Location Matter? The Influence of Localization and Motivation on the Persuasiveness of Mobile Purchase Recommendations. | Frank Basten, Jaap Ham, Cees J. H. Midden, Luciano Gamberini, Anna Spagnolli |
| 2014 | NordiCHI | The role of location-based event browsers in collaborative behaviors: an explorative study. | Diogo Cabral, Valeria Orso, Youssef El-khouri, Maura Bellio, Luciano Gamberini, Giulio Jacucci |
| 2014 | Persuasive | Covert Persuasive Technologies: Bringing Subliminal Cues to Human-Computer Interaction. | Oswald Barral, Gabor Aranyi, Sid Kouider, Alan Lindsay, Hielke Prins, Imtiaj Ahmed, Giulio Jacucci, Paolo Negri, Luciano Gamberini, David Pizzi, Marc Cavazza |
| 2012 | Persuasive | Tailoring Feedback to Users' Actions in a Persuasive Game for Household Electricity Conservation. | Luciano Gamberini, Anna Spagnolli, Nicola Corradi, Giulio Jacucci, Giovanni Tusa, Topi Mikkola, Luca Zamboni, Eve E. Hoggan |
| 2011 | CHI | Evaluating an automatic rotation feature in collaborative tabletop workspaces. | Gianluca Schiavo, Giulio Jacucci, Tommi Ilmonen, Luciano Gamberini |
| 2011 | HCI | "Your Team Cohesion is Low": A Systematic Study of the Effects of Social Network Feedback on Mediated Activity. | Luciano Gamberini, Francesco Martino, Anna Spagnolli, Roberto Ba, Michela Ferron |
| 2010 | CHI | Improving social game engagement on facebook through enhanced socio-contextual information. | Ben Kirman, Shaun W. Lawson, Conor Linehan, Francesco Martino, Luciano Gamberini, Andrea Gaggioli |
| 2007 | HCI | VIDEODOPE: Applying Persuasive Technology to Improve Awareness of Drugs Abuse Effects. | Luciano Gamberini, Luca Breda, Alessandro Grassi |
| 2007 | HCI | Unveiling the Structure: Effects of Social Feedback on Communication Activity in Online Multiplayer Videogames. | Luciano Gamberini, Francesco Martino, Fabiola Scarpetta, Andrea Spoto, Anna Spagnolli |
| 2007 | HCI | Super-Feet: A Wireless Hand-Free Navigation System for Virtual Environments. | Beatriz Rey, Jos Antonio Lozano, Mariano Alcaiz Raya, Luciano Gamberini, Merche Calvet, Daniel Kerrigan, Francesco Martino |
| 2007 | Persuasive | Embedded Persuasive Strategies to Obtain Visitors' Data: Comparing Reward and Reciprocity in an Amateur, Knowledge-Based Website. | Luciano Gamberini, Giovanni Petrucci, Andrea Spoto, Anna Spagnolli |
| 2006 | CHI | Multimodal spatial reference in mediated environments: users' preferences and the pragmatics of pointing and talking. | Anna Spagnolli, Luciano Gamberini |